FixFix: non-merc planted explosives that fire fragments caused crashes. A few functions had to be fixed.

Note: keep in mind that we cannot assume that BULLET's pFirer will be valid. Check wether ubFirerID is NOBODY first.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6776 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-01-19 14:14:30 +00:00
parent 4541487c3b
commit f5dfddb0fc
10 changed files with 281 additions and 254 deletions
+1 -1
View File
@@ -68,7 +68,7 @@ INT8 FireBulletGivenTarget( SOLDIERTYPE * pFirer, FLOAT dEndX, FLOAT dEndY, FLOA
// HEADROCK HAM 4: Changed the name of one argument to avoid confusion with the new CTH system.
INT8 FireBulletGivenTargetNCTH( SOLDIERTYPE * pFirer, FLOAT dEndX, FLOAT dEndY, FLOAT dEndZ, UINT16 usHandItem, INT16 sApertureRatio, BOOLEAN fBuckshot, BOOLEAN fFake );
// HEADROCK HAM 5: Function for fragments ejected from an explosion.
INT8 FireFragmentGivenTarget( SOLDIERTYPE * pThrower, FLOAT dStartX, FLOAT dStartY, FLOAT dStartZ, FLOAT dEndX, FLOAT dEndY, FLOAT dEndZ, UINT16 usExplosiveItem );
INT8 FireFragmentGivenTarget( UINT8 ubOwner, FLOAT dStartX, FLOAT dStartY, FLOAT dStartZ, FLOAT dEndX, FLOAT dEndY, FLOAT dEndZ, UINT16 usExplosiveItem );
// Flugente: fire a shot from a gun that has no user (used for traps with attached guns)
INT8 FireBulletGivenTargetTrapOnly( SOLDIERTYPE* pThrower, OBJECTTYPE* pObj, INT32 gridno, FLOAT dStartZ, FLOAT dEndX, FLOAT dEndY, FLOAT dEndZ, INT16 sHitBy);