adjustments to ExtraItems

- currently only works on ground-level
- adjusted readme to inform that it doesn't work at  underground levels
- replaced the former example file that happened to be underground with one at groundlevel
This commit is contained in:
kitty624
2023-08-22 09:44:14 +02:00
parent 7a986cbe92
commit f5372b8e4f
5 changed files with 13 additions and 8 deletions
@@ -7,7 +7,7 @@
<uiIndex>201</uiIndex> <uiIndex>201</uiIndex>
<quantity>2</quantity> <quantity>2</quantity>
<condition>100</condition> <condition>100</condition>
<gridno>14469</gridno> <gridno>18174</gridno>
<visible>1</visible> <visible>1</visible>
</Item> </Item>
</ExtraItems> </ExtraItems>
@@ -7,7 +7,7 @@
<uiIndex>205</uiIndex> <uiIndex>205</uiIndex>
<quantity>2</quantity> <quantity>2</quantity>
<condition>100</condition> <condition>100</condition>
<gridno>14469</gridno> <gridno>18174</gridno>
<visible>1</visible> <visible>1</visible>
</Item> </Item>
</ExtraItems> </ExtraItems>
@@ -7,7 +7,7 @@
<uiIndex>257</uiIndex> <uiIndex>257</uiIndex>
<quantity>1</quantity> <quantity>1</quantity>
<condition>100</condition> <condition>100</condition>
<gridno>14469</gridno> <gridno>18174</gridno>
<visible>1</visible> <visible>1</visible>
</Item> </Item>
</ExtraItems> </ExtraItems>
@@ -7,14 +7,14 @@
<uiIndex>201</uiIndex> <uiIndex>201</uiIndex>
<quantity>2</quantity> <quantity>2</quantity>
<condition>100</condition> <condition>100</condition>
<gridno>14469</gridno> <gridno>18174</gridno>
<visible>1</visible> <visible>1</visible>
</Item> </Item>
<Item> <Item>
<uiIndex>1029</uiIndex> <uiIndex>1029</uiIndex>
<quantity>1</quantity> <quantity>1</quantity>
<condition>100</condition> <condition>100</condition>
<gridno>14469</gridno> <gridno>18174</gridno>
<visible>1</visible> <visible>1</visible>
</Item> </Item>
</ExtraItems> </ExtraItems>
@@ -1,6 +1,5 @@
This is an old 1.13 Feature which seems to be hidden for Modders long time. This is an old 1.13 Feature which seems to be hidden for Modders long time.
This feature has been reworked by Headrock This feature has been reworked by Headrock
(edit: and since it got lost again, now revived) (edit: and since it got lost again, now revived)
------------------------- -------------------------
@@ -11,7 +10,9 @@ XML filename format:
Examples: Examples:
\TableData\Map\ExtraItems\A9_0_ExtraItems_Novice.xml -> for entering the A9 surface sector (Omerta) when playing novice difficulty. \TableData\Map\ExtraItems\A9_0_ExtraItems_Novice.xml -> for entering the A9 surface sector (Omerta) when playing novice difficulty.
\TableData\Map\ExtraItems\D13_1_ExtraItems_Expert.xml -> for entering the first level of the Drassen Mine on Expert difficulty.
(edit: -> underground-levels see [NOTE] below)
The following "DifficultyNames" are valid: The following "DifficultyNames" are valid:
@@ -64,8 +65,12 @@ XML notes:
- random-items can also be used - random-items can also be used
- it's happening in realtime - As I understand, that's happening in realtime. So it's probably advised to not overdo it
It's meant to add a few goodies (differing on which difficulty level we're at), not to replace the item-placement via mapeditor
- added a few example files to portrait the idea - added a few example files to portrait the idea
[NOTE: It's a bummer, but it doesn't seem to work with underground-levels. That might be an old issue, at least all examples I found, even going back to v4870, also only had ground-level in use as well. So, for the time being, it only works on ground-level (using only 0 for level, like in "A9_0_ExtraItems_Novice.xml")]
(edited 22.08.2023) (edited 22.08.2023)