MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882

Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-01-18 11:58:16 +00:00
parent 3b393b7953
commit f647e94f49
4326 changed files with 221645 additions and 16 deletions
@@ -0,0 +1,40 @@
SectorY = {
MAP_ROW_A = 1,
MAP_ROW_B = 2,
MAP_ROW_C = 3,
MAP_ROW_D = 4,
MAP_ROW_E = 5,
MAP_ROW_F = 6,
MAP_ROW_G = 7,
MAP_ROW_H = 8,
MAP_ROW_I = 9,
MAP_ROW_J = 10,
MAP_ROW_K = 11,
MAP_ROW_L = 12,
MAP_ROW_M = 13,
MAP_ROW_N = 14,
MAP_ROW_O = 15,
MAP_ROW_P = 16,
}
--[[
Przyklad :
function MakeBadSectorListFromMapsOnHardDrive ()
-- O15_b1
if ( FindUnderGroundSector ( 15, SectorY.MAP_ROW_O , 1 ) == true and FindUnderGroundSectorVisited ( 15, SectorY.MAP_ROW_O , 1 ) == false ) then
AddEnemyToUnderGroundSector (15,SectorY.MAP_ROW_O ,1,0,32,0)
end
-- O14_b1
if ( FindUnderGroundSector ( 15, SectorY.MAP_ROW_P, 1 ) == true and FindUnderGroundSectorVisited ( 15, SectorY.MAP_ROW_P , 1 ) == false ) then
AddEnemyToUnderGroundSector (15 ,SectorY.MAP_ROW_P, 1 ,0 ,32, 0)
end
end
]]
function MakeBadSectorListFromMapsOnHardDrive ()
end