mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882
Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -0,0 +1,86 @@
|
||||
<!--
|
||||
|
||||
This file defines army compositions in game.
|
||||
|
||||
Fields index:
|
||||
Index - it is simply composition index. Provide valid integer number.
|
||||
See reference on indexes in original game below.
|
||||
|
||||
Priority - it is importance of the composition to the Queen. Most important
|
||||
compositions are getting reinforcements first, than less important.
|
||||
Nobody will get reinforcements, if Queen have no free troops.
|
||||
|
||||
ElitePercentage - it is a chance to be elite for every soldier in squad, i.e. when
|
||||
game create a squad every soldier is rolled a chance to be elite.
|
||||
Provide integer from interval [0..100].
|
||||
|
||||
TroopPercentage - it is like ElitePercentage, but for regular troops.
|
||||
|
||||
AdminPercentage - and this is something different. This value is used to calculate
|
||||
number of admins in squad:
|
||||
NumAdmins = AdminPercentage * StartPopulation / 100
|
||||
|
||||
DesiredPopulation - it is the number of soldiers the Queen want to have in this
|
||||
composition. Provide integer value.
|
||||
|
||||
StartPopulation - it is the number of soldiers at the start of the new campagin.
|
||||
Provide integer value.
|
||||
|
||||
Indexes reference in original JA2:
|
||||
|
||||
Index Short name Desription
|
||||
0 QUEEN_DEFENCE The most important sector, the queen's palace.
|
||||
1 MEDUNA_DEFENCE The town surrounding the queen's palace.
|
||||
2 MEDUNA_SAMSITE A sam site within Meduna (higher priority)
|
||||
3 LEVEL1_DEFENCE The sectors immediately adjacent to Meduna (defence and spawning area)
|
||||
4 LEVEL2_DEFENCE Two sectors away from Meduna (defence and spawning area)
|
||||
5 LEVEL3_DEFENCE Three sectors away from Meduna (defence and spawning area)
|
||||
6 ORTA_DEFENCE The top secret military base containing lots of elites
|
||||
7 EAST_GRUMM_DEFENCE The most-industrial town in Arulco (more mine income)
|
||||
8 WEST_GRUMM_DEFENCE The most-industrial town in Arulco (more mine income)
|
||||
9 GRUMM_MINE
|
||||
10 OMERTA_WELCOME_WAGON Small force that greets the player upon arrival in game.
|
||||
11 BALIME_DEFENCE Rich town, paved roads, close to Meduna (in queen's favor)
|
||||
12 TIXA_PRISON Prison, well defended, but no point in retaking
|
||||
13 TIXA_SAMSITE The central-most sam site (important for queen to keep)
|
||||
14 ALMA_DEFENCE The military town of Meduna. Also very important for queen.
|
||||
15 ALMA_MINE Mine income AND administrators
|
||||
16 CAMBRIA_DEFENCE Medical town, large, central.
|
||||
17 CAMBRIA_MINE
|
||||
18 CHITZENA_DEFENCE Small town, small mine, far away.
|
||||
19 CHITZENA_MINE
|
||||
20 CHITZENA_SAMSITE Sam site near Chitzena.
|
||||
21 DRASSEN_AIRPORT Very far away, a supply depot of little importance.
|
||||
22 DRASSEN_DEFENCE Medium town, normal.
|
||||
23 DRASSEN_MINE
|
||||
24 DRASSEN_SAMSITE Sam site near Drassen (least importance to queen of all samsites)
|
||||
25 ROADBLOCK General outside city roadblocks - enhance chance of ambush?
|
||||
26 SANMONA_SMALL
|
||||
|
||||
|
||||
Army composition soldier count calculation:
|
||||
|
||||
1) game calculate number of admins (NumAdmins = AdminPercentage * StartPopulation / 100)
|
||||
2) for the rest soldiers game makes a loop:
|
||||
2a) soldier check to be elite
|
||||
2b) soldier check to be regular troop
|
||||
2c) if both checks failed, none soldier is added
|
||||
3) step 2 is executed until there are unchecked soldiers left
|
||||
|
||||
|
||||
NOTE: Maximum 60 army compositions can be used in game.
|
||||
|
||||
Changes require starting of a new game.
|
||||
|
||||
-->
|
||||
<COMPOSITION_INFO>
|
||||
<COMPOSITION>
|
||||
<Index>0</Index>
|
||||
<Priority>0</Priority>
|
||||
<ElitePercentage>0</ElitePercentage>
|
||||
<TroopPercentage>0</TroopPercentage>
|
||||
<AdminPercentage>0</AdminPercentage>
|
||||
<DesiredPopulation>0</DesiredPopulation>
|
||||
<StartPopulation>0</StartPopulation>
|
||||
</COMPOSITION>
|
||||
</COMPOSITION_INFO>
|
||||
Reference in New Issue
Block a user