diff --git a/TacticalAI/Attacks.cpp b/TacticalAI/Attacks.cpp index 33198eb38..248b86033 100644 --- a/TacticalAI/Attacks.cpp +++ b/TacticalAI/Attacks.cpp @@ -209,7 +209,7 @@ void CalcBestShot(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestShot) pBestShot->ubOpponent = NOBODY; pBestShot->ubFriendlyFireChance = 0; - ubBestChanceToHit = ubBestAimTime = ubChanceToHit = ubBestChanceToGetThrough = ubBestFriendlyFireChance = ubChanceToReallyHit = 0; + sBestChanceToHit = sBestAimTime = sChanceToHit = ubBestChanceToGetThrough = ubBestFriendlyFireChance = ubChanceToReallyHit = 0; // sevenfm: set attacking hand and target pSoldier->ubAttackingHand = HANDPOS;