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FixFix: non-merc planted explosives that fire fragments caused crashes. A few functions had to be fixed.
Note: keep in mind that we cannot assume that BULLET's pFirer will be valid. Check wether ubFirerID is NOBODY first. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6776 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -480,7 +480,7 @@ extern BOOLEAN IsGunWeaponModeCapable( OBJECTTYPE* pObject, WeaponMode weaponMod
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extern BOOLEAN IsGunBurstCapable( OBJECTTYPE* pObject, BOOLEAN fNotify, SOLDIERTYPE *pSoldier = NULL );
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extern BOOLEAN IsGunAutofireCapable( OBJECTTYPE* pObject );
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extern INT32 CalcBodyImpactReduction( UINT8 ubAmmoType, UINT8 ubHitLocation );
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extern INT32 TotalArmourProtection( SOLDIERTYPE *pFirer, SOLDIERTYPE * pTarget, UINT8 ubHitLocation, INT32 iImpact, UINT8 ubAmmoType );
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extern INT32 TotalArmourProtection( SOLDIERTYPE * pTarget, UINT8 ubHitLocation, INT32 iImpact, UINT8 ubAmmoType );
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extern INT32 ArmourPercent( SOLDIERTYPE * pSoldier );
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extern void GetTargetWorldPositions( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, FLOAT *pdXPos, FLOAT *pdYPos, FLOAT *pdZPos );
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