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MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882
Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -665,6 +665,21 @@ TACTICAL_FACE_ICON_STYLE = 0
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SHOW_CAMOUFLAGE_FACES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; If enabled, you do not see the health text when hovering the mouse over an enemy / creature.
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;------------------------------------------------------------------------------------------------------------------------------
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HIDE_ENEMY_HEALTH_TEXT = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; How should the game display the enemy hit counter?
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; 0 = Show damage inflicted as used to
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; 1 = Show "?" as indicator if you scored a hit
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; 2 = Do not show anything at all (If you scored a hit you need to tell by target's reaction)
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;------------------------------------------------------------------------------------------------------------------------------
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ENEMY_HIT_COUNT = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: 10000
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; regulates the bullet hit impact to stamina. The lower is the value, the more stamina is taken out. With the value of 6900 it
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@@ -1119,6 +1134,12 @@ ALLOW_DYNAMIC_TOOLTIP_DETAIL_LEVEL = FALSE
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; They affect all characters (friend and foe) equally!
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; Allow walking and sidesteps with raised weapons?
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;------------------------------------------------------------------------------------------------------------------------------
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ALLOW_WALKING_WITH_WEAPON_RAISED = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Set the grid number for the initial merc arrival location.
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; The JA2 default grid number is 4870 (Sector A9 Omerta).
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@@ -1402,6 +1423,39 @@ AWARD_SPECIAL_EXP_POINTS_FOR_COMPLETING_QUESTS = 0
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SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Improved Interrupt System (IIS)
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; Info: There is still a bug in IIS which causes the game to hang, so it is disabled per default for now.
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the new improved interrupt system (IIS) be used?
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IMPROVED_INTERRUPT_SYSTEM = FALSE
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; Basic percent amount of enemy used APs our merc percieves and is counted towards his reaction time (make it higher to get
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; interrupts more frequent)
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BASIC_PERCENTAGE_APS_REGISTERED = 60
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; Percent added to basic percentage per soldier's experience level
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; (BASIC_PERCENTAGE_APS_REGISTERED + PERCENTAGE_APS_REGISTERED_PER_EXP_LEVEL gives you the percent amount of APs registered,
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; which is further adjusted by range to target)
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PERCENTAGE_APS_REGISTERED_PER_EXP_LEVEL = 4
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; A value controlling how often an interrupt can be triggered, lower = more interrupts
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; (this is an amount of registered APs after which an interrupt occurs, this value is further adjusted by stats, injuries
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; and such though)
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BASIC_REACTION_TIME_LENGTH = 25
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; Allow collective interrupts? I.e. a merc can "give" interrupt to nearby teammate if he gets an interrupt, depends on stats
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; exp level and such
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ALLOW_COLLECTIVE_INTERRUPTS = TRUE
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; Should we still allow the instant interrupts on sight as in vanilla, even in IIS? (I wouldn't recommend)
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ALLOW_INSTANT_INTERRUPTS_ON_SPOTTING = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -1978,6 +2032,12 @@ ALLOW_SKYRIDER_HOT_LZ = 2
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; Use these settings to make changes to the laptop screen.
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;******************************************************************************************************************************
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; If set to TRUE, you can browse to the briefing room website on the laptop
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BRIEFING_ROOM = FALSE
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; If set to TRUE, you can browse to the encyclopedia website on the laptop
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ENCYCLOPEDIA = FALSE
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; If disabled, the transition will be skipped when opening/closing the laptop
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DISABLE_LAPTOP_TRANSITION = FALSE
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