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Convert to SoldierID
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@@ -83,11 +83,11 @@ SoldierID GetSMPanelCurrentMerc( );
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void UpdateSMPanel( );
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BOOLEAN InitTEAMSlots( );
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void AddPlayerToInterfaceTeamSlot( UINT16 ubID );
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void AddPlayerToInterfaceTeamSlot( SoldierID ubID );
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BOOLEAN RemovePlayerFromInterfaceTeamSlot( UINT8 ubID );
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BOOLEAN GetPlayerIDFromInterfaceTeamSlot( UINT8 ubPanelSlot, UINT16 * pubID );
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void RemoveAllPlayersFromSlot( );
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BOOLEAN PlayerExistsInSlot( UINT16 ubID );
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BOOLEAN PlayerExistsInSlot( SoldierID ubID );
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BOOLEAN RemovePlayerFromTeamSlotGivenMercID( UINT16 ubMercID );
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void CheckForAndAddMercToTeamPanel( SOLDIERTYPE *pSoldier );
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void CleanUpStack( OBJECTTYPE * pObj, OBJECTTYPE * pCursorObj );
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@@ -105,7 +105,7 @@ void InitOldInventorySystem( );
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// ATE TO BE MOVED TO INTERFACE_ITEMS.C
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extern INT8 gbNewItem[ NUM_INV_SLOTS ];
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extern INT8 gbNewItemCycle[ NUM_INV_SLOTS ];
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extern UINT8 gubNewItemMerc;
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extern UINT8 gubNewItemMerc;
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void ShowRadioLocator( SoldierID ubID, UINT8 ubLocatorSpeed );
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void EndRadioLocator( UINT16 ubID );
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@@ -118,12 +118,12 @@ extern BOOLEAN gfDisableTacticalPanelButtons;
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typedef struct
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{
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UINT16 ubID;
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BOOLEAN fOccupied;
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SoldierID ubID;
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BOOLEAN fOccupied;
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} TEAM_PANEL_SLOTS_TYPE;
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extern TEAM_PANEL_SLOTS_TYPE gTeamPanel[ NUM_TEAM_SLOTS ];
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extern TEAM_PANEL_SLOTS_TYPE gTeamPanel[ NUM_TEAM_SLOTS ];
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