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adjustments to ExtraItems
- currently only works on ground-level - adjusted readme to inform that it doesn't work at underground levels - replaced the former example file that happened to be underground with one at groundlevel
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@@ -7,7 +7,7 @@
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<uiIndex>201</uiIndex>
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<uiIndex>201</uiIndex>
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<quantity>2</quantity>
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<quantity>2</quantity>
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<condition>100</condition>
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<condition>100</condition>
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<gridno>14469</gridno>
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<gridno>18174</gridno>
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<visible>1</visible>
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<visible>1</visible>
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</Item>
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</Item>
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</ExtraItems>
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</ExtraItems>
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@@ -7,7 +7,7 @@
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<uiIndex>205</uiIndex>
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<uiIndex>205</uiIndex>
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<quantity>2</quantity>
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<quantity>2</quantity>
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<condition>100</condition>
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<condition>100</condition>
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<gridno>14469</gridno>
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<gridno>18174</gridno>
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<visible>1</visible>
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<visible>1</visible>
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</Item>
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</Item>
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</ExtraItems>
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</ExtraItems>
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+1
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@@ -7,7 +7,7 @@
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<uiIndex>257</uiIndex>
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<uiIndex>257</uiIndex>
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<quantity>1</quantity>
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<quantity>1</quantity>
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<condition>100</condition>
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<condition>100</condition>
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<gridno>14469</gridno>
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<gridno>18174</gridno>
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<visible>1</visible>
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<visible>1</visible>
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</Item>
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</Item>
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</ExtraItems>
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</ExtraItems>
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+2
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@@ -7,14 +7,14 @@
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<uiIndex>201</uiIndex>
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<uiIndex>201</uiIndex>
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<quantity>2</quantity>
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<quantity>2</quantity>
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<condition>100</condition>
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<condition>100</condition>
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<gridno>14469</gridno>
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<gridno>18174</gridno>
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<visible>1</visible>
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<visible>1</visible>
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</Item>
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</Item>
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<Item>
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<Item>
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<uiIndex>1029</uiIndex>
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<uiIndex>1029</uiIndex>
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<quantity>1</quantity>
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<quantity>1</quantity>
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<condition>100</condition>
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<condition>100</condition>
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<gridno>14469</gridno>
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<gridno>18174</gridno>
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<visible>1</visible>
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<visible>1</visible>
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</Item>
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</Item>
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</ExtraItems>
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</ExtraItems>
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@@ -1,6 +1,5 @@
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This is an old 1.13 Feature which seems to be hidden for Modders long time.
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This is an old 1.13 Feature which seems to be hidden for Modders long time.
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This feature has been reworked by Headrock
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This feature has been reworked by Headrock
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(edit: and since it got lost again, now revived)
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(edit: and since it got lost again, now revived)
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-------------------------
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-------------------------
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@@ -11,7 +10,9 @@ XML filename format:
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Examples:
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Examples:
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\TableData\Map\ExtraItems\A9_0_ExtraItems_Novice.xml -> for entering the A9 surface sector (Omerta) when playing novice difficulty.
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\TableData\Map\ExtraItems\A9_0_ExtraItems_Novice.xml -> for entering the A9 surface sector (Omerta) when playing novice difficulty.
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\TableData\Map\ExtraItems\D13_1_ExtraItems_Expert.xml -> for entering the first level of the Drassen Mine on Expert difficulty.
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(edit: -> underground-levels see [NOTE] below)
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The following "DifficultyNames" are valid:
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The following "DifficultyNames" are valid:
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@@ -64,8 +65,12 @@ XML notes:
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- random-items can also be used
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- random-items can also be used
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- it's happening in realtime
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- As I understand, that's happening in realtime. So it's probably advised to not overdo it
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It's meant to add a few goodies (differing on which difficulty level we're at), not to replace the item-placement via mapeditor
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- added a few example files to portrait the idea
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- added a few example files to portrait the idea
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[NOTE: It's a bummer, but it doesn't seem to work with underground-levels. That might be an old issue, at least all examples I found, even going back to v4870, also only had ground-level in use as well. So, for the time being, it only works on ground-level (using only 0 for level, like in "A9_0_ExtraItems_Novice.xml")]
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(edited 22.08.2023)
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(edited 22.08.2023)
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