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Convert to SoldierID
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@@ -247,7 +247,7 @@ public:
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UINT32 lbeClass;
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UINT16 lbeIndex;
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UINT16 ubID;
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SoldierID ubID;
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BOOLEAN ZipperFlag;
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int uniqueID;
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UINT32 uiNodeChecksum;
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@@ -259,7 +259,7 @@ public:
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#define SIZEOF_LBENODE_POD (offsetof(LBENODE, endOfPOD))
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bool checkLBEArrayIntegrity(bool verbose=false); // BOB: checks all worldItems for missing LBE info
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void CreateLBE(OBJECTTYPE* pObj, UINT16 ubID, int numSubPockets);
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void CreateLBE(OBJECTTYPE* pObj, SoldierID ubID, int numSubPockets);
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bool DestroyLBEIfEmpty(OBJECTTYPE* pObj, int stackIndex = 0);
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void DestroyLBE(OBJECTTYPE* pObj, int stackIndex = 0);
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void GetLBESlots(UINT32 LBEType, std::vector<INT8>& LBESlots);
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