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Convert to SoldierID
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@@ -1839,7 +1839,7 @@ public:
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void InventoryExplosion( void );
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// Flugente: do we currently provide ammo (pAmmoSlot) for someone else's (pubId) gun (pGunSlot)?
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BOOLEAN IsFeedingExternal(UINT16 * pubId1, UINT16* pGunSlot1, UINT16* pAmmoSlot1, UINT16 * pubId2, UINT16* pGunSlot2, UINT16* pAmmoSlot2);
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BOOLEAN IsFeedingExternal(SoldierID * pubId1, UINT16* pGunSlot1, UINT16* pAmmoSlot1, SoldierID* pubId2, UINT16* pGunSlot2, UINT16* pAmmoSlot2);
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// Flugente: return first found object with a specific flag from our inventory
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OBJECTTYPE* GetObjectWithFlag( UINT64 aFlag );
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