MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882

Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-01-18 11:58:16 +00:00
parent 3b393b7953
commit f647e94f49
4326 changed files with 221645 additions and 16 deletions
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<!--
This file defines army compositions in game.
Fields index:
Index - it is simply composition index. Provide valid integer number.
See reference on indexes in original game below.
Priority - it is importance of the composition to the Queen. Most important
compositions are getting reinforcements first, than less important.
Nobody will get reinforcements, if Queen have no free troops.
ElitePercentage - it is a chance to be elite for every soldier in squad, i.e. when
game create a squad every soldier is rolled a chance to be elite.
Provide integer from interval [0..100].
TroopPercentage - it is like ElitePercentage, but for regular troops.
AdminPercentage - and this is something different. This value is used to calculate
number of admins in squad:
NumAdmins = AdminPercentage * StartPopulation / 100
DesiredPopulation - it is the number of soldiers the Queen want to have in this
composition. Provide integer value.
StartPopulation - it is the number of soldiers at the start of the new campagin.
Provide integer value.
Indexes reference in original JA2:
Index Short name Desription
0 QUEEN_DEFENCE The most important sector, the queen's palace.
1 MEDUNA_DEFENCE The town surrounding the queen's palace.
2 MEDUNA_SAMSITE A sam site within Meduna (higher priority)
3 LEVEL1_DEFENCE The sectors immediately adjacent to Meduna (defence and spawning area)
4 LEVEL2_DEFENCE Two sectors away from Meduna (defence and spawning area)
5 LEVEL3_DEFENCE Three sectors away from Meduna (defence and spawning area)
6 ORTA_DEFENCE The top secret military base containing lots of elites
7 EAST_GRUMM_DEFENCE The most-industrial town in Arulco (more mine income)
8 WEST_GRUMM_DEFENCE The most-industrial town in Arulco (more mine income)
9 GRUMM_MINE
10 OMERTA_WELCOME_WAGON Small force that greets the player upon arrival in game.
11 BALIME_DEFENCE Rich town, paved roads, close to Meduna (in queen's favor)
12 TIXA_PRISON Prison, well defended, but no point in retaking
13 TIXA_SAMSITE The central-most sam site (important for queen to keep)
14 ALMA_DEFENCE The military town of Meduna. Also very important for queen.
15 ALMA_MINE Mine income AND administrators
16 CAMBRIA_DEFENCE Medical town, large, central.
17 CAMBRIA_MINE
18 CHITZENA_DEFENCE Small town, small mine, far away.
19 CHITZENA_MINE
20 CHITZENA_SAMSITE Sam site near Chitzena.
21 DRASSEN_AIRPORT Very far away, a supply depot of little importance.
22 DRASSEN_DEFENCE Medium town, normal.
23 DRASSEN_MINE
24 DRASSEN_SAMSITE Sam site near Drassen (least importance to queen of all samsites)
25 ROADBLOCK General outside city roadblocks - enhance chance of ambush?
26 SANMONA_SMALL
Army composition soldier count calculation:
1) game calculate number of admins (NumAdmins = AdminPercentage * StartPopulation / 100)
2) for the rest soldiers game makes a loop:
2a) soldier check to be elite
2b) soldier check to be regular troop
2c) if both checks failed, none soldier is added
3) step 2 is executed until there are unchecked soldiers left
NOTE: Maximum 60 army compositions can be used in game.
Changes require starting of a new game.
-->
<COMPOSITION_INFO>
<COMPOSITION>
<Index>0</Index>
<Priority>0</Priority>
<ElitePercentage>0</ElitePercentage>
<TroopPercentage>0</TroopPercentage>
<AdminPercentage>0</AdminPercentage>
<DesiredPopulation>0</DesiredPopulation>
<StartPopulation>0</StartPopulation>
</COMPOSITION>
</COMPOSITION_INFO>
@@ -0,0 +1,22 @@
<!--
This file defines garrisons in game.
Fields index:
Sector - it is where garrison will be sitting. Provide valid sector name.
Composition - it is composition index of garrison. Composition define quantity
and quality of enemy forces. Look into ArmyCompositions.xml for
more information.
NOTE: Maximum 100 garrisons can be used in game.
Changes require starting of a new game.
-->
<GARRISON_INFO>
<GARRISON>
<Sector>H9</Sector>
<Composition>0</Composition>
</GARRISON>
</GARRISON_INFO>
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<!--
This file defines patrols in game.
Fields index:
Size - base number of soldiers in patrol. Actual number of soldiers is
calculated as base number plus/minus 1 and then max/min limits
are applied. Max limit is MAX_STRATEGIC_TEAM_SIZE in INI, and
min limit is *_MIN_ENEMY_GROUP_SIZE. Provide integer number.
Priority - Hmmm... Priority is priority. It defines importance of patrol
group to Queen. More important - more chances to get reinforcements,
more chances to upgrade admins to regular troops. Provide
value from interval [0..100].
Waypoints - this categiory define route of patrolling group. You are given
up to 4 (2 is a minimum) sector check-points. At a check-point
patrol can change direction of movement. Only horizontal and
vertical movement is allowed, diagonal is restricted. In case
short routes (e.g. 2 or 3 points) fill unused sectors with 0.
And also you cannot use sector A1 in routes. Patrol moves through
route like a ball in ping-pong, e.g. ...-1-2-3-4-3-2-1-2-3...
Starting point is random.
Sector1..4 - it is where patrol will be coursing. Provide valid sector name
or 0, if this field is unused.
NOTE: Maximum 50 patrols can be used in game.
Changes require starting of a new game.
-->
<PATROL_INFO>
<PATROL>
<Size>15</Size>
<Priority>0</Priority>
<Waypoints>
<Sector1>J11</Sector1>
<Sector2>J12</Sector2>
<Sector3>0</Sector3>
<Sector4>0</Sector4>
</Waypoints>
</PATROL>
</PATROL_INFO>
@@ -0,0 +1,73 @@
<!--
STANDARD UNIFORMS
Please note that you need all six uniform types defined here,
otherwise the game will not load:
ENEMY_ADMIN
ENEMY_TROOP
ENEMY_ELITE
MILITIA_ROOKIE
MILITIA_REGULAR
MILITIA_ELITE
Also, there's a limited choice of uniform types, and you need
to select from this set of choices.
(Please note that this is CASE SENSITIVE)
Possible vests:
YELLOWVEST
BLACKSHIRT
REDVEST
GREENVEST
JEANVEST
BLUEVEST
greyVEST :: note capitalization here
GYELLOWSHIRT
WHITEVEST
PURPLESHIRT
BLUEVEST
BROWNVEST
Possible pants:
GREENPANTS
BLACKPANTS
BEIGEPANTS
TANPANTS
JEANPANTS
BLUEPANTS
-->
<UNIFORMS>
<ENEMY_ADMIN>
<Vest>YELLOWVEST</Vest>
<Pants>GREENPANTS</Pants>
</ENEMY_ADMIN>
<ENEMY_TROOP>
<Vest>REDVEST</Vest>
<Pants>GREENPANTS</Pants>
</ENEMY_TROOP>
<ENEMY_ELITE>
<Vest>BLACKSHIRT</Vest>
<Pants>BLACKPANTS</Pants>
</ENEMY_ELITE>
<MILITIA_ROOKIE>
<Vest>GREENVEST</Vest>
<Pants>BEIGEPANTS</Pants>
</MILITIA_ROOKIE>
<MILITIA_REGULAR>
<Vest>JEANVEST</Vest>
<Pants>BEIGEPANTS</Pants>
</MILITIA_REGULAR>
<MILITIA_ELITE>
<Vest>BLUEVEST</Vest>
<Pants>BEIGEPANTS</Pants>
</MILITIA_ELITE>
</UNIFORMS>
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<?xml version="1.0" encoding="utf-8"?>
<SENDER_LIST>
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</NAME>
<NAME>
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</NAME>
<NAME>
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</NAME>
<NAME>
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</NAME>
<NAME>
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<NAME>
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</NAME>
</SENDER_LIST>
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<Name>Kingpin</Name>
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<NAME>
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<Name>A.I.M.</Name>
</NAME>
<NAME>
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</NAME>
<NAME>
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<NAME>
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</NAME>
</SENDER_LIST>
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<?xml version="1.0" encoding="utf-8"?>
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</NAME>
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</NAME>
<NAME>
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<NAME>
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<Name>Kingpin</Name>
</NAME>
<NAME>
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<Name>John Kulba</Name>
</NAME>
<NAME>
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<Name>A.I.M.</Name>
</NAME>
<NAME>
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<Name>Miguel</Name>
</NAME>
<NAME>
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<Name>None</Name>
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</NAME>
</SENDER_LIST>
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<?xml version="1.0" encoding="utf-8"?>
<SENDER_LIST>
<NAME>
<uiIndex>0</uiIndex>
<Name>Энрико</Name>
</NAME>
<NAME>
<uiIndex>1</uiIndex>
<Name>Psych Pro Inc.</Name>
</NAME>
<NAME>
<uiIndex>2</uiIndex>
<Name>Помощь</Name>
</NAME>
<NAME>
<uiIndex>3</uiIndex>
<Name>Psych Pro Inc.</Name>
</NAME>
<NAME>
<uiIndex>4</uiIndex>
<Name>Спек</Name>
</NAME>
<NAME>
<uiIndex>5</uiIndex>
<Name>R.I.S.</Name>
</NAME>
<NAME>
<uiIndex>6</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>7</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>8</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>9</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>10</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>11</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>12</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>13</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>14</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>15</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>16</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>17</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>18</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>19</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>20</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>21</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>22</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>23</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>24</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>25</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>26</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>27</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>28</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>29</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>30</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>31</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>32</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>33</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>34</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>35</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>36</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>37</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>38</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>39</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>40</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>41</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>42</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>43</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>44</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>45</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>46</uiIndex>
<Name>M.I.S. Страховка</Name>
</NAME>
<NAME>
<uiIndex>47</uiIndex>
<Name>Бобби Рэй</Name>
</NAME>
<NAME>
<uiIndex>48</uiIndex>
<Name>Босс</Name>
</NAME>
<NAME>
<uiIndex>49</uiIndex>
<Name>Джон Кульба</Name>
</NAME>
<NAME>
<uiIndex>50</uiIndex>
<Name>A.I.M.</Name>
</NAME>
<NAME>
<uiIndex>51</uiIndex>
<Name>Мигель</Name>
</NAME>
<NAME>
<uiIndex>52</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>53</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>54</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>55</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>56</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>57</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>58</uiIndex>
<Name>None</Name>
</NAME>
</SENDER_LIST>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<FILES_SENDER_LIST>
<NAME>
<uiIndex>0</uiIndex>
<Name>Recon Report</Name>
</NAME>
<NAME>
<uiIndex>1</uiIndex>
<Name>Intercept #1</Name>
</NAME>
<NAME>
<uiIndex>2</uiIndex>
<Name>Intercept #2</Name>
</NAME>
<NAME>
<uiIndex>3</uiIndex>
<Name>Intercept #3</Name>
</NAME>
<NAME>
<uiIndex>4</uiIndex>
<Name>Intercept #4</Name>
</NAME>
<NAME>
<uiIndex>5</uiIndex>
<Name>Intercept #5</Name>
</NAME>
<NAME>
<uiIndex>6</uiIndex>
<Name>Intercept #6</Name>
</NAME>
<NAME>
<uiIndex>7</uiIndex>
<Name>Mission briefing</Name>
</NAME>
</FILES_SENDER_LIST>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<ENEMY_RANK>
<RANK>
<uiIndex>1</uiIndex>
<szRank>Gefreiter</szRank>
</RANK>
<RANK>
<uiIndex>2</uiIndex>
<szRank>Hauptgefreiter</szRank>
</RANK>
<RANK>
<uiIndex>3</uiIndex>
<szRank>Unteroffizier</szRank>
</RANK>
<RANK>
<uiIndex>4</uiIndex>
<szRank>Feldwebel</szRank>
</RANK>
<RANK>
<uiIndex>5</uiIndex>
<szRank>Hauptfeldwebel</szRank>
</RANK>
<RANK>
<uiIndex>6</uiIndex>
<szRank>Leutnant</szRank>
</RANK>
<RANK>
<uiIndex>7</uiIndex>
<szRank>Hauptmann</szRank>
</RANK>
<RANK>
<uiIndex>8</uiIndex>
<szRank>Major</szRank>
</RANK>
<RANK>
<uiIndex>9</uiIndex>
<szRank>Oberst</szRank>
</RANK>
</ENEMY_RANK>
@@ -0,0 +1,726 @@
<!--
uiIndex The unique index of the person
Hidden 1 = person name will be hidden in tactical, 0 = person name will be visible in tactical
description Optional and not used in game. Used to easily identify the person here in the xml file
-->
<HIDDENNAMES>
<!-- AIM -->
<NAME>
<uiIndex>0</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>1</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>2</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>3</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>4</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>5</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>6</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>7</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>8</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>9</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>10</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>11</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>12</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>13</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>14</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>15</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>16</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>17</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>18</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>19</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>20</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>21</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>22</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>23</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>24</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>25</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>26</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>27</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>28</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>29</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>30</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>31</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>32</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>33</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>34</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>35</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>36</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>37</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>38</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>39</uiIndex>
<Hidden>0</Hidden>
</NAME>
<!-- MERC -->
<NAME>
<uiIndex>40</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>41</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>42</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>43</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>44</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>45</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>46</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>47</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>48</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>49</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>50</uiIndex>
<Hidden>0</Hidden>
</NAME>
<!-- IMP -->
<NAME>
<uiIndex>51</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>52</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>53</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>54</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>55</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>56</uiIndex>
<Hidden>0</Hidden>
</NAME>
<!-- NPC\RPC\EPC -->
<NAME>
<uiIndex>57</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>58</uiIndex>
<description>Gaston Cavalier</description>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>59</uiIndex>
<description>Lt. "Stogie" Horge</description>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>60</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>61</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>62</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>63</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>64</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>65</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>66</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>67</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>68</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>69</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>70</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>71</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>72</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>73</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>74</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>75</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>76</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>77</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>78</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>79</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>80</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>81</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>82</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>83</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>84</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>85</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>86</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>87</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>88</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>89</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>90</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>91</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>92</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>93</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>94</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>95</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>96</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>97</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>98</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>99</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>100</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>101</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>102</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>103</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>104</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>105</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>106</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>107</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>108</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>109</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>110</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>111</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>112</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>113</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>114</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>115</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>116</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>117</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>118</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>119</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>120</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>121</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>122</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>123</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>124</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>125</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>126</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>127</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>128</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>129</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>130</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>131</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>132</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>133</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>134</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>135</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>136</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>137</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>138</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>139</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>140</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>141</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>142</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>143</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>144</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>145</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>146</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>147</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>148</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>149</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>150</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>151</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>152</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>153</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>154</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>155</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>156</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>157</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>158</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>159</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>160</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>161</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>162</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>163</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>164</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>165</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>166</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>167</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>168</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>169</uiIndex>
<Hidden>1</Hidden>
</NAME>
<NAME>
<uiIndex>170</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>171</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>172</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>173</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>174</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>175</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>176</uiIndex>
<Hidden>0</Hidden>
</NAME>
<NAME>
<uiIndex>177</uiIndex>
<Hidden>0</Hidden>
</NAME>
</HIDDENNAMES>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,51 @@
<!--
X640 Y480
X1024 Y768
X800 Y600
ImagePositionXxxx = (X - 640) / 2
ImagePositionYyyy = (Y - 480) / 2
-->
<MAINMENU>
<!-- Menu Buttons uiIndex = 0 (required!) -->
<IMAGE>
<uiIndex>0</uiIndex>
<Description>Menu Buttons</Description>
<MainMenuX>320</MainMenuX>
<MainMenu800x600X>400</MainMenu800x600X>
<MainMenu1024x768X>512</MainMenu1024x768X>
<MainMenuY>210</MainMenuY>
<MainMenu800x600Y>270</MainMenu800x600Y>
<MainMenu1024x768Y>354</MainMenu1024x768Y>
<MainMenuYSpace>37</MainMenuYSpace>
</IMAGE>
<!-- Optional Image -->
<IMAGE>
<uiIndex>1</uiIndex>
<Visible>1</Visible>
<Description>BackGround</Description>
<FileName>Interface\MM24Background.sti</FileName>
<FileName800x600>Interface\MM24Background_800x600.sti</FileName800x600>
<FileName1024x768>Interface\MM24Background_1024x768.sti</FileName1024x768>
<ImagePositionX>0</ImagePositionX>
<ImagePositionY>0</ImagePositionY>
<ImagePosition800x600X>0</ImagePosition800x600X>
<ImagePosition800x600Y>0</ImagePosition800x600Y>
<ImagePosition1024x768X>0</ImagePosition1024x768X>
<ImagePosition1024x768Y>0</ImagePosition1024x768Y>
</IMAGE>
<IMAGE>
<uiIndex>2</uiIndex>
<Visible>1</Visible>
<Description>Ja2LogoImage</Description>
<FileName>LOADSCREENS\Ja2Logo.sti</FileName>
<FileName800x600>LOADSCREENS\Ja2Logo.sti</FileName800x600>
<FileName1024x768>LOADSCREENS\Ja2Logo.sti</FileName1024x768>
<ImagePositionX>188</ImagePositionX>
<ImagePositionY>10</ImagePositionY>
<ImagePosition800x600X>268</ImagePosition800x600X>
<ImagePosition800x600Y>70</ImagePosition800x600Y>
<ImagePosition1024x768X>380</ImagePosition1024x768X>
<ImagePosition1024x768Y>154</ImagePosition1024x768Y>
</IMAGE>
</MAINMENU>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ArmourClass>
<id>0</id>
<name>Helmet</name>
</ArmourClass>
<ArmourClass>
<id>1</id>
<name>Vest</name>
</ArmourClass>
<ArmourClass>
<id>2</id>
<name>Leggings</name>
</ArmourClass>
<ArmourClass>
<id>3</id>
<name>Plate</name>
</ArmourClass>
<ArmourClass>
<id>4</id>
<name>Monster</name>
</ArmourClass>
<ArmourClass>
<id>5</id>
<name>Vehicle</name>
</ArmourClass>
</JA2Data>
@@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<AttachmentClass>
<id>0</id>
<name>None</name>
</AttachmentClass>
<AttachmentClass>
<id>1</id>
<name>Default 1</name>
</AttachmentClass>
<AttachmentClass>
<id>2</id>
<name>Barrel</name>
</AttachmentClass>
<AttachmentClass>
<id>4</id>
<name>Laser</name>
</AttachmentClass>
<AttachmentClass>
<id>8</id>
<name>Sight</name>
</AttachmentClass>
<AttachmentClass>
<id>16</id>
<name>Scope</name>
</AttachmentClass>
<AttachmentClass>
<id>32</id>
<name>Stock</name>
</AttachmentClass>
<AttachmentClass>
<id>64</id>
<name>Ammo</name>
</AttachmentClass>
<AttachmentClass>
<id>128</id>
<name>Internal</name>
</AttachmentClass>
<AttachmentClass>
<id>256</id>
<name>External</name>
</AttachmentClass>
<AttachmentClass>
<id>512</id>
<name>Underbarrel</name>
</AttachmentClass>
<AttachmentClass>
<id>1024</id>
<name>Grenade</name>
</AttachmentClass>
<AttachmentClass>
<id>2048</id>
<name>Rocket</name>
</AttachmentClass>
</JA2Data>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<AttachmentSystem>
<id>0</id>
<name>Any</name>
</AttachmentSystem>
<AttachmentSystem>
<id>1</id>
<name>OAS Only</name>
</AttachmentSystem>
<AttachmentSystem>
<id>2</id>
<name>NAS Only</name>
</AttachmentSystem>
</JA2Data>
@@ -0,0 +1,95 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<Cursor>
<id>0</id>
<name>Invalid</name>
</Cursor>
<Cursor>
<id>1</id>
<name>Quest</name>
</Cursor>
<Cursor>
<id>2</id>
<name>Punch</name>
</Cursor>
<Cursor>
<id>3</id>
<name>Target</name>
</Cursor>
<Cursor>
<id>4</id>
<name>Knife</name>
</Cursor>
<Cursor>
<id>5</id>
<name>Aid</name>
</Cursor>
<Cursor>
<id>6</id>
<name>Toss</name>
</Cursor>
<Cursor>
<id>8</id>
<name>Mine</name>
</Cursor>
<Cursor>
<id>9</id>
<name>Lockpick</name>
</Cursor>
<Cursor>
<id>10</id>
<name>Metal Detector</name>
</Cursor>
<Cursor>
<id>11</id>
<name>Crowbar</name>
</Cursor>
<Cursor>
<id>12</id>
<name>Surveillance Camera</name>
</Cursor>
<Cursor>
<id>13</id>
<name>Camera</name>
</Cursor>
<Cursor>
<id>14</id>
<name>Key</name>
</Cursor>
<Cursor>
<id>15</id>
<name>Saw</name>
</Cursor>
<Cursor>
<id>16</id>
<name>Wirecutter</name>
</Cursor>
<Cursor>
<id>17</id>
<name>Remote</name>
</Cursor>
<Cursor>
<id>18</id>
<name>Bomb</name>
</Cursor>
<Cursor>
<id>19</id>
<name>Repair</name>
</Cursor>
<Cursor>
<id>20</id>
<name>Trajectory</name>
</Cursor>
<Cursor>
<id>21</id>
<name>Jar</name>
</Cursor>
<Cursor>
<id>22</id>
<name>Tin can</name>
</Cursor>
<Cursor>
<id>23</id>
<name>Refuel</name>
</Cursor>
</JA2Data>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ExplosionSize>
<id>0</id>
<name>None</name>
</ExplosionSize>
<ExplosionSize>
<id>1</id>
<name>Standard</name>
</ExplosionSize>
<ExplosionSize>
<id>2</id>
<name>HighExplosive</name>
</ExplosionSize>
</JA2Data>
@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ExplosionType>
<id>0</id>
<name>Normal</name>
</ExplosionType>
<ExplosionType>
<id>1</id>
<name>Stun</name>
</ExplosionType>
<ExplosionType>
<id>2</id>
<name>Tear Gas</name>
</ExplosionType>
<ExplosionType>
<id>3</id>
<name>Mustard Gas</name>
</ExplosionType>
<ExplosionType>
<id>4</id>
<name>Flare</name>
</ExplosionType>
<ExplosionType>
<id>5</id>
<name>Noise</name>
</ExplosionType>
<ExplosionType>
<id>6</id>
<name>Smoke</name>
</ExplosionType>
<ExplosionType>
<id>7</id>
<name>Creature Gas</name>
</ExplosionType>
<ExplosionType>
<id>8</id>
<name>Fire</name>
</ExplosionType>
<ExplosionType>
<id>9</id>
<name>Flashbang</name>
</ExplosionType>
</JA2Data>
@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ItemClass>
<id>1</id>
<name>Nothing</name>
</ItemClass>
<ItemClass>
<id>2</id>
<name>Gun</name>
</ItemClass>
<ItemClass>
<id>4</id>
<name>Knife</name>
</ItemClass>
<ItemClass>
<id>8</id>
<name>Throwing Knife</name>
</ItemClass>
<ItemClass>
<id>16</id>
<name>Launcher</name>
</ItemClass>
<ItemClass>
<id>32</id>
<name>Tentacle</name>
</ItemClass>
<ItemClass>
<id>64</id>
<name>Thrown Weapon</name>
</ItemClass>
<ItemClass>
<id>128</id>
<name>Blunt Weapon</name>
</ItemClass>
<ItemClass>
<id>256</id>
<name>Grenade</name>
</ItemClass>
<ItemClass>
<id>512</id>
<name>Bomb</name>
</ItemClass>
<ItemClass>
<id>1024</id>
<name>Ammo</name>
</ItemClass>
<ItemClass>
<id>2048</id>
<name>Armour</name>
</ItemClass>
<ItemClass>
<id>4096</id>
<name>Medkit</name>
</ItemClass>
<ItemClass>
<id>8192</id>
<name>Kit</name>
</ItemClass>
<ItemClass>
<id>32768</id>
<name>Face Item</name>
</ItemClass>
<ItemClass>
<id>65536</id>
<name>Key</name>
</ItemClass>
<ItemClass>
<id>131072</id>
<name>Load Bearing Equipment</name>
</ItemClass>
<ItemClass>
<id>268435456</id>
<name>Misc</name>
</ItemClass>
<ItemClass>
<id>536870912</id>
<name>Money</name>
</ItemClass>
</JA2Data>
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<LBEClass>
<id>0</id>
<name>Nothing</name>
</LBEClass>
<LBEClass>
<id>1</id>
<name>Thigh Pack</name>
</LBEClass>
<LBEClass>
<id>2</id>
<name>Vest</name>
</LBEClass>
<LBEClass>
<id>3</id>
<name>Combat Pack</name>
</LBEClass>
<LBEClass>
<id>4</id>
<name>Backpack</name>
</LBEClass>
</JA2Data>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<MergeType>
<id>0</id>
<name>Destruction</name>
</MergeType>
<MergeType>
<id>1</id>
<name>Combine</name>
</MergeType>
<MergeType>
<id>2</id>
<name>Treat Armour</name>
</MergeType>
<MergeType>
<id>3</id>
<name>Explosive</name>
</MergeType>
<MergeType>
<id>4</id>
<name>Easy</name>
</MergeType>
<MergeType>
<id>5</id>
<name>Electronic</name>
</MergeType>
<MergeType>
<id>6</id>
<name>Use Item</name>
</MergeType>
<MergeType>
<id>7</id>
<name>Use Item (Hard)</name>
</MergeType>
</JA2Data>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<PocketSize>
<id>0</id>
<name>None</name>
</PocketSize>
<PocketSize>
<id>1</id>
<name>Small</name>
</PocketSize>
<PocketSize>
<id>2</id>
<name>Medium</name>
</PocketSize>
<PocketSize>
<id>3</id>
<name>Large</name>
</PocketSize>
</JA2Data>
@@ -0,0 +1,107 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<Silhouette>
<id>0</id>
<name>Vest</name>
</Silhouette>
<Silhouette>
<id>1</id>
<name>Right Thigh</name>
</Silhouette>
<Silhouette>
<id>2</id>
<name>Left Thigh</name>
</Silhouette>
<Silhouette>
<id>3</id>
<name>Backpack</name>
</Silhouette>
<Silhouette>
<id>4</id>
<name>Combat Pack</name>
</Silhouette>
<Silhouette>
<id>5</id>
<name>Gun</name>
</Silhouette>
<Silhouette>
<id>6</id>
<name>Rocket Launcher</name>
</Silhouette>
<Silhouette>
<id>7</id>
<name>Big Bag</name>
</Silhouette>
<Silhouette>
<id>8</id>
<name>Medium Bag</name>
</Silhouette>
<Silhouette>
<id>9</id>
<name>SMG</name>
</Silhouette>
<Silhouette>
<id>10</id>
<name>Explosive</name>
</Silhouette>
<Silhouette>
<id>11</id>
<name>Knife</name>
</Silhouette>
<Silhouette>
<id>12</id>
<name>Small Bag</name>
</Silhouette>
<Silhouette>
<id>13</id>
<name>Pistol</name>
</Silhouette>
<Silhouette>
<id>14</id>
<name>GL Grenade</name>
</Silhouette>
<Silhouette>
<id>15</id>
<name>Hand Grenade</name>
</Silhouette>
<Silhouette>
<id>16</id>
<name>Pistol Ammo</name>
</Silhouette>
<Silhouette>
<id>17</id>
<name>SMG Ammo</name>
</Silhouette>
<Silhouette>
<id>18</id>
<name>Rifle Ammo</name>
</Silhouette>
<Silhouette>
<id>19</id>
<name>Large Ammo</name>
</Silhouette>
<Silhouette>
<id>20</id>
<name>Shirt Pocket</name>
</Silhouette>
<Silhouette>
<id>21</id>
<name>Belt Clip</name>
</Silhouette>
<Silhouette>
<id>22</id>
<name>Huge/Belt Ammo</name>
</Silhouette>
<Silhouette>
<id>23</id>
<name>Revolver Ammo</name>
</Silhouette>
<Silhouette>
<id>24</id>
<name>Large Medical Cross</name>
</Silhouette>
<Silhouette>
<id>25</id>
<name>Small Medical Cross</name>
</Silhouette>
</JA2Data>
@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<SkillCheckType>
<id>0</id>
<name>None</name>
</SkillCheckType>
<SkillCheckType>
<id>1</id>
<name>Lockpick</name>
</SkillCheckType>
<SkillCheckType>
<id>2</id>
<name>Elec. Lockpick</name>
</SkillCheckType>
<SkillCheckType>
<id>3</id>
<name>Attach Timed Detonator</name>
</SkillCheckType>
<SkillCheckType>
<id>4</id>
<name>Attach Remote Detonator</name>
</SkillCheckType>
<SkillCheckType>
<id>5</id>
<name>Plant Timed Bomb</name>
</SkillCheckType>
<SkillCheckType>
<id>6</id>
<name>Plant Remote Bomb</name>
</SkillCheckType>
<SkillCheckType>
<id>7</id>
<name>Open With Crowbar</name>
</SkillCheckType>
<SkillCheckType>
<id>8</id>
<name>Smash Door</name>
</SkillCheckType>
<SkillCheckType>
<id>9</id>
<name>Disarm Trap</name>
</SkillCheckType>
<SkillCheckType>
<id>10</id>
<name>Unjam Gun</name>
</SkillCheckType>
<SkillCheckType>
<id>11</id>
<name>Notice Dart</name>
</SkillCheckType>
<SkillCheckType>
<id>12</id>
<name>Lie to Queen</name>
</SkillCheckType>
<SkillCheckType>
<id>13</id>
<name>Attach Special Item</name>
</SkillCheckType>
<SkillCheckType>
<id>14</id>
<name>Attach Special Elec. Item</name>
</SkillCheckType>
<SkillCheckType>
<id>15</id>
<name>Disarm Elec. Trap</name>
</SkillCheckType>
</JA2Data>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<WeaponClass>
<id>0</id>
<name>None</name>
</WeaponClass>
<WeaponClass>
<id>1</id>
<name>Handgun</name>
</WeaponClass>
<WeaponClass>
<id>2</id>
<name>Submachinegun</name>
</WeaponClass>
<WeaponClass>
<id>3</id>
<name>Rifle</name>
</WeaponClass>
<WeaponClass>
<id>4</id>
<name>Machinegun</name>
</WeaponClass>
<WeaponClass>
<id>5</id>
<name>Shotgun</name>
</WeaponClass>
<WeaponClass>
<id>6</id>
<name>Knife</name>
</WeaponClass>
<WeaponClass>
<id>7</id>
<name>Monster</name>
</WeaponClass>
</JA2Data>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<WeaponType>
<id>0</id>
<name>None</name>
</WeaponType>
<WeaponType>
<id>1</id>
<name>Pistol</name>
</WeaponType>
<WeaponType>
<id>2</id>
<name>Machine Pistol</name>
</WeaponType>
<WeaponType>
<id>3</id>
<name>Submachinegun</name>
</WeaponType>
<WeaponType>
<id>4</id>
<name>Rifle</name>
</WeaponType>
<WeaponType>
<id>5</id>
<name>Sniper Rifle</name>
</WeaponType>
<WeaponType>
<id>6</id>
<name>Assault Rifle</name>
</WeaponType>
<WeaponType>
<id>7</id>
<name>Light Machinegun</name>
</WeaponType>
<WeaponType>
<id>8</id>
<name>Shotgun</name>
</WeaponType>
</JA2Data>
@@ -0,0 +1,20 @@
<!-- This is just an empty template for the addition extra sector items -->
<!-- See "Docs\Extra Sector Items.txt" for additional informations -->
<!--
<ExtraItems>
<Item>
<uiIndex>201</uiIndex>
<quantity>1</quantity>
<condition>80</condition>
<gridno>6479</gridno>
<visible>1</visible>
</Item>
<Item>
<uiIndex>15</uiIndex>
<quantity>1</quantity>
<condition>80</condition>
<gridno>6479</gridno>
<visible>1</visible>
</Item>
</ExtraItems>
-->
@@ -0,0 +1,41 @@
<!--
This file handles sector variating through using or not using alternative maps.
Table represent game world. To disable randomness of sector, say E6, you have to
find its place in the table and put 0 (zero) there. Then JA2 will use only one map
for this sector: E6.DAT. If you put 1 (one) as a value in table, then the game will
choose from 2 map-files E6.DAT and E6_A.DAT to use it as map for sector E6. These 2
maps have equal chances to appear in game, 50/50.
NOTE1: this table is used only when you are starting a new game. Any changes to this
file require starting a new game.
NOTE2: some sectors in game already using alternative map in original JA2
It is Skyrider quest: B15, E14, D12, C16
weapon caches: E11, H5, H10, J12, M9
Madlab quest: H7, H16, I11, E4
Gabby: I4
Do not enable randomization of this sectors until you are know what you're doing
-->
<ALT_SECTORS_LIST>
<!-- index 1 1 1 1 1 1 1 -->
<!-- 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 -->
<!-- -->
<ROW y="A"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="B"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="C"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="D"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="E"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="F"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="G"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="H"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="I"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="J"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="K"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="L"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="M"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="N"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="O"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="P"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
</ALT_SECTORS_LIST>
@@ -0,0 +1,692 @@
<BLOODCAT_PLACEMENTS>
<SECTOR>
<SectorGrid>A15</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>9</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>9</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>9</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>B4</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>9</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>9</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>9</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>B16</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>C3</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>C8</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>13</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>C11</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>7</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>7</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>7</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>7</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>D4</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>D9</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>E11</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>E13</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>14</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>F3</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>13</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>F5</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>7</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>7</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>7</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>7</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>F7</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>F12</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>9</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>9</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>9</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>F14</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>14</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>F15</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>G6</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>7</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>7</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>7</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>7</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>G10</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>G12</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>11</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>11</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>H5</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>9</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>9</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>9</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>I4</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>I15</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>J6</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>11</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>11</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>K3</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>K6</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>14</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>K10</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>K14</SectorGrid>
<ubPlacementType>0</ubPlacementType>
<NOVICE>
<ubAmbushChance>5</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>8</ubMaxBloodcats>
</NOVICE>
<EXPERIENCED>
<ubAmbushChance>10</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>10</ubMaxBloodcats>
</EXPERIENCED>
<EXPERT>
<ubAmbushChance>15</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>12</ubMaxBloodcats>
</EXPERT>
<INSANE>
<ubAmbushChance>20</ubAmbushChance>
<ubMinBloodcats>3</ubMinBloodcats>
<ubMaxBloodcats>14</ubMaxBloodcats>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>N5</SectorGrid>
<ubPlacementType>1</ubPlacementType>
<NOVICE>
<ubMaxBloodcats>8</ubMaxBloodcats>
<ubFactionAffiliation>14</ubFactionAffiliation>
</NOVICE>
<EXPERIENCED>
<ubMaxBloodcats>10</ubMaxBloodcats>
<ubFactionAffiliation>14</ubFactionAffiliation>
</EXPERIENCED>
<EXPERT>
<ubMaxBloodcats>12</ubMaxBloodcats>
<ubFactionAffiliation>14</ubFactionAffiliation>
</EXPERT>
<INSANE>
<ubMaxBloodcats>18</ubMaxBloodcats>
<ubFactionAffiliation>14</ubFactionAffiliation>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>I16</SectorGrid>
<ubPlacementType>2</ubPlacementType>
<NOVICE>
<ubMaxBloodcats>14</ubMaxBloodcats>
<fRespawn>1</fRespawn>
</NOVICE>
<EXPERIENCED>
<ubMaxBloodcats>19</ubMaxBloodcats>
<fRespawn>1</fRespawn>
</EXPERIENCED>
<EXPERT>
<ubMaxBloodcats>26</ubMaxBloodcats>
<fRespawn>1</fRespawn>
</EXPERT>
<INSANE>
<ubMaxBloodcats>39</ubMaxBloodcats>
<fRespawn>1</fRespawn>
</INSANE>
</SECTOR>
</BLOODCAT_PLACEMENTS>
@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="utf-8"?>
<DESTINATIONLIST>
<DESTINATION>
<uiIndex>0</uiIndex>
<name>奥斯汀</name>
</DESTINATION>
<DESTINATION>
<uiIndex>1</uiIndex>
<name>巴格达</name>
</DESTINATION>
<DESTINATION>
<uiIndex>2</uiIndex>
<name>Drassen</name>
</DESTINATION>
<DESTINATION>
<uiIndex>3</uiIndex>
<name>香港</name>
</DESTINATION>
<DESTINATION>
<uiIndex>4</uiIndex>
<name>贝鲁特</name>
</DESTINATION>
<DESTINATION>
<uiIndex>5</uiIndex>
<name>伦敦</name>
</DESTINATION>
<DESTINATION>
<uiIndex>6</uiIndex>
<name>洛杉矶</name>
</DESTINATION>
<DESTINATION>
<uiIndex>7</uiIndex>
<name>Meduna</name>
</DESTINATION>
<DESTINATION>
<uiIndex>8</uiIndex>
<name>Metavira</name>
</DESTINATION>
<DESTINATION>
<uiIndex>9</uiIndex>
<name>迈阿密</name>
</DESTINATION>
<DESTINATION>
<uiIndex>10</uiIndex>
<name>莫斯科</name>
</DESTINATION>
<DESTINATION>
<uiIndex>11</uiIndex>
<name>纽约</name>
</DESTINATION>
<DESTINATION>
<uiIndex>12</uiIndex>
<name>渥太华</name>
</DESTINATION>
<DESTINATION>
<uiIndex>13</uiIndex>
<name>巴黎</name>
</DESTINATION>
<DESTINATION>
<uiIndex>14</uiIndex>
<name>的黎波里</name>
</DESTINATION>
<DESTINATION>
<uiIndex>15</uiIndex>
<name>东京</name>
</DESTINATION>
<DESTINATION>
<uiIndex>16</uiIndex>
<name>温哥华</name>
</DESTINATION>
</DESTINATIONLIST>
@@ -0,0 +1,104 @@
<!--
This file defines towns in game.
Fields index:
uiIndex - it is UNIQUE number of town, used in town table (end of this xml).
Value 0 is reserved and stands for "no town here".
townName - it's simple. Town name (Max 31 char).
townUsesLoyalty - defines whether town maintains (and displays) loyalty or not.
Possible values: 0 - no loyalty, 1 - use loyalty in this town.
townRebelSentiment - this is a measure of how much each town hates the Queen's
opression & is willing to stand against it. It primarily controls
the RATE of loyalty change in each town: the loyalty effect of
the same events depends on it. Scale of 1-100.
townMilitiaAllowed - defines the ability to have and train militia in town.
Possible values: 0 - no militia, 1 - allow train militia in this town.
baseSector - this is co-ordinates of the top left corner of the 3x3 town
tiles cutouts in Interface/MilitiaMaps.sti!
townPoint - position of town names on the map. These are 10 * (X, Y) position
in SECTORS (fractions possible) to the X-CENTER of the town
hiddenTown - 0 - show, 1 - hide locations on strategic map
townIcon - 1 - on, 0 - off , icon of the location on strategic map
szIconFile - files (interface\PRISON.sti, interface\my_icon.sti...)
iconPosition - position of icon on startegic map
There is town table at the end on this file. The table represent town placement on the world map.
NOTE: Town rows 0 and 17, and also columns 0 and 17 CANNOT BE USED.
It is world borders.
Changes do not require starting of a new game.
-->
<CITY_INFO>
<CITYLIST>
<CITY>
<uiIndex>1</uiIndex>
<townName>Varrez</townName>
<townUsesLoyalty>0</townUsesLoyalty>
<townRebelSentiment>90</townRebelSentiment>
<townMilitiaAllowed>0</townMilitiaAllowed>
<hiddenTown>0</hiddenTown>
<townIcon>0</townIcon>
<szIconFile></szIconFile>
<iconPosition>
<x>0</x>
<y>0</y>
</iconPosition>
<baseSector>
<x>10</x>
<y>9</y>
</baseSector>
<townPoint>
<x>100</x>
<y>90</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>2</uiIndex>
<townName> </townName>
<townUsesLoyalty>0</townUsesLoyalty>
<townRebelSentiment>0</townRebelSentiment>
<townMilitiaAllowed>0</townMilitiaAllowed>
<hiddenTown>0</hiddenTown>
<townIcon>0</townIcon>
<szIconFile></szIconFile>
<iconPosition>
<x>0</x>
<y>0</y>
</iconPosition>
<baseSector>
<x>13</x>
<y>9</y>
</baseSector>
<townPoint>
<x>130</x>
<y>90</y>
</townPoint>
</CITY>
</CITYLIST>
<CITY_TABLE>
<!-- Column index: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 -->
<!-- -->
<CITY_TABLE_ROW row="00"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="01"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="02"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="03"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="04"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="05"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="06"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="07"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="08"> 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="09"> 0 0 0 0 0 0 0 0 0 0 1 1 0 2 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="10"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="11"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="12"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="13"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="14"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="15"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="16"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="17"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
</CITY_TABLE>
</CITY_INFO>
@@ -0,0 +1,375 @@
<?xml version="1.0" encoding="utf-8"?>
<DELIVERYMETHODTABLE>
<DELIVERYMETHOD>
<uiIndex>0</uiIndex>
<description>Overnight express</description>
<DESTINATIONDELIVERYINFOTABLE>
<!-- Austin -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>0</uiDestinationIndex>
<usDestinationFee>20</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Baghdad -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>1</uiDestinationIndex>
<usDestinationFee>295</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Drassen -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>2</uiDestinationIndex>
<usDestinationFee>200</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Hong Kong -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>3</uiDestinationIndex>
<usDestinationFee>100</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Beirut -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>4</uiDestinationIndex>
<usDestinationFee>95</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- London -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>5</uiDestinationIndex>
<usDestinationFee>55</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Los Angeles -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>6</uiDestinationIndex>
<usDestinationFee>35</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Meduna -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>7</uiDestinationIndex>
<usDestinationFee>200</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Metavira -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>8</uiDestinationIndex>
<usDestinationFee>190</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Miami -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>9</uiDestinationIndex>
<usDestinationFee>35</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Moscow -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>10</uiDestinationIndex>
<usDestinationFee>100</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- New York -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>11</uiDestinationIndex>
<usDestinationFee>35</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Ottawa -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>12</uiDestinationIndex>
<usDestinationFee>45</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Paris -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>13</uiDestinationIndex>
<usDestinationFee>55</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Tripoli -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>14</uiDestinationIndex>
<usDestinationFee>100</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Tokyo -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>15</uiDestinationIndex>
<usDestinationFee>100</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Vancouver -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>16</uiDestinationIndex>
<usDestinationFee>45</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
</DESTINATIONDELIVERYINFOTABLE>
</DELIVERYMETHOD>
<DELIVERYMETHOD>
<uiIndex>1</uiIndex>
<description>2 Business Days</description>
<DESTINATIONDELIVERYINFOTABLE>
<!-- Austin -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>0</uiDestinationIndex>
<usDestinationFee>15</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Baghdad -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>1</uiDestinationIndex>
<usDestinationFee>150</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Drassen -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>2</uiDestinationIndex>
<usDestinationFee>100</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Hong Kong -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>3</uiDestinationIndex>
<usDestinationFee>55</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Beirut -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>4</uiDestinationIndex>
<usDestinationFee>65</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- London -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>5</uiDestinationIndex>
<usDestinationFee>40</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Los Angeles -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>6</uiDestinationIndex>
<usDestinationFee>25</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Meduna -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>7</uiDestinationIndex>
<usDestinationFee>100</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Metavira -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>8</uiDestinationIndex>
<usDestinationFee>90</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Miami -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>9</uiDestinationIndex>
<usDestinationFee>25</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Moscow -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>10</uiDestinationIndex>
<usDestinationFee>55</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- New York -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>11</uiDestinationIndex>
<usDestinationFee>25</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Ottawa -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>12</uiDestinationIndex>
<usDestinationFee>30</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Paris -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>13</uiDestinationIndex>
<usDestinationFee>40</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Tripoli -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>14</uiDestinationIndex>
<usDestinationFee>55</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Tokyo -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>15</uiDestinationIndex>
<usDestinationFee>55</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Vancouver -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>16</uiDestinationIndex>
<usDestinationFee>30</usDestinationFee>
<bDaysAhead>2</bDaysAhead>
</DESTINATIONDELIVERYINFO>
</DESTINATIONDELIVERYINFOTABLE>
</DELIVERYMETHOD>
<DELIVERYMETHOD>
<uiIndex>2</uiIndex>
<description>Standard Service</description>
<DESTINATIONDELIVERYINFOTABLE>
<!-- Austin -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>0</uiDestinationIndex>
<usDestinationFee>10</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Baghdad -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>1</uiDestinationIndex>
<usDestinationFee>85</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Drassen -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>2</uiDestinationIndex>
<usDestinationFee>50</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Hong Kong -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>3</uiDestinationIndex>
<usDestinationFee>30</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Beirut -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>4</uiDestinationIndex>
<usDestinationFee>40</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- London -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>5</uiDestinationIndex>
<usDestinationFee>25</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Los Angeles -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>6</uiDestinationIndex>
<usDestinationFee>15</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Meduna -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>7</uiDestinationIndex>
<usDestinationFee>50</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Metavira -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>8</uiDestinationIndex>
<usDestinationFee>45</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Miami -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>9</uiDestinationIndex>
<usDestinationFee>15</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Moscow -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>10</uiDestinationIndex>
<usDestinationFee>30</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- New York -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>11</uiDestinationIndex>
<usDestinationFee>15</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Ottawa -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>12</uiDestinationIndex>
<usDestinationFee>20</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Paris -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>13</uiDestinationIndex>
<usDestinationFee>25</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Tripoli -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>14</uiDestinationIndex>
<usDestinationFee>30</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Tokyo -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>15</uiDestinationIndex>
<usDestinationFee>30</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- Vancouver -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>16</uiDestinationIndex>
<usDestinationFee>20</usDestinationFee>
<bDaysAhead>3</bDaysAhead>
</DESTINATIONDELIVERYINFO>
</DESTINATIONDELIVERYINFOTABLE>
</DELIVERYMETHOD>
</DELIVERYMETHODTABLE>
@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="utf-8"?>
<DESTINATIONLIST>
<DESTINATION>
<uiIndex>0</uiIndex>
<name>Austin</name>
</DESTINATION>
<DESTINATION>
<uiIndex>1</uiIndex>
<name>Baghdad</name>
</DESTINATION>
<DESTINATION>
<uiIndex>2</uiIndex>
<name>Drassen</name>
</DESTINATION>
<DESTINATION>
<uiIndex>3</uiIndex>
<name>Hong Kong</name>
</DESTINATION>
<DESTINATION>
<uiIndex>4</uiIndex>
<name>Beirut</name>
</DESTINATION>
<DESTINATION>
<uiIndex>5</uiIndex>
<name>London</name>
</DESTINATION>
<DESTINATION>
<uiIndex>6</uiIndex>
<name>Los Angeles</name>
</DESTINATION>
<DESTINATION>
<uiIndex>7</uiIndex>
<name>Meduna</name>
</DESTINATION>
<DESTINATION>
<uiIndex>8</uiIndex>
<name>Metavira</name>
</DESTINATION>
<DESTINATION>
<uiIndex>9</uiIndex>
<name>Miami</name>
</DESTINATION>
<DESTINATION>
<uiIndex>10</uiIndex>
<name>Moscow</name>
</DESTINATION>
<DESTINATION>
<uiIndex>11</uiIndex>
<name>New York</name>
</DESTINATION>
<DESTINATION>
<uiIndex>12</uiIndex>
<name>Ottawa</name>
</DESTINATION>
<DESTINATION>
<uiIndex>13</uiIndex>
<name>Paris</name>
</DESTINATION>
<DESTINATION>
<uiIndex>14</uiIndex>
<name>Tripoli</name>
</DESTINATION>
<DESTINATION>
<uiIndex>15</uiIndex>
<name>Tokyo</name>
</DESTINATION>
<DESTINATION>
<uiIndex>16</uiIndex>
<name>Vancouver</name>
</DESTINATION>
</DESTINATIONLIST>
@@ -0,0 +1,851 @@
<!--
This is HAM's fully-dynamic roaming system. As each city is liberated, its perimeter as well as some road sectors leading out of the city will be patrolled by Militia. Militia will also move into sectors that allow them to intercept enemies headed for nearby SAM sites. As more cities are liberated, more areas of the map, including some minor cities, will be available for militia roaming. On the whole, however, militia will completely shun enemy cities and the areas around them. To have militia patrolling the Meduna area, you will need to liberate all 6 other cities on the map.
With this system in place, a militia unit trained in one city can end up patrolling the perimeter of another city, assuming both cities are liberated. This system is also geared to be used with other HAM features, such as reinforcing SAMs/Towns, and autonomously reclaiming important areas (such as Tixa or Omerta) from enemy units.
-->
<DYNAMICROAMING>
<RESTRICTION>
<SectorGrid>A9</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A10</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A12</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A13</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A14</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B9</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B10</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B11</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B12</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B13</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B14</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C12</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C13</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C14</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D12</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D13</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D14</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D15</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E12</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E13</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E14</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E15</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F12</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F12</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G12</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G13</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G14</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G15</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H12</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H13</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H14</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H15</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I12</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I13</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I14</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I15</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J12</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J13</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J14</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J15</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K14</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K6</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K7</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K8</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K9</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K10</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K11</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K12</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K13</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>L10</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>L11</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>L12</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>L13</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M10</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M13</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N8</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N9</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N10</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E7</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E8</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E10</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F7</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F8</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F10</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G6</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G7</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G8</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G10</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G11</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H7</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H8</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H10</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I7</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I8</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A1</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A2</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A3</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B1</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B2</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B3</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C1</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C2</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C3</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D2</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D3</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E3</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F2</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G1</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G2</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G4</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G5</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G6</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H1</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H2</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H4</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I4</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J2</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K2</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C6</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C7</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C8</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C9</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D4</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C5</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C6</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C7</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C8</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D4</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D5</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D6</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D7</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C6</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C7</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C8</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D4</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D6</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D7</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G11</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J7</SectorGrid>
<ReqTown>3</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J8</SectorGrid>
<ReqTown>3</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J9</SectorGrid>
<ReqTown>3</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H6</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I6</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J6</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J7</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J8</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J9</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C5</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C7</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C8</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D4</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D5</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D7</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J7</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J8</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J9</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C5</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D4</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D5</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>L2</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>L6</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M2</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M3</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M4</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M6</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N3</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N4</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N6</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N7</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>O3</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>O4</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>P3</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
</DYNAMICROAMING>
@@ -0,0 +1,62 @@
<!-- Use this XML to place facilities on the map.
SectorGrid = Sector coordinates
FacilityType = Unique index number (see FacilityTypes.XML)
ubHidden = Does this facility appear in the sector info popup?
0 = Yes, always.
1 = Yes, but only once the sector's been explored.
2 = No, never.
-->
<SECTORFACILITIES>
<!-- GUARD POST -->
<FACILITY>
<SectorGrid>H9</SectorGrid>
<FacilityType>19</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H9</SectorGrid>
<FacilityType>24</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<!-- VARREZ -->
<FACILITY>
<SectorGrid>I10</SectorGrid>
<FacilityType>20</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I11</SectorGrid>
<FacilityType>21</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I11</SectorGrid>
<FacilityType>22</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I11</SectorGrid>
<FacilityType>25</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<!-- COMPLEX -->
<FACILITY>
<SectorGrid>K15</SectorGrid>
<FacilityType>7</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<!-- ABANDONED MINE -->
<FACILITY>
<SectorGrid>I13</SectorGrid>
<FacilityType>11</FacilityType>
<ubHidden>0</ubHidden>
</FACILITY>
<!-- POWERPLANT -->
<FACILITY>
<SectorGrid>J13</SectorGrid>
<FacilityType>23</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
</SECTORFACILITIES>
@@ -0,0 +1,406 @@
<FACILITYTYPES>
<FACILITYTYPE>
<ubIndex>1</ubIndex>
<szFacilityName>Hospital</szFacilityName>
<szFacilityShortName>Hospital</szFacilityShortName>
<ubTotalStaffLimit>2</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Perform life-saving surgery on your wounded men, using state-of-the-art equipment. Increases the DOCTOR's efficiency.</szTooltipText>
<ubStaffLimit>2</ubStaffLimit>
<usPerformance>150</usPerformance>
<usKitDegrade>40</usKitDegrade>
<CONDITIONS>
<ubMinimumMedical>60</ubMinimumMedical>
<ubMinimumWisdom>75</ubMinimumWisdom>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>2</ubIndex>
<szFacilityName>Small Sleazy Bar</szFacilityName>
<szFacilityShortName>Bar</szFacilityShortName>
<ubTotalStaffLimit>4</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Have a drink at the local bar! Increases loyalty in this town, for a price and a chance to get drunk.</szTooltipText>
<ubStaffLimit>4</ubStaffLimit>
<usPerformance>150</usPerformance>
<sCostPerHour>15</sCostPerHour>
<CONDITIONS>
</CONDITIONS>
<MORALE>
<usChance>700</usChance>
<bBaseEffect>0</bBaseEffect>
<ubRange>15</ubRange>
</MORALE>
<LOYALTY_LOCAL>
<ubChance>40</ubChance>
<bBaseEffect>1</bBaseEffect>
<ubRange>0</ubRange>
</LOYALTY_LOCAL>
<DRUNK>
<ubChance>500</ubChance>
<bBaseEffect>1</bBaseEffect>
<ubRange>0</ubRange>
</DRUNK>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>3</ubIndex>
<szFacilityName>Prison Complex</szFacilityName>
<szFacilityShortName>Prison</szFacilityShortName>
<ubTotalStaffLimit>0</ubTotalStaffLimit>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>4</ubIndex>
<szFacilityName>Small Airport</szFacilityName>
<szFacilityShortName>Airport</szFacilityShortName>
<ubTotalStaffLimit>4</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_STRENGTH</ubAssignmentType>
<szTooltipText>Spend some time loading and unloading aircraft. Increases the efficiency of STRENGTH practice.</szTooltipText>
<ubStaffLimit>4</ubStaffLimit>
<usPerformance>130</usPerformance>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>5</ubIndex>
<szFacilityName>Munitions Factory</szFacilityName>
<szFacilityShortName>Factory</szFacilityShortName>
<ubTotalStaffLimit>2</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>The machinery here can manufacture all sorts of replacements parts, which will increase your efficiency at repair, assuming you know how to use the complex machinery here.</szTooltipText>
<ubStaffLimit>2</ubStaffLimit>
<usPerformance>200</usPerformance>
<usKitDegrade>30</usKitDegrade>
<CONDITIONS>
<ubMinimumMechanical>60</ubMinimumMechanical>
<ubMinimumDexterity>70</ubMinimumDexterity>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>6</ubIndex>
<szFacilityName>Military Barracks</szFacilityName>
<szFacilityShortName>Barracks</szFacilityShortName>
<ubTotalStaffLimit>10</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>There are plenty of beds here. It's a bit basic, but certainly better than resting outside!</szTooltipText>
<ubStaffLimit>10</ubStaffLimit>
<usPerformance>110</usPerformance>
<usSleep>105</usSleep>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>7</ubIndex>
<szFacilityName>Military Headquarters</szFacilityName>
<szFacilityShortName>Mil. HQ</szFacilityShortName>
<ubTotalStaffLimit>1</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>The war room here has all sorts of digital equipment, designed for maintaining a good grasp on the strategic situation across the country. This will help you coordinate your defenses, and collect information about enemy movements in the wilderness.</szTooltipText>
<ubStaffLimit>1</ubStaffLimit>
<fCountEnemiesInWild>1</fCountEnemiesInWild>
<CONDITIONS>
<ubMinimumWisdom>80</ubMinimumWisdom>
<ubMinimumLeadership>60</ubMinimumLeadership>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>8</ubIndex>
<szFacilityName>Shooting Range</szFacilityName>
<szFacilityShortName>Range</szFacilityShortName>
<ubTotalStaffLimit>5</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_MARKSMANSHIP</ubAssignmentType>
<szTooltipText>Why not spend some time practicing your aim? The dummy targets are practically begging for it. It sure as hell beats taking pot-shots at rocks out in the wilderness.</szTooltipText>
<ubStaffLimit>5</ubStaffLimit>
<usPerformance>130</usPerformance>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>9</ubIndex>
<szFacilityName>A.C.A Building</szFacilityName>
<szFacilityShortName>A.C.A</szFacilityShortName>
<ubTotalStaffLimit>1</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>The locals here may be willing to scout out the surrounding area for you. You can collect the information gleaned from them to get a better idea about enemy activity in this region.</szTooltipText>
<ubStaffLimit>1</ubStaffLimit>
<fDetectEnemiesDynamic>1</fDetectEnemiesDynamic>
<ubDetectEnemiesImmediate>2</ubDetectEnemiesImmediate>
<CONDITIONS>
<ubMinimumWisdom>75</ubMinimumWisdom>
<ubMinimumLeadership>30</ubMinimumLeadership>
<ubMinimumLoyaltyHere>60</ubMinimumLoyaltyHere>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>10</ubIndex>
<szFacilityName>SAM Site</szFacilityName>
<szFacilityShortName>SAM Site</szFacilityShortName>
<ubMilitiaTrainersAllowed>2</ubMilitiaTrainersAllowed>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>11</ubIndex>
<szFacilityName>Mine</szFacilityName>
<szFacilityShortName>Mine</szFacilityShortName>
<ubTotalStaffLimit>4</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_EXPLOSIVES</ubAssignmentType>
<szTooltipText>Anyone who knows how to set explosives will be welcome in a mine. Increases efficiency of EXPLOSIVES training.</szTooltipText>
<ubStaffLimit>4</ubStaffLimit>
<usPerformance>150</usPerformance>
<CONDITIONS>
<ubMinimumExplosives>40</ubMinimumExplosives>
<ubMinimumLoyaltyHere>70</ubMinimumLoyaltyHere>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>12</ubIndex>
<szFacilityName>Small Church</szFacilityName>
<szFacilityShortName>Church</szFacilityShortName>
<ubTotalStaffLimit>1</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>A solemn hour of prayer and devotion in a quiet little church can help raise anyone's spirit. It might also convince the locals that you respect their way of life.</szTooltipText>
<ubStaffLimit>1</ubStaffLimit>
<usPerformance>110</usPerformance>
<CONDITIONS>
</CONDITIONS>
<MORALE>
<ubChance>200</ubChance>
<bBaseEffect>10</bBaseEffect>
<ubRange>10</ubRange>
</MORALE>
<LOYALTY_LOCAL>
<ubChance>50</ubChance>
<bBaseEffect>1</bBaseEffect>
<ubRange>0</ubRange>
</LOYALTY_LOCAL>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>13</ubIndex>
<szFacilityName>Boxing Club</szFacilityName>
<szFacilityShortName>Club</szFacilityShortName>
<ubTotalStaffLimit>2</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_HEALTH</ubAssignmentType>
<szTooltipText>There's plenty of gymnastic equipment here, just waiting to be used. This is a great way to get a balanced work-out that might improve your shape considerably. Increases the efficiency of HEALTH training.</szTooltipText>
<ubStaffLimit>2</ubStaffLimit>
<usPerformance>200</usPerformance>
<CONDITIONS>
<ubMinimumHealth>60</ubMinimumHealth>
<ubMinimumStrength>40</ubMinimumStrength>
<ubMinimumAgility>40</ubMinimumAgility>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>14</ubIndex>
<szFacilityName>National Museum</szFacilityName>
<szFacilityShortName>Museum</szFacilityShortName>
<ubTotalStaffLimit>0</ubTotalStaffLimit>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>15</ubIndex>
<szFacilityName>Laboratory</szFacilityName>
<szFacilityShortName>Lab</szFacilityShortName>
<ubTotalStaffLimit>0</ubTotalStaffLimit>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>16</ubIndex>
<szFacilityName>Junkyard</szFacilityName>
<szFacilityShortName>Junkyard</szFacilityShortName>
<ubTotalStaffLimit>6</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
<ubStaffLimit>6</ubStaffLimit>
<usPerformance>120</usPerformance>
<usFatigue>120</usFatigue>
<usKitDegrade>60</usKitDegrade>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_VEHICLE</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
<ubStaffLimit>2</ubStaffLimit>
<usPerformance>110</usPerformance>
<usFatigue>120</usFatigue>
<usKitDegrade>75</usKitDegrade>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ROBOT</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
<ubStaffLimit>1</ubStaffLimit>
<usPerformance>175</usPerformance>
<usFatigue>120</usFatigue>
<usKitDegrade>90</usKitDegrade>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>17</ubIndex>
<szFacilityName>Beach Resort</szFacilityName>
<szFacilityShortName>Beach</szFacilityShortName>
<ubTotalStaffLimit>32</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Sun, sand, surf. This sure as hell beats sleeping in a trench.</szTooltipText>
<ubStaffLimit>32</ubStaffLimit>
<sCostPerHour>15</sCostPerHour>
<usPerformance>200</usPerformance>
<usSleep>160</usSleep>
<MORALE>
<ubChance>500</ubChance>
<bBaseEffect>10</bBaseEffect>
<ubRange>15</ubRange>
</MORALE>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>18</ubIndex>
<szFacilityName>Legacy Militia Training Facility</szFacilityName>
<szFacilityShortName>Legacy</szFacilityShortName>
<ubMilitiaTrainersAllowed>2</ubMilitiaTrainersAllowed>
<ubMobileMilitiaTrainersAllowed>2</ubMobileMilitiaTrainersAllowed>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>19</ubIndex>
<szFacilityName>Military Barracks</szFacilityName>
<szFacilityShortName>Barracks</szFacilityShortName>
<ubTotalStaffLimit>10</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>There are plenty of beds here. It's a bit basic, but certainly better than resting outside!</szTooltipText>
<ubStaffLimit>10</ubStaffLimit>
<usPerformance>110</usPerformance>
<usSleep>105</usSleep>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>20</ubIndex>
<szFacilityName>Fung's Store</szFacilityName>
<szFacilityShortName>Fung's</szFacilityShortName>
<ubTotalStaffLimit>0</ubTotalStaffLimit>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>21</ubIndex>
<szFacilityName>Hiden Arms Store</szFacilityName>
<szFacilityShortName>Arms Store</szFacilityShortName>
<ubTotalStaffLimit>0</ubTotalStaffLimit>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>22</ubIndex>
<szFacilityName>Gym</szFacilityName>
<szFacilityShortName>Gym</szFacilityShortName>
<ubTotalStaffLimit>2</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_HEALTH</ubAssignmentType>
<szTooltipText>There's plenty of gymnastic equipment here, just waiting to be used. This is a great way to get a balanced work-out that might improve your shape considerably. Increases the efficiency of HEALTH training.</szTooltipText>
<ubStaffLimit>2</ubStaffLimit>
<usPerformance>200</usPerformance>
<CONDITIONS>
<ubMinimumHealth>60</ubMinimumHealth>
<ubMinimumStrength>40</ubMinimumStrength>
<ubMinimumAgility>40</ubMinimumAgility>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>23</ubIndex>
<szFacilityName>Power Plant</szFacilityName>
<szFacilityShortName>Power Plant</szFacilityShortName>
<ubTotalStaffLimit>0</ubTotalStaffLimit>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>24</ubIndex>
<szFacilityName>Workshop unit</szFacilityName>
<szFacilityShortName>workshop unit</szFacilityShortName>
<ubTotalStaffLimit>6</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
<ubStaffLimit>6</ubStaffLimit>
<usPerformance>120</usPerformance>
<usFatigue>120</usFatigue>
<usKitDegrade>60</usKitDegrade>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_VEHICLE</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
<ubStaffLimit>2</ubStaffLimit>
<usPerformance>110</usPerformance>
<usFatigue>120</usFatigue>
<usKitDegrade>75</usKitDegrade>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ROBOT</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
<ubStaffLimit>1</ubStaffLimit>
<usPerformance>175</usPerformance>
<usFatigue>120</usFatigue>
<usKitDegrade>90</usKitDegrade>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>25</ubIndex>
<szFacilityName>Hiden Bar</szFacilityName>
<szFacilityShortName>Bar</szFacilityShortName>
<ubTotalStaffLimit>4</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Have a drink at the local bar! Increases loyalty in this town, for a price and a chance to get drunk.</szTooltipText>
<ubStaffLimit>4</ubStaffLimit>
<usPerformance>150</usPerformance>
<sCostPerHour>15</sCostPerHour>
<CONDITIONS>
</CONDITIONS>
<MORALE>
<usChance>700</usChance>
<bBaseEffect>0</bBaseEffect>
<ubRange>15</ubRange>
</MORALE>
<LOYALTY_LOCAL>
<ubChance>40</ubChance>
<bBaseEffect>1</bBaseEffect>
<ubRange>0</ubRange>
</LOYALTY_LOCAL>
<DRUNK>
<ubChance>500</ubChance>
<bBaseEffect>1</bBaseEffect>
<ubRange>0</ubRange>
</DRUNK>
</ASSIGNMENT>
</FACILITYTYPE>
</FACILITYTYPES>
@@ -0,0 +1,181 @@
<FACILITYTYPES>
<FACILITYTYPE>
<ubIndex>1</ubIndex>
<szFacilityName>Spital</szFacilityName>
<szFacilityShortName>Spital</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Führen Sie eine lebensrettende Operation an Ihren verwundeten Soldaten durch mit optimalster Ausrüstung. Dies steigert die Effizienz des DOKTOR Trainings.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>2</ubIndex>
<szFacilityName>Kleine Bar</szFacilityName>
<szFacilityShortName>Bar</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Kippen Sie einen Drink an der örtlichen Bar! Dies erhöht die Loyalität in dieser Stadt und gibt die Gelegenheit sich zu betrinken.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>3</ubIndex>
<szFacilityName>Gefängniskomplex</szFacilityName>
<szFacilityShortName>Gefängnis</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>4</ubIndex>
<szFacilityName>Kleiner Flughafen</szFacilityName>
<szFacilityShortName>Flughafen</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_STRENGTH</ubAssignmentType>
<szTooltipText>Verbringe einige Zeit mit dem be- und entladen der Flugzeuge. Dies steigert die Effizienz des KRAFT Trainings.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>5</ubIndex>
<szFacilityName>Munitionsfabrik</szFacilityName>
<szFacilityShortName>Fabrik</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>Diese Maschinen hier können alle Arten von Ersatzteilen fertigen, vorausgesetzt Sie wissen, wie man komplexe Maschinen bedient. Dies steigert die Effizienz des REPARATUR Trainings.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>6</ubIndex>
<szFacilityName>Militärbaracken</szFacilityName>
<szFacilityShortName>Baracken</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Es gibt viele Betten hier, zwar nicht sehr komfortabel, aber immer noch besser als draußen zu schlafen!</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>7</ubIndex>
<szFacilityName>Hauptquartier</szFacilityName>
<szFacilityShortName>HQ</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>Es gibt hier alle Sorten von High-Tech Ausrüstung, konzipiert für einen guten Überblick über die strategische Situation im ganzen Land. Dies hilft Ihnen Ihre Abwehrkräfte zu koordinieren, und sammeln Informationen über feindliche Bewegungen.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>8</ubIndex>
<szFacilityName>Schießplatz</szFacilityName>
<szFacilityShortName>S.Platz</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_MARKSMANSHIP</ubAssignmentType>
<szTooltipText>Warum nicht ein wenig Schußtraining hier an den Dummys praktizieren, Sie könnten es später noch gebrauchen!</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>9</ubIndex>
<szFacilityName>A.C.A Gebäude</szFacilityName>
<szFacilityShortName>A.C.A</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>Die Einheimischen hier sind unter Umständen bereit, die Umgebung für Sie ein wenig auszukundschaften. Diese Infos könnten hilfreich sein über feindliche Aktivitäten in der näheren Umgebung.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>10</ubIndex>
<szFacilityName>Raketenstützpunkt</szFacilityName>
<szFacilityShortName>SAM-Batterie</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>11</ubIndex>
<szFacilityName>Miene</szFacilityName>
<szFacilityShortName>Miene</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_EXPLOSIVES</ubAssignmentType>
<szTooltipText>Jeder der weiß, wie man mit Sprengstoff hantiert ist hier willkommen. Dies steigert die Effizienz des SPRENGSTOFF Trainings.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>12</ubIndex>
<szFacilityName>Kapelle</szFacilityName>
<szFacilityShortName>Kapelle</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Ein kurzes Gebet in der Kirche hat noch keinem geschadet. Es könnte sogar die Einheimischen davon überzeugen, dass Sie deren Lebeweise respektieren.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>13</ubIndex>
<szFacilityName>Boxclub</szFacilityName>
<szFacilityShortName>Club</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_HEALTH</ubAssignmentType>
<szTooltipText>Es gibt genug sportliches Gerät hier, um den Körper fit zu halten. Dies steigert die Effizienz des GESUNDHEIT Trainings.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>14</ubIndex>
<szFacilityName>Nationalmuseum</szFacilityName>
<szFacilityShortName>Museum</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>15</ubIndex>
<szFacilityName>Laboratorium</szFacilityName>
<szFacilityShortName>Labor</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>16</ubIndex>
<szFacilityName>Schrottplatz</szFacilityName>
<szFacilityShortName>Schrottplatz</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>Hier gibts alles was sonst keiner mehr gebrauchen kann, aber durchaus nützlich sein kann. Dies macht Reparaturarbeiten deutlich einfacher.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_VEHICLE</ubAssignmentType>
<szTooltipText>Hier gibts alles was sonst keiner mehr gebrauchen kann, aber durchaus nützlich sein kann. Dies macht Reparaturarbeiten deutlich einfacher.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ROBOT</ubAssignmentType>
<szTooltipText>Hier gibts alles was sonst keiner mehr gebrauchen kann, aber durchaus nützlich sein kann. Dies macht Reparaturarbeiten deutlich einfacher.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>17</ubIndex>
<szFacilityName>Strandplatz</szFacilityName>
<szFacilityShortName>Strand</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Sonne, Sand und surfen. Muss man mehr dazu sagen?.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>18</ubIndex>
<szFacilityName>Miliz-Trainingseinrichtung</szFacilityName>
<szFacilityShortName>Miliz</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>19</ubIndex>
<szFacilityName>Feldspital</szFacilityName>
<szFacilityShortName>Spital</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Hier werden dringend lebensrettende Behandlung an Ihren Soldaten durchgeführt. Dies steigert die Effizienz des DOKTOR Trainings.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
</FACILITYTYPES>
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@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="utf-8"?>
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<DESTINATION>
<uiIndex>0</uiIndex>
<name>Austin</name>
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<name>Baghdad</name>
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<name>Drassen</name>
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<name>Hong Kong</name>
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<name>Miami</name>
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<uiIndex>10</uiIndex>
<name>Moscow</name>
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<name>New York</name>
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<uiIndex>12</uiIndex>
<name>Ottawa</name>
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<uiIndex>13</uiIndex>
<name>Paris</name>
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<DESTINATION>
<uiIndex>14</uiIndex>
<name>Tripoli</name>
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<uiIndex>15</uiIndex>
<name>Tokyo</name>
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<uiIndex>16</uiIndex>
<name>Vancouver</name>
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@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="utf-8"?>
<DESTINATIONLIST>
<DESTINATION>
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<name>Austin</name>
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<DESTINATION>
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<name>London</name>
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<uiIndex>6</uiIndex>
<name>Los Angeles</name>
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<uiIndex>7</uiIndex>
<name>Meduna</name>
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<DESTINATION>
<uiIndex>8</uiIndex>
<name>Metavira</name>
</DESTINATION>
<DESTINATION>
<uiIndex>9</uiIndex>
<name>Miami</name>
</DESTINATION>
<DESTINATION>
<uiIndex>10</uiIndex>
<name>Moscow</name>
</DESTINATION>
<DESTINATION>
<uiIndex>11</uiIndex>
<name>New York</name>
</DESTINATION>
<DESTINATION>
<uiIndex>12</uiIndex>
<name>Ottawa</name>
</DESTINATION>
<DESTINATION>
<uiIndex>13</uiIndex>
<name>Paris</name>
</DESTINATION>
<DESTINATION>
<uiIndex>14</uiIndex>
<name>Tripoli</name>
</DESTINATION>
<DESTINATION>
<uiIndex>15</uiIndex>
<name>Tokyo</name>
</DESTINATION>
<DESTINATION>
<uiIndex>16</uiIndex>
<name>Vancouver</name>
</DESTINATION>
</DESTINATIONLIST>
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<?xml version="1.0" encoding="UTF-8"?>
<CITY_INFO>
<CITYLIST>
<CITY>
<uiIndex>1</uiIndex>
<townName>Varrez</townName>
</CITY>
<CITY>
<uiIndex>2</uiIndex>
<townName> </townName>
</CITY>
</CITYLIST>
</CITY_INFO>
@@ -0,0 +1,180 @@
<FACILITYTYPES>
<FACILITYTYPE>
<ubIndex>1</ubIndex>
<szFacilityName>Szpital</szFacilityName>
<szFacilityShortName>Szpital</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Wykonaj operacje ratujące życie na swoich rannych ludziach za pomocą sprzętu najwyższej jakości. Zwiększa skuteczność LECZENIA.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>2</ubIndex>
<szFacilityName>Lichy Barek</szFacilityName>
<szFacilityShortName>Barek</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Napij się w miejscowej knajpie! Zwiększa lojalność w tym mieście, choć wiąże się z pewnymi kosztami oraz szansą na upicie.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>3</ubIndex>
<szFacilityName>Kompleks Więzienny</szFacilityName>
<szFacilityShortName>Więzienie</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>4</ubIndex>
<szFacilityName>Małe Lotnisko</szFacilityName>
<szFacilityShortName>Lotnisko</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_STRENGTH</ubAssignmentType>
<szTooltipText>Spędź trochę czasu przeładowując towar na lotnisku. Zwiększa skuteczność szkolenia w zakresie SIŁY.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>5</ubIndex>
<szFacilityName>Fabryka Amunicji</szFacilityName>
<szFacilityShortName>Fabryka</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>Obecna tu maszyneria może służyć do produkcji dowolnego rodzaju części zamiennych, co zwiększa skuteczność napraw, biorąc pod uwagę że potrafi się wykorzystać owe skomplikowane wyposażenie.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>6</ubIndex>
<szFacilityName>Koszary</szFacilityName>
<szFacilityShortName>Koszary</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Jest tu wiele łóżek. Nocleg tu nie jest luksusem, lecz lepsze to niż spanie pod chmurką!</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>7</ubIndex>
<szFacilityName>Kwatera Główna Armii</szFacilityName>
<szFacilityShortName>Kwatera Gł.</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>Tutejsza sala dowodzenia wyposażona jest we wszelkiej maści sprzęt cyfrowy, opracowany z myślą o trzymanie ręki na pulsie w sprawach strategii kraju. Ułatwia to koordynowanie działań obronnych i zbieranie danych wywiadowczych na temat ruchów sił wroga.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>8</ubIndex>
<szFacilityName>Strzelnica</szFacilityName>
<szFacilityShortName>Strzelnica</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_MARKSMANSHIP</ubAssignmentType>
<szTooltipText>Czemu nie poświęcić chwili na poprawę um. strzeleckich? Tarcze strzeleckie aż się o to proszą. Na pewno stanowi to przełom w stosunku do strzelania do kamieni na odludziu.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>9</ubIndex>
<szFacilityName>Budynek A.C.A.</szFacilityName>
<szFacilityShortName>A.C.A</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>Miejscowi mogą wyrazić chęć wykonania rozpoznania sąsiednich terenów. Masz możliwość zbierania informacji zdobytych przez miejscowych, aby mieć lepsze pojęcie o ruchach wroga w tym rejonie.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>10</ubIndex>
<szFacilityName>Rakiety Z-P</szFacilityName>
<szFacilityShortName>Rakiety Z-P</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>11</ubIndex>
<szFacilityName>Kopalnia</szFacilityName>
<szFacilityShortName>Kopalnia</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_EXPLOSIVES</ubAssignmentType>
<szTooltipText>Każdy, kto umie podłożyć ładunek wybuchowy będzie tu mile widziany. Zwiększa skuteczność szkolenia w zakresie MATERIAŁÓW WYBUCHOWYCH.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>12</ubIndex>
<szFacilityName>Kościółek</szFacilityName>
<szFacilityShortName>Kościół</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Godzina szczerej modlitwy w spokoju kościelnych murów może pomóc każdemu podnieść się na duchu. Istnieje też szansa że przekonasz miejscowych o swoim szacunku do ich stylu życia.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>13</ubIndex>
<szFacilityName>Klub Bokserski</szFacilityName>
<szFacilityShortName>Klub</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_HEALTH</ubAssignmentType>
<szTooltipText>Jest tu mnóstwo sprzętu sportowego, proszącego się o użycie. Wspaniały sposób na bardzo wyważony, znacznie poprawiający kondycję trening. Zwiększa skuteczność szkolenia w zakresie ZDROWIA.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>14</ubIndex>
<szFacilityName>Muzeum Narodowe</szFacilityName>
<szFacilityShortName>Muzeum</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>15</ubIndex>
<szFacilityName>Laboratorium</szFacilityName>
<szFacilityShortName>Laboratorium</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>16</ubIndex>
<szFacilityName>Złomowisko</szFacilityName>
<szFacilityShortName>Złomowisko</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>To miejsce jest dosłownie zawalone wszelkiej maści częściami zamiennymi. Na pewno usprawni to skuteczność wszelkich napraw.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_VEHICLE</ubAssignmentType>
<szTooltipText>To miejsce jest dosłownie zawalone wszelkiej maści częściami zamiennymi. Na pewno usprawni to skuteczność wszelkich napraw.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ROBOT</ubAssignmentType>
<szTooltipText>To miejsce jest dosłownie zawalone wszelkiej maści częściami zamiennymi. Na pewno usprawni to skuteczność wszelkich napraw.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>17</ubIndex>
<szFacilityName>Kurort na Plaży</szFacilityName>
<szFacilityShortName>Plaża</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Słońce, surfing i ciepły piasek. Wielka poprawa w stosunku spania w okopie.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>18</ubIndex>
<szFacilityName>Legacy Militia Training Facility</szFacilityName>
<szFacilityShortName>Legacy</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>19</ubIndex>
<szFacilityName>Wojskowy Szpital Polowy</szFacilityName>
<szFacilityShortName>Szpital Polowy</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Przeprowadź w warunkach polowych pilne działania ratujące życie na swoich rannych podwładnych. Zwiększa skuteczność UM. MEDYCZNYCH.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
</FACILITYTYPES>
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@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="utf-8"?>
<DESTINATIONLIST>
<DESTINATION>
<uiIndex>0</uiIndex>
<name>Austin</name>
</DESTINATION>
<DESTINATION>
<uiIndex>1</uiIndex>
<name>Bagdad</name>
</DESTINATION>
<DESTINATION>
<uiIndex>2</uiIndex>
<name>Drassen</name>
</DESTINATION>
<DESTINATION>
<uiIndex>3</uiIndex>
<name>Hong Kong</name>
</DESTINATION>
<DESTINATION>
<uiIndex>4</uiIndex>
<name>Bejrut</name>
</DESTINATION>
<DESTINATION>
<uiIndex>5</uiIndex>
<name>Londyn</name>
</DESTINATION>
<DESTINATION>
<uiIndex>6</uiIndex>
<name>Los Angeles</name>
</DESTINATION>
<DESTINATION>
<uiIndex>7</uiIndex>
<name>Meduna</name>
</DESTINATION>
<DESTINATION>
<uiIndex>8</uiIndex>
<name>Metavira</name>
</DESTINATION>
<DESTINATION>
<uiIndex>9</uiIndex>
<name>Miami</name>
</DESTINATION>
<DESTINATION>
<uiIndex>10</uiIndex>
<name>Moskwa</name>
</DESTINATION>
<DESTINATION>
<uiIndex>11</uiIndex>
<name>Nowy Jork</name>
</DESTINATION>
<DESTINATION>
<uiIndex>12</uiIndex>
<name>Ottawa</name>
</DESTINATION>
<DESTINATION>
<uiIndex>13</uiIndex>
<name>Paryż</name>
</DESTINATION>
<DESTINATION>
<uiIndex>14</uiIndex>
<name>Trypolis</name>
</DESTINATION>
<DESTINATION>
<uiIndex>15</uiIndex>
<name>Tokio</name>
</DESTINATION>
<DESTINATION>
<uiIndex>16</uiIndex>
<name>Vancouver</name>
</DESTINATION>
</DESTINATIONLIST>
@@ -0,0 +1,133 @@
<!--
This file defines sectors that are restricted for roaming militia.
Not all restricted sectors have to be listed, keep in mind, that if
militia cannot cross a line of sectors, they also cannot access any
sectors beyond that line.
Up to 256 sectors (all of them) can be listed here though.
-->
<RESTRICTED_SECTORS>
<SECTOR>A4</SECTOR>
<SECTOR>A5</SECTOR>
<SECTOR>A6</SECTOR>
<SECTOR>A7</SECTOR>
<SECTOR>A8</SECTOR>
<SECTOR>A9</SECTOR>
<SECTOR>A10</SECTOR>
<SECTOR>A11</SECTOR>
<SECTOR>A15</SECTOR>
<SECTOR>A16</SECTOR>
<SECTOR>B4</SECTOR>
<SECTOR>B5</SECTOR>
<SECTOR>B6</SECTOR>
<SECTOR>B7</SECTOR>
<SECTOR>B8</SECTOR>
<SECTOR>B9</SECTOR>
<SECTOR>B10</SECTOR>
<SECTOR>B11</SECTOR>
<SECTOR>B15</SECTOR>
<SECTOR>B16</SECTOR>
<SECTOR>C4</SECTOR>
<SECTOR>C5</SECTOR>
<SECTOR>C6</SECTOR>
<SECTOR>C7</SECTOR>
<SECTOR>C8</SECTOR>
<SECTOR>C9</SECTOR>
<SECTOR>C10</SECTOR>
<SECTOR>C11</SECTOR>
<SECTOR>C15</SECTOR>
<SECTOR>C16</SECTOR>
<SECTOR>D1</SECTOR>
<SECTOR>D2</SECTOR>
<SECTOR>D3</SECTOR>
<SECTOR>D4</SECTOR>
<SECTOR>D5</SECTOR>
<SECTOR>D6</SECTOR>
<SECTOR>D7</SECTOR>
<SECTOR>D8</SECTOR>
<SECTOR>D9</SECTOR>
<SECTOR>D10</SECTOR>
<SECTOR>D11</SECTOR>
<SECTOR>D15</SECTOR>
<SECTOR>D16</SECTOR>
<SECTOR>E1</SECTOR>
<SECTOR>E2</SECTOR>
<SECTOR>E3</SECTOR>
<SECTOR>E4</SECTOR>
<SECTOR>E5</SECTOR>
<SECTOR>E6</SECTOR>
<SECTOR>E11</SECTOR>
<SECTOR>E15</SECTOR>
<SECTOR>F4</SECTOR>
<SECTOR>F5</SECTOR>
<SECTOR>F6</SECTOR>
<SECTOR>F11</SECTOR>
<SECTOR>F12</SECTOR>
<SECTOR>F13</SECTOR>
<SECTOR>F14</SECTOR>
<SECTOR>F15</SECTOR>
<SECTOR>G5</SECTOR>
<SECTOR>G6</SECTOR>
<SECTOR>G11</SECTOR>
<SECTOR>G16</SECTOR>
<SECTOR>H5</SECTOR>
<SECTOR>H6</SECTOR>
<SECTOR>H11</SECTOR>
<SECTOR>H16</SECTOR>
<SECTOR>I5</SECTOR>
<SECTOR>I6</SECTOR>
<SECTOR>I8</SECTOR>
<SECTOR>I10</SECTOR>
<SECTOR>I11</SECTOR>
<SECTOR>I16</SECTOR>
<SECTOR>J1</SECTOR>
<SECTOR>J2</SECTOR>
<SECTOR>J3</SECTOR>
<SECTOR>J4</SECTOR>
<SECTOR>J5</SECTOR>
<SECTOR>J6</SECTOR>
<SECTOR>J7</SECTOR>
<SECTOR>J8</SECTOR>
<SECTOR>J9</SECTOR>
<SECTOR>J10</SECTOR>
<SECTOR>J11</SECTOR>
<SECTOR>J16</SECTOR>
<SECTOR>K1</SECTOR>
<SECTOR>K2</SECTOR>
<SECTOR>K3</SECTOR>
<SECTOR>K4</SECTOR>
<SECTOR>K5</SECTOR>
<SECTOR>K6</SECTOR>
<SECTOR>K7</SECTOR>
<SECTOR>K8</SECTOR>
<SECTOR>K9</SECTOR>
<SECTOR>K14</SECTOR>
<SECTOR>K15</SECTOR>
<SECTOR>L1</SECTOR>
<SECTOR>L2</SECTOR>
<SECTOR>L3</SECTOR>
<SECTOR>L4</SECTOR>
<SECTOR>L5</SECTOR>
<SECTOR>L6</SECTOR>
<SECTOR>L7</SECTOR>
<SECTOR>L8</SECTOR>
<SECTOR>L9</SECTOR>
<SECTOR>L14</SECTOR>
<SECTOR>L15</SECTOR>
<SECTOR>M1</SECTOR>
<SECTOR>M7</SECTOR>
<SECTOR>M8</SECTOR>
<SECTOR>M9</SECTOR>
<SECTOR>M14</SECTOR>
<SECTOR>N7</SECTOR>
<SECTOR>N8</SECTOR>
<SECTOR>N9</SECTOR>
<SECTOR>N10</SECTOR>
<SECTOR>O8</SECTOR>
<SECTOR>O9</SECTOR>
<SECTOR>P8</SECTOR>
<SECTOR>P9</SECTOR>
</RESTRICTED_SECTORS>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<CITY_INFO>
<CITYLIST>
<CITY>
<uiIndex>1</uiIndex>
<townName>Варрез</townName>
</CITY>
<CITY>
<uiIndex>2</uiIndex>
<townName> </townName>
</CITY>
</CITYLIST>
</CITY_INFO>
@@ -0,0 +1,236 @@
<?xml version="1.0" encoding="utf-8"?>
<FACILITYTYPES>
<FACILITYTYPE>
<ubIndex>1</ubIndex>
<szFacilityName>Госпиталь</szFacilityName>
<szFacilityShortName>Госпиталь</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Используйте возможности госпиталя и его современное оборудование для спасения жизни ваших раненых бойцов. Повышает эффективность докторских умений.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>2</ubIndex>
<szFacilityName>Грязненькая пивнушка</szFacilityName>
<szFacilityShortName>Пивная</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Отведайте напитков в местной пивной! Улучшите отношение горожан к вам за цену выпивки и возможность напиться.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>3</ubIndex>
<szFacilityName>Тюремный комплекс</szFacilityName>
<szFacilityShortName>Тюрьма</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>4</ubIndex>
<szFacilityName>Малый аэропорт</szFacilityName>
<szFacilityShortName>Аэропорт</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_STRENGTH</ubAssignmentType>
<szTooltipText>Потратьте своё свободное время на загрузку и разгрузку самолётов. Увеличивает эффективность тренировки вашей силы.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>5</ubIndex>
<szFacilityName>Завод комплектующих</szFacilityName>
<szFacilityShortName>Завод</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>На станках этого завода можно изготовить любые запчасти. Такая возможность значительно увеличит вашу эффективность при ремонте вещей. Естественно, вы должны уметь пользоваться здешним сложным оборудованием.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>6</ubIndex>
<szFacilityName>Военные казармы</szFacilityName>
<szFacilityShortName>Казармы</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Обычная казарма, ничего лишнего: кровати, кровати и ещё раз кровати. Однако, всё равно, это лучше ночёвки на улице!</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>7</ubIndex>
<szFacilityName>Военный штаб</szFacilityName>
<szFacilityShortName>Штаб</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>Штаб оснащён всевозможным электронным оборудованием, разработанным для концентрации и обработки стратегической информации по всей стране. Это поможет вам организовать ствою защиту, а так же сбор информации о вражеских передвижениях вне городов.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>8</ubIndex>
<szFacilityName>Полигон</szFacilityName>
<szFacilityShortName>Стрельбище</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_MARKSMANSHIP</ubAssignmentType>
<szTooltipText>Почему бы не потратить немного времени на оттачивание вашей меткости? Выставленные мишени просто уговаривают вас начать. Соблазняет подобно стрельбе по бутылкам.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>9</ubIndex>
<szFacilityName>A.C.A Building</szFacilityName>
<szFacilityShortName>A.C.A</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>Возможно, местные жители согласятся разведать для вас местность в округе. Вы можете получать от них сведения, которые помогут в прогнозировании действий врага в близ лежащей местности.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>10</ubIndex>
<szFacilityName>ПВО</szFacilityName>
<szFacilityShortName>ПВО</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>11</ubIndex>
<szFacilityName>Шахта</szFacilityName>
<szFacilityShortName>Шахта</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_EXPLOSIVES</ubAssignmentType>
<szTooltipText>Любого, кто знает как установить взрывчатку, примут с распростёртыми объятиями шахтёры. Увеличивает эффективность обучения взрывному делу.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>12</ubIndex>
<szFacilityName>Малая Церковь</szFacilityName>
<szFacilityShortName>Церковь</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Торжественный час молитвы и преданности вере в тихой небольшой церкви может помочь поднять чей-то дух. А так же, это могло бы убедить местных жителей, что вы уважаете их образ жизни.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>13</ubIndex>
<szFacilityName>Боксёрский клуб</szFacilityName>
<szFacilityShortName>Клуб</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_HEALTH</ubAssignmentType>
<szTooltipText>Здесь имеется много гимнастического оборудования, которое только и ждёт чтобы им воспользовались. Отличный способ получить комплексную разминку, которая могла бы значительно улучшить вашу физическую форму. Увеличивает эффективность практики здоровья.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>14</ubIndex>
<szFacilityName>Национальный музей</szFacilityName>
<szFacilityShortName>Музей</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>15</ubIndex>
<szFacilityName>Лаборатория</szFacilityName>
<szFacilityShortName>Лаборатория</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>16</ubIndex>
<szFacilityName>Автосвалка</szFacilityName>
<szFacilityShortName>Свалка</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>Это место практически завалено запасными частями ко всякой всячине, некоторые находки просто паражают - как можно было выбросить такую нужную хрень?!. Такое обилие комплектующих значительно ускорит ремонт ваших вещей.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_VEHICLE</ubAssignmentType>
<szTooltipText>Это место практически завалено запасными частями ко всякой всячине, некоторые находки просто паражают - как можно было выбросить такую нужную хрень?!. Такое обилие комплектующих значительно ускорит ремонт ваших вещей.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ROBOT</ubAssignmentType>
<szTooltipText>Это место практически завалено запасными частями ко всякой всячине, некоторые находки просто паражают - как можно было выбросить такую нужную хрень?!. Такое обилие комплектующих значительно ускорит ремонт ваших вещей.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>17</ubIndex>
<szFacilityName>Морской курорт</szFacilityName>
<szFacilityShortName>Пляж</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Солнце, песок, прибой. Отдохнуть никогда лишним не бывает.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>18</ubIndex>
<szFacilityName>Legacy Militia Training Facility</szFacilityName>
<szFacilityShortName>Legacy</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>19</ubIndex>
<szFacilityName>Военная казарма</szFacilityName>
<szFacilityShortName>Казарма</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Хорошо укреплённый и неплохо оборудованный пост охраны. Помимо складов с оружием и мастерской, здесь есть небольшая казарма для отдыха.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>20</ubIndex>
<szFacilityName>Магазин Фунг</szFacilityName>
<szFacilityShortName>Магазин Фунг</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>21</ubIndex>
<szFacilityName>Оружейная лавочка</szFacilityName>
<szFacilityShortName>Оружейный магазин</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>22</ubIndex>
<szFacilityName>Тренажёрный зал</szFacilityName>
<szFacilityShortName>Тренажёрка</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_HEALTH</ubAssignmentType>
<szTooltipText>Здесь вы найдёте много тренажёрных снарядов на любой вкус. Отличный способ получить комплексную разминку, которая могла бы значительно улучшить вашу физическую форму. Увеличивает эффективность практики здоровья.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>23</ubIndex>
<szFacilityName>Электростанция</szFacilityName>
<szFacilityShortName>Электростанция</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>24</ubIndex>
<szFacilityName>Мастерская</szFacilityName>
<szFacilityShortName>Мастерская</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>Чем ценятся военные мастерские - так это огромным ассортиментом инструмента и комплектующих. Такие запасы инвентаря значительно ускорит ремонт вещей.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_VEHICLE</ubAssignmentType>
<szTooltipText>В мастерской не обошлось без отдельного уголка для автопарка. Новые запчасти значительно ускорят ремонт вашего автомобиля.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ROBOT</ubAssignmentType>
<szTooltipText>Мастерская настоящая находка для электронщика! Микросхемы, конденсаторы, резисторы и много-много другой электроники.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>25</ubIndex>
<szFacilityName>Игральный бар</szFacilityName>
<szFacilityShortName>Бар</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Отведайте напитков в местном баре! Улучшите отношение горожан к вам за цену выпивки и возможность напиться.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
</FACILITYTYPES>
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<?xml version="1.0" encoding="utf-8"?>
<DESTINATIONLIST>
<DESTINATION>
<uiIndex>0</uiIndex>
<name>Остин</name>
</DESTINATION>
<DESTINATION>
<uiIndex>1</uiIndex>
<name>Багдад</name>
</DESTINATION>
<DESTINATION>
<uiIndex>2</uiIndex>
<name>Драссен</name>
</DESTINATION>
<DESTINATION>
<uiIndex>3</uiIndex>
<name>Гонконг</name>
</DESTINATION>
<DESTINATION>
<uiIndex>4</uiIndex>
<name>Бейрут</name>
</DESTINATION>
<DESTINATION>
<uiIndex>5</uiIndex>
<name>Лондон</name>
</DESTINATION>
<DESTINATION>
<uiIndex>6</uiIndex>
<name>Лос-Анджелес</name>
</DESTINATION>
<DESTINATION>
<uiIndex>7</uiIndex>
<name>Медуна</name>
</DESTINATION>
<DESTINATION>
<uiIndex>8</uiIndex>
<name>Метавира</name>
</DESTINATION>
<DESTINATION>
<uiIndex>9</uiIndex>
<name>Майами</name>
</DESTINATION>
<DESTINATION>
<uiIndex>10</uiIndex>
<name>Москва</name>
</DESTINATION>
<DESTINATION>
<uiIndex>11</uiIndex>
<name>Нью-Йорк</name>
</DESTINATION>
<DESTINATION>
<uiIndex>12</uiIndex>
<name>Оттава</name>
</DESTINATION>
<DESTINATION>
<uiIndex>13</uiIndex>
<name>Париж</name>
</DESTINATION>
<DESTINATION>
<uiIndex>14</uiIndex>
<name>Триполи</name>
</DESTINATION>
<DESTINATION>
<uiIndex>15</uiIndex>
<name>Токио</name>
</DESTINATION>
<DESTINATION>
<uiIndex>16</uiIndex>
<name>Ванкувер</name>
</DESTINATION>
</DESTINATIONLIST>
@@ -0,0 +1,112 @@
<!--
This file defines sam sites in game.
Fields index:
samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml).
Value 0 is reserved and stands for "no air coverage here".
samSector - it's simple. Sam site coordinates.
samHidden - defines whether sam site is hidden from player from the beginning
of game. Changes in this field require starting a new game to take effect.
Possible values: 0 - sam site is known and displayed, 1 - sam is hidden.
samOrientation - comment about this value in game sources signs: "Use 3 if / orientation,
4 if \ orientation". But I didn't notice any difference between 3 and 4.
Probably, this value in not used. Just provide 3 or 4 to this tag.
samGridNoA - OK. Here is needed some theory to explain these two fields ;)
samGridNoB It is known that every sam in game should have a control terminal
(its a terminal with blue rectangle on screen and large yellow
region instead of keyboard). If player manages to destroy this
terminal, then sam site becomes non-functional. But elites can
repair it, if they retake sam. So, it is needed to specify terminal
position on the TACTICAL map. Terminal is two-tile object and can be
placed on map in two directions (isometric view):
1) # 2) # 1) B 2) B
# # A A
Note, that I used A-B scheme to the right to show, where is GridNoA and
GridNoB. GridNoA is always lower than GridNoB on the screen. So you need
to grab terminal gridno's A and B via editor and write them down here.
There is air control table at the end on this file.
The numbers indicate what sam site controls air space of sector.
Zero (0) means neither of sams control this sector.
NOTE: Rows 0 and 17, and also columns 0 and 17 CANNOT BE USED.
It is world borders.
Changes to samHidden or samSector tags require starting of a new game.
Others not.
-->
<SAM_INFO>
<SAMLIST>
<SAM>
<samIndex>1</samIndex>
<samSector>
<x>2</x>
<y>4</y>
</samSector>
<samHidden>1</samHidden>
<samOrientation>4</samOrientation>
<samGridNoA>10196</samGridNoA>
<samGridNoB>10195</samGridNoB>
</SAM>
<SAM>
<samIndex>2</samIndex>
<samSector>
<x>15</x>
<y>4</y>
</samSector>
<samHidden>1</samHidden>
<samOrientation>3</samOrientation>
<samGridNoA>11295</samGridNoA>
<samGridNoB>11135</samGridNoB>
</SAM>
<SAM>
<samIndex>3</samIndex>
<samSector>
<x>8</x>
<y>9</y>
</samSector>
<samHidden>1</samHidden>
<samOrientation>3</samOrientation>
<samGridNoA>16080</samGridNoA>
<samGridNoB>15920</samGridNoB>
</SAM>
<SAM>
<samIndex>4</samIndex>
<samSector>
<x>4</x>
<y>14</y>
</samSector>
<samHidden>1</samHidden>
<samOrientation>3</samOrientation>
<samGridNoA>11913</samGridNoA>
<samGridNoB>11912</samGridNoB>
</SAM>
</SAMLIST>
<SAM_CONTROLLED_SECTORS>
<!-- Column index: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 -->
<!-- -->
<MAP_ROW row="00"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="01"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="02"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="03"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="04"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="05"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="06"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="07"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="08"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="09"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="10"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="11"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="12"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="13"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="14"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="15"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="16"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="17"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
</SAM_CONTROLLED_SECTORS>
</SAM_INFO>
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<?xml version="1.0" encoding="utf-8"?>
<DESTINATIONLIST>
<DESTINATION>
<uiIndex>0</uiIndex>
<name>Austin</name>
</DESTINATION>
<DESTINATION>
<uiIndex>1</uiIndex>
<name>Baghdad</name>
</DESTINATION>
<DESTINATION>
<uiIndex>2</uiIndex>
<name>Drassen</name>
<ubMapX>13</ubMapX>
<ubMapY>2</ubMapY>
<ubMapZ>0</ubMapZ>
<sGridNo>10112</sGridNo>
</DESTINATION>
<DESTINATION>
<uiIndex>3</uiIndex>
<name>Hong Kong</name>
</DESTINATION>
<DESTINATION>
<uiIndex>4</uiIndex>
<name>Beirut</name>
</DESTINATION>
<DESTINATION>
<uiIndex>5</uiIndex>
<name>London</name>
</DESTINATION>
<DESTINATION>
<uiIndex>6</uiIndex>
<name>Los Angeles</name>
</DESTINATION>
<DESTINATION>
<uiIndex>7</uiIndex>
<name>Meduna</name>
<ubMapX>3</ubMapX>
<ubMapY>14</ubMapY>
<ubMapZ>0</ubMapZ>
<sGridNo>10959</sGridNo>
</DESTINATION>
<DESTINATION>
<uiIndex>8</uiIndex>
<name>Metavira</name>
</DESTINATION>
<DESTINATION>
<uiIndex>9</uiIndex>
<name>Miami</name>
</DESTINATION>
<DESTINATION>
<uiIndex>10</uiIndex>
<name>Moscow</name>
</DESTINATION>
<DESTINATION>
<uiIndex>11</uiIndex>
<name>New York</name>
</DESTINATION>
<DESTINATION>
<uiIndex>12</uiIndex>
<name>Ottawa</name>
</DESTINATION>
<DESTINATION>
<uiIndex>13</uiIndex>
<name>Paris</name>
</DESTINATION>
<DESTINATION>
<uiIndex>14</uiIndex>
<name>Tripoli</name>
</DESTINATION>
<DESTINATION>
<uiIndex>15</uiIndex>
<name>Tokyo</name>
</DESTINATION>
<DESTINATION>
<uiIndex>16</uiIndex>
<name>Vancouver</name>
</DESTINATION>
</DESTINATIONLIST>
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<!--
In this file you can define, which mercs should be available on M.E.R.C website.
This works for USE_PROFILE_DATA_FROM_XML = TRUE (using MercProfiles.xml) and FALSE (using BinaryData\Prof*.dat).
If you want to hide any merc from M.E.R.C website, just delete the entry.
uiIndex: 0 - 254
Name: Optional Name of the merc
MercBioID: ID from the file "BinaryData\Mercbios.edt" file. Set this to -1 and no bios will be shown for the merc.
INFO: See list with entries below.
Drunk: If you set this to 1, then the merc should also have a drunken profile defined in MercProfiles.xml/Prof*.dat
There also has to be an entry here in this file right underneath (with uiIndex + 1) the "normal" profile.
INFO: In vanilla JA2, Larry has a "normal" and a "drunken" profile.
AlternateIndex: If <Drunk> is set to 0, you can always set this to -1. This indicates that there is no additional drunken profile for ther merc.
If <Drunk> is set to 1, then also an additional "drunken" profile has to exist.
In both profiles (normal, drunken) set the <AlternateIndex>, which points to the <uiIndex> of the alternating profile.
StartMercsAvailable: Set to 1 and the merc is available at the beginning. Set to 0 and merc will be available after X (<usDay>) days.
NewMercsAvailable: Accessible mercenary in the next day. Just set this to 0 for all mercs. This will only be set internal ingame.
ProfilId: uiIndex from MercProfiles.xml/Prof*.dat.
usMoneyPaid: The amount of money you have to pay Speck for this merc to show up on the website. If set to 0 then cost is taken from MercProfiles.xml/Prof*.dat.
usDay: When <StartMercsAvailable> is set to 0, you can set the days, when the merc should be available in M.E.R.C.
For example, if you set <usDay> to 3, the merc will be available on Day 3 + 1 day offset on the website.
Also the total amount of money you paid Speck has to be greater than <usMoneyPaid> for the merc to show up.
The following list shows the records defined in "BinaryData\Mercbios.edt". Use this for the <MercBioID> tag.
Record Merc
0 Biff
1 Haywire
2 Gastek
3 Razor
4 Flo
5 Gumpy
10 Bubba
6 Larry
7 Larry drunk
9 Numb
8 Couger
11 Gaston
12 Stogie
-->
<MERC_AVAILABLES>
<!-- Start Mercs -->
<MERC>
<uiIndex>0</uiIndex>
<Name>Biff</Name>
<MercBioID>0</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>40</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>1</uiIndex>
<Name>HAYWIRE</Name>
<MercBioID>1</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>41</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>2</uiIndex>
<Name>GASKET</Name>
<MercBioID>2</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>42</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>3</uiIndex>
<Name>RAZOR</Name>
<MercBioID>3</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>43</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>4</uiIndex>
<Name>FLO</Name>
<MercBioID>4</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>44</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>5</uiIndex>
<Name>GUMPY</Name>
<MercBioID>5</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>45</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<!-- New Mercs -->
<!-- Accessible mercenaries in the next day, and in next day...and next day. -->
<!-- ex. BUBBA 2 day ... Larry 3 day etc. -->
<MERC>
<uiIndex>6</uiIndex>
<Name>BUBBA</Name>
<MercBioID>10</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>50</ProfilId>
<usMoneyPaid>500</usMoneyPaid>
<usDay>8</usDay>
</MERC>
<MERC>
<uiIndex>7</uiIndex>
<Name>Larry</Name>
<MercBioID>6</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>8</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>46</ProfilId>
<usMoneyPaid>1000</usMoneyPaid>
<usDay>15</usDay>
</MERC>
<MERC>
<uiIndex>8</uiIndex>
<Name>Larry Drunk</Name>
<MercBioID>7</MercBioID>
<Drunk>1</Drunk>
<uiAlternateIndex>7</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>47</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>9</uiIndex>
<Name>Numb</Name>
<MercBioID>9</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>49</ProfilId>
<usMoneyPaid>15000</usMoneyPaid>
<usDay>20</usDay>
</MERC>
<MERC>
<uiIndex>10</uiIndex>
<Name>Cougar</Name>
<MercBioID>8</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>48</ProfilId>
<usMoneyPaid>20000</usMoneyPaid>
<usDay>25</usDay>
</MERC>
<MERC>
<uiIndex>11</uiIndex>
<Name>Gaston</Name>
<MercBioID>11</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>58</ProfilId>
<usMoneyPaid>25000</usMoneyPaid>
<usDay>30</usDay>
</MERC>
<MERC>
<uiIndex>12</uiIndex>
<Name>Stogie</Name>
<MercBioID>12</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<NewMercsAvailable>0</NewMercsAvailable>
<StartMercsAvailable>0</StartMercsAvailable>
<ProfilId>59</ProfilId>
<usMoneyPaid>26000</usMoneyPaid>
<usDay>31</usDay>
</MERC>
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@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<ENEMY_RANK>
<RANK>
<uiIndex>1</uiIndex>
<szRank>Szeregowy</szRank>
</RANK>
<RANK>
<uiIndex>2</uiIndex>
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<RANK>
<uiIndex>3</uiIndex>
<szRank>Plutonowy</szRank>
</RANK>
<RANK>
<uiIndex>4</uiIndex>
<szRank>Sierżant</szRank>
</RANK>
<RANK>
<uiIndex>5</uiIndex>
<szRank>Chorąży</szRank>
</RANK>
<RANK>
<uiIndex>6</uiIndex>
<szRank>St.Chorąży</szRank>
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<RANK>
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<szRank>Porucznik</szRank>
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<RANK>
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<szRank>Kapitan</szRank>
</RANK>
<RANK>
<uiIndex>9</uiIndex>
<szRank>Major</szRank>
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</ENEMY_RANK>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<FILES_SENDER_LIST>
<NAME>
<uiIndex>0</uiIndex>
<Name>Raport Rozp.</Name>
</NAME>
<NAME>
<uiIndex>1</uiIndex>
<Name>Intercept #1</Name>
</NAME>
<NAME>
<uiIndex>2</uiIndex>
<Name>Intercept #2</Name>
</NAME>
<NAME>
<uiIndex>3</uiIndex>
<Name>Intercept #3</Name>
</NAME>
<NAME>
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<Name>Intercept #4</Name>
</NAME>
<NAME>
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<Name>Intercept #5</Name>
</NAME>
<NAME>
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<Name>Intercept #6</Name>
</NAME>
<NAME>
<uiIndex>7</uiIndex>
<Name>Odprawa</Name>
</NAME>
</FILES_SENDER_LIST>
@@ -0,0 +1,254 @@
<!--
uiIndex - unique number (max.200) (required)
Name - description (optional)
FaceIndex - face index EPC/RPC (required)
EyesX - position of eyes X (required)
EyesY - position of eyes Y (required)
MouthX - position of mouth X (required)
MouthY - position of mouth Y (required)
-->
<SMALLFACE>
<FACE>
<uiIndex>0</uiIndex>
<Name>Gaston</Name>
<FaceIndex>58</FaceIndex>
<EyesX>13</EyesX>
<EyesY>5</EyesY>
<MouthX>10</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>1</uiIndex>
<Name>Stogie</Name>
<FaceIndex>59</FaceIndex>
<EyesX>9</EyesX>
<EyesY>4</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>2</uiIndex>
<Name>Manuel</Name>
<FaceIndex>60</FaceIndex>
<EyesX>14</EyesX>
<EyesY>2</EyesY>
<MouthX>13</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>3</uiIndex>
<Name>Biggens</Name>
<FaceIndex>61</FaceIndex>
<EyesX>5</EyesX>
<EyesY>6</EyesY>
<MouthX>5</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>4</uiIndex>
<Name>Kulba</Name>
<FaceIndex>62</FaceIndex>
<EyesX>6</EyesX>
<EyesY>4</EyesY>
<MouthX>6</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>5</uiIndex>
<Name>RAT</Name>
<FaceIndex>63</FaceIndex>
<EyesX>0</EyesX>
<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
<uiIndex>6</uiIndex>
<Name>Tex</Name>
<FaceIndex>64</FaceIndex>
<EyesX>3</EyesX>
<EyesY>6</EyesY>
<MouthX>3</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>7</uiIndex>
<Name>65</Name>
<FaceIndex>65</FaceIndex>
<EyesX>8</EyesX>
<EyesY>8</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>8</uiIndex>
<Name>66</Name>
<FaceIndex>66</FaceIndex>
<EyesX>9</EyesX>
<EyesY>4</EyesY>
<MouthX>7</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>9</uiIndex>
<Name>67</Name>
<FaceIndex>67</FaceIndex>
<EyesX>8</EyesX>
<EyesY>8</EyesY>
<MouthX>8</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>10</uiIndex>
<Name>68</Name>
<FaceIndex>68</FaceIndex>
<EyesX>4</EyesX>
<EyesY>6</EyesY>
<MouthX>5</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>11</uiIndex>
<Name>69</Name>
<FaceIndex>69</FaceIndex>
<EyesX>8</EyesX>
<EyesY>9</EyesY>
<MouthX>7</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>12</uiIndex>
<Name>70</Name>
<FaceIndex>70</FaceIndex>
<EyesX>4</EyesX>
<EyesY>7</EyesY>
<MouthX>5</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>13</uiIndex>
<Name>71</Name>
<FaceIndex>71</FaceIndex>
<EyesX>9</EyesX>
<EyesY>7</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>14</uiIndex>
<Name>72</Name>
<FaceIndex>72</FaceIndex>
<EyesX>9</EyesX>
<EyesY>7</EyesY>
<MouthX>8</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>15</uiIndex>
<Name>73</Name>
<FaceIndex>73</FaceIndex>
<EyesX>0</EyesX>
<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
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<Name>74</Name>
<FaceIndex>74</FaceIndex>
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<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
<uiIndex>17</uiIndex>
<Name>Jerry Milo</Name>
<FaceIndex>76</FaceIndex>
<EyesX>9</EyesX>
<EyesY>3</EyesY>
<MouthX>8</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>18</uiIndex>
<Name>90</Name>
<FaceIndex>90</FaceIndex>
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<EyesY>3</EyesY>
<MouthX>8</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>19</uiIndex>
<Name>97</Name>
<FaceIndex>97</FaceIndex>
<EyesX>11</EyesX>
<EyesY>7</EyesY>
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<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>20</uiIndex>
<Name>106</Name>
<FaceIndex>106</FaceIndex>
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<EyesY>5</EyesY>
<MouthX>7</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>21</uiIndex>
<Name>118</Name>
<FaceIndex>118</FaceIndex>
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<MouthX>6</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>22</uiIndex>
<Name>119</Name>
<FaceIndex>119</FaceIndex>
<EyesX>12</EyesX>
<EyesY>4</EyesY>
<MouthX>10</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>23</uiIndex>
<Name>148</Name>
<FaceIndex>148</FaceIndex>
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<EyesY>6</EyesY>
<MouthX>8</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>24</uiIndex>
<Name>156</Name>
<FaceIndex>156</FaceIndex>
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<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>25</uiIndex>
<Name>157</Name>
<FaceIndex>157</FaceIndex>
<EyesX>13</EyesX>
<EyesY>7</EyesY>
<MouthX>11</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>26</uiIndex>
<Name>158</Name>
<FaceIndex>158</FaceIndex>
<EyesX>9</EyesX>
<EyesY>7</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
</SMALLFACE>
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@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<ENEMY_RANK>
<RANK>
<uiIndex>1</uiIndex>
<szRank>Рядовой</szRank>
</RANK>
<RANK>
<uiIndex>2</uiIndex>
<szRank>Капрал</szRank>
</RANK>
<RANK>
<uiIndex>3</uiIndex>
<szRank>Командир взвода</szRank>
</RANK>
<RANK>
<uiIndex>4</uiIndex>
<szRank>Сержант</szRank>
</RANK>
<RANK>
<uiIndex>5</uiIndex>
<szRank>Прапорщик</szRank>
</RANK>
<RANK>
<uiIndex>6</uiIndex>
<szRank>Ст. прапорщик</szRank>
</RANK>
<RANK>
<uiIndex>7</uiIndex>
<szRank>Лейтенант</szRank>
</RANK>
<RANK>
<uiIndex>8</uiIndex>
<szRank>Капитан</szRank>
</RANK>
<RANK>
<uiIndex>9</uiIndex>
<szRank>Майор</szRank>
</RANK>
</ENEMY_RANK>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<MESSAGES>
<TEXT>
<uiIndex>0</uiIndex>
<Message>%s听到从Jerry身体下面传来的金属吱嘎声,这令人不安的声音听起来就像你的笔记本电脑天线被压碎一样。</Message>
</TEXT>
</MESSAGES>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<MESSAGES>
<TEXT>
<uiIndex>0</uiIndex>
<Message>%s hears the sound of crumpling metal coming from underneath Jerry's body. It sounds disturbingly like your laptop antenna being crushed.</Message>
</TEXT>
</MESSAGES>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<MESSAGES>
<TEXT>
<uiIndex>0</uiIndex>
<Message>%s entend le son de métal broyé provenant d'en dessous du corps de Jerry. On dirait que l'antenne de votre PC ne sers plus ŕ rien.</Message>
</TEXT>
</MESSAGES>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<MESSAGES>
<TEXT>
<uiIndex>0</uiIndex>
<Message>%s hört das Geräusch knirschenden Metalls unter Jerry hervordringen. Es klingt grässlich - die Antenne ihres Laptop-Computers ist zerstört.</Message>
</TEXT>
</MESSAGES>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<MESSAGES>
<TEXT>
<uiIndex>0</uiIndex>
<Message>%s sente venire da sotto al corpo di Jerry il rumore di metallo che si accartoccia. E' un suono fastidioso, come se l'antenna del tuo portatile venisse schiacciata.</Message>
</TEXT>
</MESSAGES>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<MESSAGES>
<TEXT>
<uiIndex>0</uiIndex>
<Message>%s słyszy dźwięk zgniatanego metalu dochodzący spod ciała Jerrego. To niestety zabrzmiało jak dźwięk zgniatanej anteny od twojego laptopa.</Message>
</TEXT>
</MESSAGES>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<MESSAGES>
<TEXT>
<uiIndex>0</uiIndex>
<Message>%s слышит металлический хруст под телом Джерри. Кажется, это чмо сломало антенну вашего ноутбука.</Message>
</TEXT>
</MESSAGES>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<MESSAGES>
<TEXT>
<uiIndex>0</uiIndex>
<Message>%s hears the sound of crumpling metal coming from underneath Jerry's body. It sounds disturbingly like your laptop antenna being crushed.</Message>
</TEXT>
</MESSAGES>

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