mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
Convert to SoldierID
This commit is contained in:
@@ -3725,7 +3725,7 @@ void SMInvClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
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}
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else // item in cursor
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{
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UINT16 ubSrcID, ubDestID;
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SoldierID ubSrcID, ubDestID;
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BOOLEAN fOKToGo = FALSE;
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BOOLEAN fDeductPoints = FALSE;
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@@ -5277,7 +5277,7 @@ BOOLEAN InitializeTEAMPanel( )
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{
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if ( gTeamPanel[ cnt ].ubID != NOBODY )
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{
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HandleMouseOverSoldierFaceForContMove( MercPtrs[ gTeamPanel[ cnt ].ubID ], TRUE );
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HandleMouseOverSoldierFaceForContMove( gTeamPanel[ cnt ].ubID, TRUE );
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}
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}
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@@ -5352,7 +5352,7 @@ BOOLEAN ShutdownTEAMPanel( )
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if ( gTeamPanel[ cnt ].ubID != NOBODY )
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{
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HandleMouseOverSoldierFaceForContMove( MercPtrs[ gTeamPanel[ cnt ].ubID ], FALSE );
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HandleMouseOverSoldierFaceForContMove( gTeamPanel[ cnt ].ubID, FALSE );
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}
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}
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@@ -5416,7 +5416,7 @@ void RenderTEAMPanel( BOOLEAN fDirty )
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}
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else
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{
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pSoldier = MercPtrs[ gTeamPanel[ cnt ].ubID ];
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pSoldier = gTeamPanel[ cnt ].ubID;
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if ( pSoldier->flags.uiStatusFlags & ( SOLDIER_DRIVER ) )
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{
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@@ -5520,7 +5520,7 @@ void RenderTEAMPanel( BOOLEAN fDirty )
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// GET SOLDIER
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if ( gTeamPanel[ cnt ].fOccupied )
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{
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pSoldier = MercPtrs[ gTeamPanel[ cnt ].ubID ];
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pSoldier = gTeamPanel[ cnt ].ubID;
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// Update animations....
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if ( pSoldier->flags.fClosePanel || pSoldier->flags.fClosePanelToDie )
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@@ -6016,7 +6016,8 @@ void HandleMouseOverTeamFaceForContMove( BOOLEAN fOn )
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void MercFacePanelMoveCallback( MOUSE_REGION * pRegion, INT32 iReason )
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{
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UINT16 ubID, ubSoldierID;
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UINT16 ubID;
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SoldierID ubSoldierID;
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SOLDIERTYPE *pSoldier;
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ubID = (UINT16) MSYS_GetRegionUserData( pRegion, 0 );
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@@ -6040,7 +6041,7 @@ void MercFacePanelMoveCallback( MOUSE_REGION * pRegion, INT32 iReason )
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return;
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}
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pSoldier = MercPtrs[ ubSoldierID ];
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pSoldier = ubSoldierID;
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if ( !pSoldier->bActive )
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{
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@@ -6062,7 +6063,8 @@ void MercFacePanelMoveCallback( MOUSE_REGION * pRegion, INT32 iReason )
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void EnemyIndicatorClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
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{
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UINT16 ubID, ubSoldierID;
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UINT16 ubID;
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SoldierID ubSoldierID;
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ubID = (UINT16) MSYS_GetRegionUserData( pRegion, 0 );
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@@ -6085,7 +6087,7 @@ void EnemyIndicatorClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
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return;
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}
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if ( !MercPtrs[ ubSoldierID ]->bActive )
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if ( !ubSoldierID->bActive )
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{
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return;
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}
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@@ -6093,14 +6095,14 @@ void EnemyIndicatorClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
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if (iReason & MSYS_CALLBACK_REASON_LBUTTON_DWN)
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{
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//if ( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_DRIVER | SOLDIER_PASSENGER ) )
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//if ( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_DRIVER | SOLDIER_PASSENGER ) )
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//{
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//}
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//else
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{
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SOLDIERTYPE *pSoldier;
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pSoldier = MercPtrs[ ubSoldierID ];
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pSoldier = ubSoldierID;
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if ( pSoldier->aiData.bOppCnt > 0 )
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{ // Cycle....
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@@ -6117,7 +6119,8 @@ void EnemyIndicatorClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
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void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
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{
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UINT16 ubID, ubSoldierID;
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UINT16 ubID;
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SoldierID ubSoldierID;
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ubID = (UINT16) MSYS_GetRegionUserData( pRegion, 0 );
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@@ -6155,12 +6158,12 @@ void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
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return;
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}
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if ( !MercPtrs[ ubSoldierID ]->bActive )
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if ( !ubSoldierID->bActive )
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{
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return;
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}
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if (!OK_INTERRUPT_MERC(MercPtrs[ubSoldierID]))
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if (!OK_INTERRUPT_MERC(ubSoldierID))
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{
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return;
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}
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@@ -6169,10 +6172,10 @@ void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
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{
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if ( !gfInItemPickupMenu && gpItemPointer == NULL )
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{
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//if ( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_DRIVER | SOLDIER_PASSENGER ) )
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//if ( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_DRIVER ) )
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//if ( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_DRIVER | SOLDIER_PASSENGER ) )
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//if ( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_DRIVER ) )
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//{
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// pVehicle = GetSoldierStructureForVehicle( MercPtrs[ ubSoldierID ]->iVehicleId );
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// pVehicle = GetSoldierStructureForVehicle( ubSoldierID->iVehicleId );
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// HandleLocateSelectMerc( pVehicle->ubID, 0 );
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//}
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@@ -6181,10 +6184,10 @@ void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
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if ( !InOverheadMap( ) )
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{
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// If we can continue a move, do so!
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if ( CheckForMercContMove( MercPtrs[ ubSoldierID ] ) )
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if ( CheckForMercContMove( ubSoldierID ) )
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{
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// Continue
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ContinueMercMovement( MercPtrs[ ubSoldierID ] );
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ContinueMercMovement( ubSoldierID );
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ErasePath( TRUE );
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}
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else
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@@ -6192,21 +6195,21 @@ void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
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// HEADROCK HAM 3.5: Shift-Click a merc's face will add him to the current selection.
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if (!(gTacticalStatus.uiFlags & INCOMBAT) && _KeyDown( SHIFT ) )
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{
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if ( ! (MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & SOLDIER_MULTI_SELECTED ) )
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if ( ! (ubSoldierID->flags.uiStatusFlags & SOLDIER_MULTI_SELECTED ) )
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{
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if ( OK_CONTROLLABLE_MERC( MercPtrs[ ubSoldierID ] ) && !( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_VEHICLE | SOLDIER_PASSENGER | SOLDIER_DRIVER ) ) )
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if ( OK_CONTROLLABLE_MERC( ubSoldierID ) && !( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_VEHICLE | SOLDIER_PASSENGER | SOLDIER_DRIVER ) ) )
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{
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s added", MercPtrs[ ubSoldierID ]->name );
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s added", ubSoldierID->name );
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gusSelectedSoldier->flags.uiStatusFlags |= SOLDIER_MULTI_SELECTED;
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MercPtrs[ ubSoldierID ]->flags.uiStatusFlags |= SOLDIER_MULTI_SELECTED;
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ubSoldierID->flags.uiStatusFlags |= SOLDIER_MULTI_SELECTED;
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EndMultiSoldierSelection( TRUE );
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}
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}
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// A shift-click on a selected character will remove that character from the current selection.
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else
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{
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s removed", MercPtrs[ ubSoldierID ]->name );
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MercPtrs[ ubSoldierID ]->flags.uiStatusFlags &= (~SOLDIER_MULTI_SELECTED );
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s removed", ubSoldierID->name );
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ubSoldierID->flags.uiStatusFlags &= (~SOLDIER_MULTI_SELECTED );
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if (ubSoldierID != gusSelectedSoldier)
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{
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gusSelectedSoldier->flags.uiStatusFlags |= SOLDIER_MULTI_SELECTED;
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@@ -6216,7 +6219,7 @@ void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
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}
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else
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{
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s selected", MercPtrs[ ubSoldierID ]->name );
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s selected", ubSoldierID->name );
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HandleLocateSelectMerc( ubSoldierID, 0 );
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}
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}
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@@ -6233,8 +6236,8 @@ void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
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if ( !InOverheadMap( ) )
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{
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// Only if guy is not dead!
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//if ( !( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & SOLDIER_DEAD ) && !AM_AN_EPC( MercPtrs[ ubSoldierID ] ) && !( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_DRIVER | SOLDIER_PASSENGER ) ) )
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if ( !( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & SOLDIER_DEAD ) && !AM_AN_EPC( MercPtrs[ ubSoldierID ] ) )
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//if ( !( ubSoldierID->flags.uiStatusFlags & SOLDIER_DEAD ) && !AM_AN_EPC( ubSoldierID ) && !( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_DRIVER | SOLDIER_PASSENGER ) ) )
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if ( !( ubSoldierID->flags.uiStatusFlags & SOLDIER_DEAD ) && !AM_AN_EPC( ubSoldierID ) )
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{
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gfSwitchPanel = TRUE;
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gbNewPanel = SM_PANEL;
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@@ -6671,7 +6674,8 @@ void RenderSoldierTeamInv( SOLDIERTYPE *pSoldier, INT16 sX, INT16 sY, UINT8 ubPa
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void TMFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
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{
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UINT16 ubID, ubSoldierID;
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UINT16 ubID;
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SoldierID ubSoldierID;
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ubID = (UINT16) MSYS_GetRegionUserData( pRegion, 0 );
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@@ -6694,7 +6698,7 @@ void TMFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
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ubSoldierID = gTeamPanel[ ubID ].ubID;
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if ( !MercPtrs[ ubSoldierID ]->bActive )
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if ( !ubSoldierID->bActive )
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{
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return;
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}
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@@ -6721,7 +6725,8 @@ void TMFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
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void TMClickFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
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{
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UINT16 ubID, ubSoldierID;
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UINT16 ubID;
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SoldierID ubSoldierID;
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UINT16 usOldHandItem;
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ubID = (UINT16) MSYS_GetRegionUserData( pRegion, 0 );
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@@ -6739,9 +6744,9 @@ void TMClickFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
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if (iReason == MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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// anv: select vehicle by clicking on the steering wheel
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//if ( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & SOLDIER_DRIVER )
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//if ( ubSoldierID->flags.uiStatusFlags & SOLDIER_DRIVER )
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//{
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// SOLDIERTYPE *pVehicle = GetSoldierStructureForVehicle( MercPtrs[ ubSoldierID ]->iVehicleId );
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// SOLDIERTYPE *pVehicle = GetSoldierStructureForVehicle( ubSoldierID->iVehicleId );
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// HandleLocateSelectMerc( pVehicle->ubID, 0 );
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//}
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//else
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@@ -6753,12 +6758,12 @@ void TMClickFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
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if (iReason == MSYS_CALLBACK_REASON_RBUTTON_UP )
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{
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if ( !AM_A_ROBOT( MercPtrs[ ubSoldierID ] ) )
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if ( !AM_A_ROBOT( ubSoldierID ) )
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{
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usOldHandItem = MercPtrs[ ubSoldierID ]->inv[HANDPOS].usItem;
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//SwapOutHandItem( MercPtrs[ ubSoldierID ] );
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SwapHandItems( MercPtrs[ ubSoldierID ] );
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MercPtrs[ ubSoldierID ]->ReLoadSoldierAnimationDueToHandItemChange( usOldHandItem, MercPtrs[ ubSoldierID ]->inv[HANDPOS].usItem );
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usOldHandItem = ubSoldierID->inv[HANDPOS].usItem;
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//SwapOutHandItem( ubSoldierID );
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SwapHandItems( ubSoldierID );
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ubSoldierID->ReLoadSoldierAnimationDueToHandItemChange( usOldHandItem, ubSoldierID->inv[HANDPOS].usItem );
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fInterfacePanelDirty = DIRTYLEVEL2;
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}
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}
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@@ -6767,7 +6772,8 @@ void TMClickFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
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void TMClickSecondHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
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{
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UINT16 ubID, ubSoldierID;
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UINT16 ubID;
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SoldierID ubSoldierID;
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UINT16 usOldHandItem;
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ubID = (UINT16) MSYS_GetRegionUserData( pRegion, 0 );
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@@ -6783,28 +6789,28 @@ void TMClickSecondHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
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if (iReason == MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if ( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_PASSENGER | SOLDIER_DRIVER ) )
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if ( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_PASSENGER | SOLDIER_DRIVER ) )
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{
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ExitVehicle( MercPtrs[ ubSoldierID ] );
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ExitVehicle( ubSoldierID );
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}
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else if (UsingNewInventorySystem() && !AM_A_ROBOT(MercPtrs[ubSoldierID]))
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else if (UsingNewInventorySystem() && !AM_A_ROBOT(ubSoldierID))
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{
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MercPtrs[ubSoldierID]->SwitchWeapons();
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ubSoldierID->SwitchWeapons();
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}
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}
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if (iReason == MSYS_CALLBACK_REASON_RBUTTON_UP )
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{
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if ( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_PASSENGER | SOLDIER_DRIVER ) )
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if ( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_PASSENGER | SOLDIER_DRIVER ) )
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{
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}
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else
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{
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if ( !AM_A_ROBOT( MercPtrs[ ubSoldierID ] ) )
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if ( !AM_A_ROBOT( ubSoldierID ) )
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{
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usOldHandItem = MercPtrs[ ubSoldierID ]->inv[HANDPOS].usItem;
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SwapHandItems( MercPtrs[ ubSoldierID ] );
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MercPtrs[ ubSoldierID ]->ReLoadSoldierAnimationDueToHandItemChange( usOldHandItem, MercPtrs[ ubSoldierID ]->inv[HANDPOS].usItem );
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usOldHandItem = ubSoldierID->inv[HANDPOS].usItem;
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SwapHandItems( ubSoldierID );
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ubSoldierID->ReLoadSoldierAnimationDueToHandItemChange( usOldHandItem, ubSoldierID->inv[HANDPOS].usItem );
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fInterfacePanelDirty = DIRTYLEVEL2;
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}
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}
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@@ -6831,7 +6837,7 @@ BOOLEAN PlayerExistsInSlot( SoldierID ubID )
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}
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INT8 GetTeamSlotFromPlayerID( UINT16 ubID )
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INT8 GetTeamSlotFromPlayerID( SoldierID ubID )
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{
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INT8 cnt;
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@@ -6850,7 +6856,7 @@ INT8 GetTeamSlotFromPlayerID( UINT16 ubID )
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}
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BOOLEAN RemovePlayerFromTeamSlotGivenMercID( UINT16 ubMercID )
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BOOLEAN RemovePlayerFromTeamSlotGivenMercID( SoldierID ubMercID )
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{
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INT32 cnt;
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@@ -6954,7 +6960,7 @@ BOOLEAN InitTEAMSlots( )
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}
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BOOLEAN GetPlayerIDFromInterfaceTeamSlot( UINT8 ubPanelSlot, UINT16 * pubID )
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BOOLEAN GetPlayerIDFromInterfaceTeamSlot( UINT8 ubPanelSlot, SoldierID * pubID )
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{
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if ( ubPanelSlot >= gGameOptions.ubSquadSize )
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{
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@@ -6992,14 +6998,14 @@ BOOLEAN RemovePlayerFromInterfaceTeamSlot( UINT8 ubPanelSlot )
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if ( gTeamPanel[ ubPanelSlot ].fOccupied )
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{
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if ( !( MercPtrs[ gTeamPanel[ ubPanelSlot ].ubID ]->flags.uiStatusFlags & SOLDIER_DEAD ) )
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if ( !( gTeamPanel[ ubPanelSlot ].ubID->flags.uiStatusFlags & SOLDIER_DEAD ) )
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{
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// Set Id to close
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MercPtrs[ gTeamPanel[ ubPanelSlot ].ubID ]->flags.fUICloseMerc = TRUE;
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gTeamPanel[ ubPanelSlot ].ubID->flags.fUICloseMerc = TRUE;
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}
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// Set face to inactive...
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SetAutoFaceInActive( MercPtrs[ gTeamPanel[ ubPanelSlot ].ubID ]->iFaceIndex );
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SetAutoFaceInActive( gTeamPanel[ ubPanelSlot ].ubID->iFaceIndex );
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gTeamPanel[ ubPanelSlot ].fOccupied = FALSE;
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@@ -7132,7 +7138,7 @@ void CleanUpStack( OBJECTTYPE * pObj, OBJECTTYPE * pCursorObj )
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}
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}
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UINT16 FindNextMercInTeamPanel( SOLDIERTYPE *pSoldier, BOOLEAN fGoodForLessOKLife, BOOLEAN fOnlyRegularMercs )
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SoldierID FindNextMercInTeamPanel( SOLDIERTYPE *pSoldier, BOOLEAN fGoodForLessOKLife, BOOLEAN fOnlyRegularMercs )
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{
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INT32 cnt;
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INT32 bFirstID;
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@@ -7151,7 +7157,7 @@ UINT16 FindNextMercInTeamPanel( SOLDIERTYPE *pSoldier, BOOLEAN fGoodForLessOKLif
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if ( gTeamPanel[ cnt ].fOccupied )
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{
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// Set Id to close
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||||
pTeamSoldier = MercPtrs[ gTeamPanel[ cnt ].ubID ];
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pTeamSoldier = gTeamPanel[ cnt ].ubID;
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if ( fOnlyRegularMercs )
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{
|
||||
@@ -7211,7 +7217,7 @@ UINT16 FindNextMercInTeamPanel( SOLDIERTYPE *pSoldier, BOOLEAN fGoodForLessOKLif
|
||||
{
|
||||
if ( gTeamPanel[ cnt ].fOccupied )
|
||||
{
|
||||
pTeamSoldier = MercPtrs[ gTeamPanel[ cnt ].ubID ];
|
||||
pTeamSoldier = gTeamPanel[ cnt ].ubID;
|
||||
|
||||
if ( fOnlyRegularMercs )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user