Convert to SoldierID

This commit is contained in:
Asdow
2024-11-18 01:01:57 +02:00
parent 657097aa54
commit f49013307f
20 changed files with 175 additions and 165 deletions
+63 -57
View File
@@ -3725,7 +3725,7 @@ void SMInvClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
}
else // item in cursor
{
UINT16 ubSrcID, ubDestID;
SoldierID ubSrcID, ubDestID;
BOOLEAN fOKToGo = FALSE;
BOOLEAN fDeductPoints = FALSE;
@@ -5277,7 +5277,7 @@ BOOLEAN InitializeTEAMPanel( )
{
if ( gTeamPanel[ cnt ].ubID != NOBODY )
{
HandleMouseOverSoldierFaceForContMove( MercPtrs[ gTeamPanel[ cnt ].ubID ], TRUE );
HandleMouseOverSoldierFaceForContMove( gTeamPanel[ cnt ].ubID, TRUE );
}
}
@@ -5352,7 +5352,7 @@ BOOLEAN ShutdownTEAMPanel( )
if ( gTeamPanel[ cnt ].ubID != NOBODY )
{
HandleMouseOverSoldierFaceForContMove( MercPtrs[ gTeamPanel[ cnt ].ubID ], FALSE );
HandleMouseOverSoldierFaceForContMove( gTeamPanel[ cnt ].ubID, FALSE );
}
}
@@ -5416,7 +5416,7 @@ void RenderTEAMPanel( BOOLEAN fDirty )
}
else
{
pSoldier = MercPtrs[ gTeamPanel[ cnt ].ubID ];
pSoldier = gTeamPanel[ cnt ].ubID;
if ( pSoldier->flags.uiStatusFlags & ( SOLDIER_DRIVER ) )
{
@@ -5520,7 +5520,7 @@ void RenderTEAMPanel( BOOLEAN fDirty )
// GET SOLDIER
if ( gTeamPanel[ cnt ].fOccupied )
{
pSoldier = MercPtrs[ gTeamPanel[ cnt ].ubID ];
pSoldier = gTeamPanel[ cnt ].ubID;
// Update animations....
if ( pSoldier->flags.fClosePanel || pSoldier->flags.fClosePanelToDie )
@@ -6016,7 +6016,8 @@ void HandleMouseOverTeamFaceForContMove( BOOLEAN fOn )
void MercFacePanelMoveCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
UINT16 ubID, ubSoldierID;
UINT16 ubID;
SoldierID ubSoldierID;
SOLDIERTYPE *pSoldier;
ubID = (UINT16) MSYS_GetRegionUserData( pRegion, 0 );
@@ -6040,7 +6041,7 @@ void MercFacePanelMoveCallback( MOUSE_REGION * pRegion, INT32 iReason )
return;
}
pSoldier = MercPtrs[ ubSoldierID ];
pSoldier = ubSoldierID;
if ( !pSoldier->bActive )
{
@@ -6062,7 +6063,8 @@ void MercFacePanelMoveCallback( MOUSE_REGION * pRegion, INT32 iReason )
void EnemyIndicatorClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
UINT16 ubID, ubSoldierID;
UINT16 ubID;
SoldierID ubSoldierID;
ubID = (UINT16) MSYS_GetRegionUserData( pRegion, 0 );
@@ -6085,7 +6087,7 @@ void EnemyIndicatorClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
return;
}
if ( !MercPtrs[ ubSoldierID ]->bActive )
if ( !ubSoldierID->bActive )
{
return;
}
@@ -6093,14 +6095,14 @@ void EnemyIndicatorClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_DWN)
{
//if ( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_DRIVER | SOLDIER_PASSENGER ) )
//if ( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_DRIVER | SOLDIER_PASSENGER ) )
//{
//}
//else
{
SOLDIERTYPE *pSoldier;
pSoldier = MercPtrs[ ubSoldierID ];
pSoldier = ubSoldierID;
if ( pSoldier->aiData.bOppCnt > 0 )
{ // Cycle....
@@ -6117,7 +6119,8 @@ void EnemyIndicatorClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
UINT16 ubID, ubSoldierID;
UINT16 ubID;
SoldierID ubSoldierID;
ubID = (UINT16) MSYS_GetRegionUserData( pRegion, 0 );
@@ -6155,12 +6158,12 @@ void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
return;
}
if ( !MercPtrs[ ubSoldierID ]->bActive )
if ( !ubSoldierID->bActive )
{
return;
}
if (!OK_INTERRUPT_MERC(MercPtrs[ubSoldierID]))
if (!OK_INTERRUPT_MERC(ubSoldierID))
{
return;
}
@@ -6169,10 +6172,10 @@ void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
if ( !gfInItemPickupMenu && gpItemPointer == NULL )
{
//if ( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_DRIVER | SOLDIER_PASSENGER ) )
//if ( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_DRIVER ) )
//if ( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_DRIVER | SOLDIER_PASSENGER ) )
//if ( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_DRIVER ) )
//{
// pVehicle = GetSoldierStructureForVehicle( MercPtrs[ ubSoldierID ]->iVehicleId );
// pVehicle = GetSoldierStructureForVehicle( ubSoldierID->iVehicleId );
// HandleLocateSelectMerc( pVehicle->ubID, 0 );
//}
@@ -6181,10 +6184,10 @@ void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
if ( !InOverheadMap( ) )
{
// If we can continue a move, do so!
if ( CheckForMercContMove( MercPtrs[ ubSoldierID ] ) )
if ( CheckForMercContMove( ubSoldierID ) )
{
// Continue
ContinueMercMovement( MercPtrs[ ubSoldierID ] );
ContinueMercMovement( ubSoldierID );
ErasePath( TRUE );
}
else
@@ -6192,21 +6195,21 @@ void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
// HEADROCK HAM 3.5: Shift-Click a merc's face will add him to the current selection.
if (!(gTacticalStatus.uiFlags & INCOMBAT) && _KeyDown( SHIFT ) )
{
if ( ! (MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & SOLDIER_MULTI_SELECTED ) )
if ( ! (ubSoldierID->flags.uiStatusFlags & SOLDIER_MULTI_SELECTED ) )
{
if ( OK_CONTROLLABLE_MERC( MercPtrs[ ubSoldierID ] ) && !( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_VEHICLE | SOLDIER_PASSENGER | SOLDIER_DRIVER ) ) )
if ( OK_CONTROLLABLE_MERC( ubSoldierID ) && !( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_VEHICLE | SOLDIER_PASSENGER | SOLDIER_DRIVER ) ) )
{
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s added", MercPtrs[ ubSoldierID ]->name );
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s added", ubSoldierID->name );
gusSelectedSoldier->flags.uiStatusFlags |= SOLDIER_MULTI_SELECTED;
MercPtrs[ ubSoldierID ]->flags.uiStatusFlags |= SOLDIER_MULTI_SELECTED;
ubSoldierID->flags.uiStatusFlags |= SOLDIER_MULTI_SELECTED;
EndMultiSoldierSelection( TRUE );
}
}
// A shift-click on a selected character will remove that character from the current selection.
else
{
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s removed", MercPtrs[ ubSoldierID ]->name );
MercPtrs[ ubSoldierID ]->flags.uiStatusFlags &= (~SOLDIER_MULTI_SELECTED );
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s removed", ubSoldierID->name );
ubSoldierID->flags.uiStatusFlags &= (~SOLDIER_MULTI_SELECTED );
if (ubSoldierID != gusSelectedSoldier)
{
gusSelectedSoldier->flags.uiStatusFlags |= SOLDIER_MULTI_SELECTED;
@@ -6216,7 +6219,7 @@ void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
}
else
{
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s selected", MercPtrs[ ubSoldierID ]->name );
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s selected", ubSoldierID->name );
HandleLocateSelectMerc( ubSoldierID, 0 );
}
}
@@ -6233,8 +6236,8 @@ void MercFacePanelCallback( MOUSE_REGION * pRegion, INT32 iReason )
if ( !InOverheadMap( ) )
{
// Only if guy is not dead!
//if ( !( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & SOLDIER_DEAD ) && !AM_AN_EPC( MercPtrs[ ubSoldierID ] ) && !( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_DRIVER | SOLDIER_PASSENGER ) ) )
if ( !( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & SOLDIER_DEAD ) && !AM_AN_EPC( MercPtrs[ ubSoldierID ] ) )
//if ( !( ubSoldierID->flags.uiStatusFlags & SOLDIER_DEAD ) && !AM_AN_EPC( ubSoldierID ) && !( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_DRIVER | SOLDIER_PASSENGER ) ) )
if ( !( ubSoldierID->flags.uiStatusFlags & SOLDIER_DEAD ) && !AM_AN_EPC( ubSoldierID ) )
{
gfSwitchPanel = TRUE;
gbNewPanel = SM_PANEL;
@@ -6671,7 +6674,8 @@ void RenderSoldierTeamInv( SOLDIERTYPE *pSoldier, INT16 sX, INT16 sY, UINT8 ubPa
void TMFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
UINT16 ubID, ubSoldierID;
UINT16 ubID;
SoldierID ubSoldierID;
ubID = (UINT16) MSYS_GetRegionUserData( pRegion, 0 );
@@ -6694,7 +6698,7 @@ void TMFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
ubSoldierID = gTeamPanel[ ubID ].ubID;
if ( !MercPtrs[ ubSoldierID ]->bActive )
if ( !ubSoldierID->bActive )
{
return;
}
@@ -6721,7 +6725,8 @@ void TMFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
void TMClickFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
UINT16 ubID, ubSoldierID;
UINT16 ubID;
SoldierID ubSoldierID;
UINT16 usOldHandItem;
ubID = (UINT16) MSYS_GetRegionUserData( pRegion, 0 );
@@ -6739,9 +6744,9 @@ void TMClickFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
if (iReason == MSYS_CALLBACK_REASON_LBUTTON_UP )
{
// anv: select vehicle by clicking on the steering wheel
//if ( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & SOLDIER_DRIVER )
//if ( ubSoldierID->flags.uiStatusFlags & SOLDIER_DRIVER )
//{
// SOLDIERTYPE *pVehicle = GetSoldierStructureForVehicle( MercPtrs[ ubSoldierID ]->iVehicleId );
// SOLDIERTYPE *pVehicle = GetSoldierStructureForVehicle( ubSoldierID->iVehicleId );
// HandleLocateSelectMerc( pVehicle->ubID, 0 );
//}
//else
@@ -6753,12 +6758,12 @@ void TMClickFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
if (iReason == MSYS_CALLBACK_REASON_RBUTTON_UP )
{
if ( !AM_A_ROBOT( MercPtrs[ ubSoldierID ] ) )
if ( !AM_A_ROBOT( ubSoldierID ) )
{
usOldHandItem = MercPtrs[ ubSoldierID ]->inv[HANDPOS].usItem;
//SwapOutHandItem( MercPtrs[ ubSoldierID ] );
SwapHandItems( MercPtrs[ ubSoldierID ] );
MercPtrs[ ubSoldierID ]->ReLoadSoldierAnimationDueToHandItemChange( usOldHandItem, MercPtrs[ ubSoldierID ]->inv[HANDPOS].usItem );
usOldHandItem = ubSoldierID->inv[HANDPOS].usItem;
//SwapOutHandItem( ubSoldierID );
SwapHandItems( ubSoldierID );
ubSoldierID->ReLoadSoldierAnimationDueToHandItemChange( usOldHandItem, ubSoldierID->inv[HANDPOS].usItem );
fInterfacePanelDirty = DIRTYLEVEL2;
}
}
@@ -6767,7 +6772,8 @@ void TMClickFirstHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
void TMClickSecondHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
UINT16 ubID, ubSoldierID;
UINT16 ubID;
SoldierID ubSoldierID;
UINT16 usOldHandItem;
ubID = (UINT16) MSYS_GetRegionUserData( pRegion, 0 );
@@ -6783,28 +6789,28 @@ void TMClickSecondHandInvCallback( MOUSE_REGION * pRegion, INT32 iReason )
if (iReason == MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if ( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_PASSENGER | SOLDIER_DRIVER ) )
if ( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_PASSENGER | SOLDIER_DRIVER ) )
{
ExitVehicle( MercPtrs[ ubSoldierID ] );
ExitVehicle( ubSoldierID );
}
else if (UsingNewInventorySystem() && !AM_A_ROBOT(MercPtrs[ubSoldierID]))
else if (UsingNewInventorySystem() && !AM_A_ROBOT(ubSoldierID))
{
MercPtrs[ubSoldierID]->SwitchWeapons();
ubSoldierID->SwitchWeapons();
}
}
if (iReason == MSYS_CALLBACK_REASON_RBUTTON_UP )
{
if ( MercPtrs[ ubSoldierID ]->flags.uiStatusFlags & ( SOLDIER_PASSENGER | SOLDIER_DRIVER ) )
if ( ubSoldierID->flags.uiStatusFlags & ( SOLDIER_PASSENGER | SOLDIER_DRIVER ) )
{
}
else
{
if ( !AM_A_ROBOT( MercPtrs[ ubSoldierID ] ) )
if ( !AM_A_ROBOT( ubSoldierID ) )
{
usOldHandItem = MercPtrs[ ubSoldierID ]->inv[HANDPOS].usItem;
SwapHandItems( MercPtrs[ ubSoldierID ] );
MercPtrs[ ubSoldierID ]->ReLoadSoldierAnimationDueToHandItemChange( usOldHandItem, MercPtrs[ ubSoldierID ]->inv[HANDPOS].usItem );
usOldHandItem = ubSoldierID->inv[HANDPOS].usItem;
SwapHandItems( ubSoldierID );
ubSoldierID->ReLoadSoldierAnimationDueToHandItemChange( usOldHandItem, ubSoldierID->inv[HANDPOS].usItem );
fInterfacePanelDirty = DIRTYLEVEL2;
}
}
@@ -6831,7 +6837,7 @@ BOOLEAN PlayerExistsInSlot( SoldierID ubID )
}
INT8 GetTeamSlotFromPlayerID( UINT16 ubID )
INT8 GetTeamSlotFromPlayerID( SoldierID ubID )
{
INT8 cnt;
@@ -6850,7 +6856,7 @@ INT8 GetTeamSlotFromPlayerID( UINT16 ubID )
}
BOOLEAN RemovePlayerFromTeamSlotGivenMercID( UINT16 ubMercID )
BOOLEAN RemovePlayerFromTeamSlotGivenMercID( SoldierID ubMercID )
{
INT32 cnt;
@@ -6954,7 +6960,7 @@ BOOLEAN InitTEAMSlots( )
}
BOOLEAN GetPlayerIDFromInterfaceTeamSlot( UINT8 ubPanelSlot, UINT16 * pubID )
BOOLEAN GetPlayerIDFromInterfaceTeamSlot( UINT8 ubPanelSlot, SoldierID * pubID )
{
if ( ubPanelSlot >= gGameOptions.ubSquadSize )
{
@@ -6992,14 +6998,14 @@ BOOLEAN RemovePlayerFromInterfaceTeamSlot( UINT8 ubPanelSlot )
if ( gTeamPanel[ ubPanelSlot ].fOccupied )
{
if ( !( MercPtrs[ gTeamPanel[ ubPanelSlot ].ubID ]->flags.uiStatusFlags & SOLDIER_DEAD ) )
if ( !( gTeamPanel[ ubPanelSlot ].ubID->flags.uiStatusFlags & SOLDIER_DEAD ) )
{
// Set Id to close
MercPtrs[ gTeamPanel[ ubPanelSlot ].ubID ]->flags.fUICloseMerc = TRUE;
gTeamPanel[ ubPanelSlot ].ubID->flags.fUICloseMerc = TRUE;
}
// Set face to inactive...
SetAutoFaceInActive( MercPtrs[ gTeamPanel[ ubPanelSlot ].ubID ]->iFaceIndex );
SetAutoFaceInActive( gTeamPanel[ ubPanelSlot ].ubID->iFaceIndex );
gTeamPanel[ ubPanelSlot ].fOccupied = FALSE;
@@ -7132,7 +7138,7 @@ void CleanUpStack( OBJECTTYPE * pObj, OBJECTTYPE * pCursorObj )
}
}
UINT16 FindNextMercInTeamPanel( SOLDIERTYPE *pSoldier, BOOLEAN fGoodForLessOKLife, BOOLEAN fOnlyRegularMercs )
SoldierID FindNextMercInTeamPanel( SOLDIERTYPE *pSoldier, BOOLEAN fGoodForLessOKLife, BOOLEAN fOnlyRegularMercs )
{
INT32 cnt;
INT32 bFirstID;
@@ -7151,7 +7157,7 @@ UINT16 FindNextMercInTeamPanel( SOLDIERTYPE *pSoldier, BOOLEAN fGoodForLessOKLif
if ( gTeamPanel[ cnt ].fOccupied )
{
// Set Id to close
pTeamSoldier = MercPtrs[ gTeamPanel[ cnt ].ubID ];
pTeamSoldier = gTeamPanel[ cnt ].ubID;
if ( fOnlyRegularMercs )
{
@@ -7211,7 +7217,7 @@ UINT16 FindNextMercInTeamPanel( SOLDIERTYPE *pSoldier, BOOLEAN fGoodForLessOKLif
{
if ( gTeamPanel[ cnt ].fOccupied )
{
pTeamSoldier = MercPtrs[ gTeamPanel[ cnt ].ubID ];
pTeamSoldier = gTeamPanel[ cnt ].ubID;
if ( fOnlyRegularMercs )
{