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Convert to SoldierID
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@@ -1106,7 +1106,7 @@ inline UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIER
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}
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// Set shade
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// If a bad guy is highlighted
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if (gfUIHandleSelectionAboveGuy == TRUE && MercPtrs[gsSelectedGuy]->bSide != gbPlayerNum)
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if (gfUIHandleSelectionAboveGuy == TRUE && gsSelectedGuy->bSide != gbPlayerNum)
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{
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if (gsSelectedGuy == pSoldier->ubID)
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{
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