MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882

Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-01-18 11:58:16 +00:00
parent 3b393b7953
commit f647e94f49
4326 changed files with 221645 additions and 16 deletions
+60
View File
@@ -665,6 +665,21 @@ TACTICAL_FACE_ICON_STYLE = 0
SHOW_CAMOUFLAGE_FACES = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; If enabled, you do not see the health text when hovering the mouse over an enemy / creature.
;------------------------------------------------------------------------------------------------------------------------------
HIDE_ENEMY_HEALTH_TEXT = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; How should the game display the enemy hit counter?
; 0 = Show damage inflicted as used to
; 1 = Show "?" as indicator if you scored a hit
; 2 = Do not show anything at all (If you scored a hit you need to tell by target's reaction)
;------------------------------------------------------------------------------------------------------------------------------
ENEMY_HIT_COUNT = 0
;------------------------------------------------------------------------------------------------------------------------------
; Default: 10000
; regulates the bullet hit impact to stamina. The lower is the value, the more stamina is taken out. With the value of 6900 it
@@ -1119,6 +1134,12 @@ ALLOW_DYNAMIC_TOOLTIP_DETAIL_LEVEL = FALSE
; They affect all characters (friend and foe) equally!
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Allow walking and sidesteps with raised weapons?
;------------------------------------------------------------------------------------------------------------------------------
ALLOW_WALKING_WITH_WEAPON_RAISED = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Set the grid number for the initial merc arrival location.
; The JA2 default grid number is 4870 (Sector A9 Omerta).
@@ -1402,6 +1423,39 @@ AWARD_SPECIAL_EXP_POINTS_FOR_COMPLETING_QUESTS = 0
SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Improved Interrupt System (IIS)
; Info: There is still a bug in IIS which causes the game to hang, so it is disabled per default for now.
;------------------------------------------------------------------------------------------------------------------------------
; Should the new improved interrupt system (IIS) be used?
IMPROVED_INTERRUPT_SYSTEM = FALSE
; Basic percent amount of enemy used APs our merc percieves and is counted towards his reaction time (make it higher to get
; interrupts more frequent)
BASIC_PERCENTAGE_APS_REGISTERED = 60
; Percent added to basic percentage per soldier's experience level
; (BASIC_PERCENTAGE_APS_REGISTERED + PERCENTAGE_APS_REGISTERED_PER_EXP_LEVEL gives you the percent amount of APs registered,
; which is further adjusted by range to target)
PERCENTAGE_APS_REGISTERED_PER_EXP_LEVEL = 4
; A value controlling how often an interrupt can be triggered, lower = more interrupts
; (this is an amount of registered APs after which an interrupt occurs, this value is further adjusted by stats, injuries
; and such though)
BASIC_REACTION_TIME_LENGTH = 25
; Allow collective interrupts? I.e. a merc can "give" interrupt to nearby teammate if he gets an interrupt, depends on stats
; exp level and such
ALLOW_COLLECTIVE_INTERRUPTS = TRUE
; Should we still allow the instant interrupts on sight as in vanilla, even in IIS? (I wouldn't recommend)
ALLOW_INSTANT_INTERRUPTS_ON_SPOTTING = FALSE
;------------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -1978,6 +2032,12 @@ ALLOW_SKYRIDER_HOT_LZ = 2
; Use these settings to make changes to the laptop screen.
;******************************************************************************************************************************
; If set to TRUE, you can browse to the briefing room website on the laptop
BRIEFING_ROOM = FALSE
; If set to TRUE, you can browse to the encyclopedia website on the laptop
ENCYCLOPEDIA = FALSE
; If disabled, the transition will be skipped when opening/closing the laptop
DISABLE_LAPTOP_TRANSITION = FALSE