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*	2006/05/04					*
*	Madd Mugsy					*
*	Developed in VS 2003				*
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- Added tile lighting animation effects to tracer bullets, forced muzzle flash on tracers so enemies can see you, regardless of flash suppression
- Re-enabled laptop animation, since Lesh fixed it (I forgot to mention that in my earlier changes :p)




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@54 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-04 13:29:18 +00:00
parent 973325bddc
commit f4bf5fd1f7
10 changed files with 153 additions and 123 deletions
+3 -2
View File
@@ -24,6 +24,7 @@
#define ANITILE_EXPLOSION 0x20000000
#define ANITILE_RELEASE_ATTACKER_WHEN_DONE 0x40000000
#define ANITILE_USE_4DIRECTION_FOR_START_FRAME 0x02000000
#define ANITILE_LIGHT 0x80000000
#define ANI_LAND_LEVEL 1
@@ -71,7 +72,7 @@ typedef struct TAG_anitile
UINT32 uiUserData3;
INT8 bFrameCountAfterStart;
INT32 lightSprite;
} ANITILE;
@@ -100,7 +101,7 @@ typedef struct TAG_anitile_params
UINT32 uiUserData;
UINT8 ubUserData2;
UINT32 uiUserData3;
INT32 lightSprite;
} ANITILE_PARAMS;