diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 26569abaa..e482f928a 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -443,6 +443,23 @@ MINE_INCOME_PERCENTAGE = 100 MERC_LEVEL_UP_SALARY_INCREASE_PERCENTAGE = 25 +;------------------------------------------------------------------------------------------------------------------------------ +; If MINE_REQUIRES_WORKERS is TRUE, mine income also depends on the number or workers employed in a town. +; The maximum number of workers for each sector can be set in SectorNames.xml. +; For mine income, the total sum of all workers in a town are used, once a town employs it's maximum of workers, this modifier +; is at a 100%. +;------------------------------------------------------------------------------------------------------------------------------ +MINE_REQUIRES_WORKERS = FALSE + +; When we liberate a a sector for the first time, this is the rate of workers present. Values from 0.0 to 1.0. +WORKERRATE_PRESENT_INITIALLY = 0.25 + +; the cost of training a single worker +WORKER_TRAINING_COST = 30 + +; the amount of worker training points needed to train a worker, the amount a trainer generates can be seen on their portrait +WORKER_TRAINING_POINTS = 100 + ;------------------------------------------------------------------------------------------------------------------------------ ; Enable/Disable the ability to sell unneeded equipment to the locals. ; diff --git a/gamedir/Data-1.13/TableData/Map/SectorNames.xml b/gamedir/Data-1.13/TableData/Map/SectorNames.xml index 86800f745..340e3f919 100644 --- a/gamedir/Data-1.13/TableData/Map/SectorNames.xml +++ b/gamedir/Data-1.13/TableData/Map/SectorNames.xml @@ -48,6 +48,9 @@ Value between 0 and 100. If > 0, snakes can attack people in water. The higher the value, the more frequent this happens. + + + Maximum number of workers that can be employed in this sector. --> @@ -262,6 +265,7 @@ 150 70 0 + 50 B3 @@ -757,6 +761,7 @@ 200 50 0 + 100 D14 @@ -1383,6 +1388,7 @@ 200 50 0 + 200 H4 @@ -1443,6 +1449,7 @@ 200 35 2 + 160 H9 @@ -1711,6 +1718,7 @@ 200 45 0 + 150 I15