mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
*********************************************************
* 2006/05/04 * * Madd Mugsy * * Developed in VS 2003 * ********************************************************* - Added tile lighting animation effects to tracer bullets, forced muzzle flash on tracers so enemies can see you, regardless of flash suppression - Re-enabled laptop animation, since Lesh fixed it (I forgot to mention that in my earlier changes :p) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@54 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -24,6 +24,7 @@
|
||||
#define ANITILE_EXPLOSION 0x20000000
|
||||
#define ANITILE_RELEASE_ATTACKER_WHEN_DONE 0x40000000
|
||||
#define ANITILE_USE_4DIRECTION_FOR_START_FRAME 0x02000000
|
||||
#define ANITILE_LIGHT 0x80000000
|
||||
|
||||
|
||||
#define ANI_LAND_LEVEL 1
|
||||
@@ -71,7 +72,7 @@ typedef struct TAG_anitile
|
||||
UINT32 uiUserData3;
|
||||
|
||||
INT8 bFrameCountAfterStart;
|
||||
|
||||
INT32 lightSprite;
|
||||
} ANITILE;
|
||||
|
||||
|
||||
@@ -100,7 +101,7 @@ typedef struct TAG_anitile_params
|
||||
UINT32 uiUserData;
|
||||
UINT8 ubUserData2;
|
||||
UINT32 uiUserData3;
|
||||
|
||||
INT32 lightSprite;
|
||||
} ANITILE_PARAMS;
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user