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FixFix: non-merc planted explosives that fire fragments caused crashes. A few functions had to be fixed.
Note: keep in mind that we cannot assume that BULLET's pFirer will be valid. Check wether ubFirerID is NOBODY first. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6776 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -56,7 +56,7 @@ typedef struct
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UINT32 uiLastUpdate;
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UINT8 ubTilesPerUpdate;
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UINT16 usClockTicksPerUpdate;
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SOLDIERTYPE *pFirer;
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SOLDIERTYPE *pFirer; // Flugente: WARNING! We cannot assume this will be valid. Check wether ubFirerID is NOBODY first
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INT32 sOrigGridNo; // HEADROCK HAM 5.1: Original tile does not necessarily have to be the pFirer's tile
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INT32 sTargetGridNo;
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INT16 sHitBy;
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