mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Convert to SoldierID
This commit is contained in:
@@ -14656,7 +14656,7 @@ void SortListOfMercsInTeamPanel( BOOLEAN fRetainSelectedMercs, BOOLEAN fReverse
|
||||
INT32 iCounter = 0, iCounterA = 0;
|
||||
INT16 sEndSectorA, sEndSectorB;
|
||||
INT32 iExpiryTime, iExpiryTimeA;
|
||||
UINT16 uiID, uiIDA;
|
||||
SoldierID uiID, uiIDA;
|
||||
SOLDIERTYPE *pSelectedSoldier[ CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS ];
|
||||
SOLDIERTYPE *pCurrentSoldier = NULL;
|
||||
SOLDIERTYPE *pPreviousSelectedInfoChar = NULL;
|
||||
@@ -15859,7 +15859,7 @@ void CancelPathsOfAllSelectedCharacters()
|
||||
// if we've clicked on a selected valid character
|
||||
if( ( gCharactersList[ bCounter ].fValid == TRUE ) && IsEntryInSelectedListSet( bCounter ) )
|
||||
{
|
||||
pSoldier = MercPtrs[ gCharactersList[ bCounter ].usSolID ];
|
||||
pSoldier = gCharactersList[ bCounter ].usSolID;
|
||||
|
||||
// and he has a route set
|
||||
if ( GetLengthOfMercPath( pSoldier ) > 0 )
|
||||
@@ -16283,10 +16283,10 @@ void RandomAwakeSelectedMercConfirmsStrategicMove( void )
|
||||
SOLDIERTYPE *pSoldier = NULL;
|
||||
INT32 iCounter;
|
||||
// WDS - make number of mercenaries, etc. be configurable
|
||||
UINT16 ubSelectedMercID[ CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS ];
|
||||
UINT16 ubSelectedMercIndex[ CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS ];
|
||||
UINT16 ubNumMercs = 0;
|
||||
UINT16 ubChosenMerc;
|
||||
SoldierID ubSelectedMercID[ CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS ];
|
||||
UINT16 ubSelectedMercIndex[ CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS ];
|
||||
UINT16 ubNumMercs = 0;
|
||||
UINT16 ubChosenMerc;
|
||||
|
||||
|
||||
for( iCounter = 0; iCounter < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; iCounter++ )
|
||||
@@ -16313,7 +16313,7 @@ void RandomAwakeSelectedMercConfirmsStrategicMove( void )
|
||||
// select that merc so that when he speaks we're showing his portrait and not someone else
|
||||
ChangeSelectedInfoChar( ubSelectedMercIndex[ ubChosenMerc ], FALSE );
|
||||
|
||||
MercPtrs[ ubSelectedMercID[ ubChosenMerc ] ]->DoMercBattleSound( BATTLE_SOUND_OK1 );
|
||||
ubSelectedMercID[ ubChosenMerc ]->DoMercBattleSound( BATTLE_SOUND_OK1 );
|
||||
//TacticalCharacterDialogue( MercPtrs[ ubSelectedMercID[ ubChosenMerc ] ], ubQuoteNum );
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user