MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882

Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-01-18 11:58:16 +00:00
parent 3b393b7953
commit f647e94f49
4326 changed files with 221645 additions and 16 deletions
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ArmourClass>
<id>0</id>
<name>Helmet</name>
</ArmourClass>
<ArmourClass>
<id>1</id>
<name>Vest</name>
</ArmourClass>
<ArmourClass>
<id>2</id>
<name>Leggings</name>
</ArmourClass>
<ArmourClass>
<id>3</id>
<name>Plate</name>
</ArmourClass>
<ArmourClass>
<id>4</id>
<name>Monster</name>
</ArmourClass>
<ArmourClass>
<id>5</id>
<name>Vehicle</name>
</ArmourClass>
</JA2Data>
@@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<AttachmentClass>
<id>0</id>
<name>None</name>
</AttachmentClass>
<AttachmentClass>
<id>1</id>
<name>Default 1</name>
</AttachmentClass>
<AttachmentClass>
<id>2</id>
<name>Barrel</name>
</AttachmentClass>
<AttachmentClass>
<id>4</id>
<name>Laser</name>
</AttachmentClass>
<AttachmentClass>
<id>8</id>
<name>Sight</name>
</AttachmentClass>
<AttachmentClass>
<id>16</id>
<name>Scope</name>
</AttachmentClass>
<AttachmentClass>
<id>32</id>
<name>Stock</name>
</AttachmentClass>
<AttachmentClass>
<id>64</id>
<name>Ammo</name>
</AttachmentClass>
<AttachmentClass>
<id>128</id>
<name>Internal</name>
</AttachmentClass>
<AttachmentClass>
<id>256</id>
<name>External</name>
</AttachmentClass>
<AttachmentClass>
<id>512</id>
<name>Underbarrel</name>
</AttachmentClass>
<AttachmentClass>
<id>1024</id>
<name>Grenade</name>
</AttachmentClass>
<AttachmentClass>
<id>2048</id>
<name>Rocket</name>
</AttachmentClass>
</JA2Data>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<AttachmentSystem>
<id>0</id>
<name>Any</name>
</AttachmentSystem>
<AttachmentSystem>
<id>1</id>
<name>OAS Only</name>
</AttachmentSystem>
<AttachmentSystem>
<id>2</id>
<name>NAS Only</name>
</AttachmentSystem>
</JA2Data>
@@ -0,0 +1,95 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<Cursor>
<id>0</id>
<name>Invalid</name>
</Cursor>
<Cursor>
<id>1</id>
<name>Quest</name>
</Cursor>
<Cursor>
<id>2</id>
<name>Punch</name>
</Cursor>
<Cursor>
<id>3</id>
<name>Target</name>
</Cursor>
<Cursor>
<id>4</id>
<name>Knife</name>
</Cursor>
<Cursor>
<id>5</id>
<name>Aid</name>
</Cursor>
<Cursor>
<id>6</id>
<name>Toss</name>
</Cursor>
<Cursor>
<id>8</id>
<name>Mine</name>
</Cursor>
<Cursor>
<id>9</id>
<name>Lockpick</name>
</Cursor>
<Cursor>
<id>10</id>
<name>Metal Detector</name>
</Cursor>
<Cursor>
<id>11</id>
<name>Crowbar</name>
</Cursor>
<Cursor>
<id>12</id>
<name>Surveillance Camera</name>
</Cursor>
<Cursor>
<id>13</id>
<name>Camera</name>
</Cursor>
<Cursor>
<id>14</id>
<name>Key</name>
</Cursor>
<Cursor>
<id>15</id>
<name>Saw</name>
</Cursor>
<Cursor>
<id>16</id>
<name>Wirecutter</name>
</Cursor>
<Cursor>
<id>17</id>
<name>Remote</name>
</Cursor>
<Cursor>
<id>18</id>
<name>Bomb</name>
</Cursor>
<Cursor>
<id>19</id>
<name>Repair</name>
</Cursor>
<Cursor>
<id>20</id>
<name>Trajectory</name>
</Cursor>
<Cursor>
<id>21</id>
<name>Jar</name>
</Cursor>
<Cursor>
<id>22</id>
<name>Tin can</name>
</Cursor>
<Cursor>
<id>23</id>
<name>Refuel</name>
</Cursor>
</JA2Data>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ExplosionSize>
<id>0</id>
<name>None</name>
</ExplosionSize>
<ExplosionSize>
<id>1</id>
<name>Standard</name>
</ExplosionSize>
<ExplosionSize>
<id>2</id>
<name>HighExplosive</name>
</ExplosionSize>
</JA2Data>
@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ExplosionType>
<id>0</id>
<name>Normal</name>
</ExplosionType>
<ExplosionType>
<id>1</id>
<name>Stun</name>
</ExplosionType>
<ExplosionType>
<id>2</id>
<name>Tear Gas</name>
</ExplosionType>
<ExplosionType>
<id>3</id>
<name>Mustard Gas</name>
</ExplosionType>
<ExplosionType>
<id>4</id>
<name>Flare</name>
</ExplosionType>
<ExplosionType>
<id>5</id>
<name>Noise</name>
</ExplosionType>
<ExplosionType>
<id>6</id>
<name>Smoke</name>
</ExplosionType>
<ExplosionType>
<id>7</id>
<name>Creature Gas</name>
</ExplosionType>
<ExplosionType>
<id>8</id>
<name>Fire</name>
</ExplosionType>
<ExplosionType>
<id>9</id>
<name>Flashbang</name>
</ExplosionType>
</JA2Data>
@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ItemClass>
<id>1</id>
<name>Nothing</name>
</ItemClass>
<ItemClass>
<id>2</id>
<name>Gun</name>
</ItemClass>
<ItemClass>
<id>4</id>
<name>Knife</name>
</ItemClass>
<ItemClass>
<id>8</id>
<name>Throwing Knife</name>
</ItemClass>
<ItemClass>
<id>16</id>
<name>Launcher</name>
</ItemClass>
<ItemClass>
<id>32</id>
<name>Tentacle</name>
</ItemClass>
<ItemClass>
<id>64</id>
<name>Thrown Weapon</name>
</ItemClass>
<ItemClass>
<id>128</id>
<name>Blunt Weapon</name>
</ItemClass>
<ItemClass>
<id>256</id>
<name>Grenade</name>
</ItemClass>
<ItemClass>
<id>512</id>
<name>Bomb</name>
</ItemClass>
<ItemClass>
<id>1024</id>
<name>Ammo</name>
</ItemClass>
<ItemClass>
<id>2048</id>
<name>Armour</name>
</ItemClass>
<ItemClass>
<id>4096</id>
<name>Medkit</name>
</ItemClass>
<ItemClass>
<id>8192</id>
<name>Kit</name>
</ItemClass>
<ItemClass>
<id>32768</id>
<name>Face Item</name>
</ItemClass>
<ItemClass>
<id>65536</id>
<name>Key</name>
</ItemClass>
<ItemClass>
<id>131072</id>
<name>Load Bearing Equipment</name>
</ItemClass>
<ItemClass>
<id>268435456</id>
<name>Misc</name>
</ItemClass>
<ItemClass>
<id>536870912</id>
<name>Money</name>
</ItemClass>
</JA2Data>
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<LBEClass>
<id>0</id>
<name>Nothing</name>
</LBEClass>
<LBEClass>
<id>1</id>
<name>Thigh Pack</name>
</LBEClass>
<LBEClass>
<id>2</id>
<name>Vest</name>
</LBEClass>
<LBEClass>
<id>3</id>
<name>Combat Pack</name>
</LBEClass>
<LBEClass>
<id>4</id>
<name>Backpack</name>
</LBEClass>
</JA2Data>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<MergeType>
<id>0</id>
<name>Destruction</name>
</MergeType>
<MergeType>
<id>1</id>
<name>Combine</name>
</MergeType>
<MergeType>
<id>2</id>
<name>Treat Armour</name>
</MergeType>
<MergeType>
<id>3</id>
<name>Explosive</name>
</MergeType>
<MergeType>
<id>4</id>
<name>Easy</name>
</MergeType>
<MergeType>
<id>5</id>
<name>Electronic</name>
</MergeType>
<MergeType>
<id>6</id>
<name>Use Item</name>
</MergeType>
<MergeType>
<id>7</id>
<name>Use Item (Hard)</name>
</MergeType>
</JA2Data>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<PocketSize>
<id>0</id>
<name>None</name>
</PocketSize>
<PocketSize>
<id>1</id>
<name>Small</name>
</PocketSize>
<PocketSize>
<id>2</id>
<name>Medium</name>
</PocketSize>
<PocketSize>
<id>3</id>
<name>Large</name>
</PocketSize>
</JA2Data>
@@ -0,0 +1,107 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<Silhouette>
<id>0</id>
<name>Vest</name>
</Silhouette>
<Silhouette>
<id>1</id>
<name>Right Thigh</name>
</Silhouette>
<Silhouette>
<id>2</id>
<name>Left Thigh</name>
</Silhouette>
<Silhouette>
<id>3</id>
<name>Backpack</name>
</Silhouette>
<Silhouette>
<id>4</id>
<name>Combat Pack</name>
</Silhouette>
<Silhouette>
<id>5</id>
<name>Gun</name>
</Silhouette>
<Silhouette>
<id>6</id>
<name>Rocket Launcher</name>
</Silhouette>
<Silhouette>
<id>7</id>
<name>Big Bag</name>
</Silhouette>
<Silhouette>
<id>8</id>
<name>Medium Bag</name>
</Silhouette>
<Silhouette>
<id>9</id>
<name>SMG</name>
</Silhouette>
<Silhouette>
<id>10</id>
<name>Explosive</name>
</Silhouette>
<Silhouette>
<id>11</id>
<name>Knife</name>
</Silhouette>
<Silhouette>
<id>12</id>
<name>Small Bag</name>
</Silhouette>
<Silhouette>
<id>13</id>
<name>Pistol</name>
</Silhouette>
<Silhouette>
<id>14</id>
<name>GL Grenade</name>
</Silhouette>
<Silhouette>
<id>15</id>
<name>Hand Grenade</name>
</Silhouette>
<Silhouette>
<id>16</id>
<name>Pistol Ammo</name>
</Silhouette>
<Silhouette>
<id>17</id>
<name>SMG Ammo</name>
</Silhouette>
<Silhouette>
<id>18</id>
<name>Rifle Ammo</name>
</Silhouette>
<Silhouette>
<id>19</id>
<name>Large Ammo</name>
</Silhouette>
<Silhouette>
<id>20</id>
<name>Shirt Pocket</name>
</Silhouette>
<Silhouette>
<id>21</id>
<name>Belt Clip</name>
</Silhouette>
<Silhouette>
<id>22</id>
<name>Huge/Belt Ammo</name>
</Silhouette>
<Silhouette>
<id>23</id>
<name>Revolver Ammo</name>
</Silhouette>
<Silhouette>
<id>24</id>
<name>Large Medical Cross</name>
</Silhouette>
<Silhouette>
<id>25</id>
<name>Small Medical Cross</name>
</Silhouette>
</JA2Data>
@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<SkillCheckType>
<id>0</id>
<name>None</name>
</SkillCheckType>
<SkillCheckType>
<id>1</id>
<name>Lockpick</name>
</SkillCheckType>
<SkillCheckType>
<id>2</id>
<name>Elec. Lockpick</name>
</SkillCheckType>
<SkillCheckType>
<id>3</id>
<name>Attach Timed Detonator</name>
</SkillCheckType>
<SkillCheckType>
<id>4</id>
<name>Attach Remote Detonator</name>
</SkillCheckType>
<SkillCheckType>
<id>5</id>
<name>Plant Timed Bomb</name>
</SkillCheckType>
<SkillCheckType>
<id>6</id>
<name>Plant Remote Bomb</name>
</SkillCheckType>
<SkillCheckType>
<id>7</id>
<name>Open With Crowbar</name>
</SkillCheckType>
<SkillCheckType>
<id>8</id>
<name>Smash Door</name>
</SkillCheckType>
<SkillCheckType>
<id>9</id>
<name>Disarm Trap</name>
</SkillCheckType>
<SkillCheckType>
<id>10</id>
<name>Unjam Gun</name>
</SkillCheckType>
<SkillCheckType>
<id>11</id>
<name>Notice Dart</name>
</SkillCheckType>
<SkillCheckType>
<id>12</id>
<name>Lie to Queen</name>
</SkillCheckType>
<SkillCheckType>
<id>13</id>
<name>Attach Special Item</name>
</SkillCheckType>
<SkillCheckType>
<id>14</id>
<name>Attach Special Elec. Item</name>
</SkillCheckType>
<SkillCheckType>
<id>15</id>
<name>Disarm Elec. Trap</name>
</SkillCheckType>
</JA2Data>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<WeaponClass>
<id>0</id>
<name>None</name>
</WeaponClass>
<WeaponClass>
<id>1</id>
<name>Handgun</name>
</WeaponClass>
<WeaponClass>
<id>2</id>
<name>Submachinegun</name>
</WeaponClass>
<WeaponClass>
<id>3</id>
<name>Rifle</name>
</WeaponClass>
<WeaponClass>
<id>4</id>
<name>Machinegun</name>
</WeaponClass>
<WeaponClass>
<id>5</id>
<name>Shotgun</name>
</WeaponClass>
<WeaponClass>
<id>6</id>
<name>Knife</name>
</WeaponClass>
<WeaponClass>
<id>7</id>
<name>Monster</name>
</WeaponClass>
</JA2Data>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<WeaponType>
<id>0</id>
<name>None</name>
</WeaponType>
<WeaponType>
<id>1</id>
<name>Pistol</name>
</WeaponType>
<WeaponType>
<id>2</id>
<name>Machine Pistol</name>
</WeaponType>
<WeaponType>
<id>3</id>
<name>Submachinegun</name>
</WeaponType>
<WeaponType>
<id>4</id>
<name>Rifle</name>
</WeaponType>
<WeaponType>
<id>5</id>
<name>Sniper Rifle</name>
</WeaponType>
<WeaponType>
<id>6</id>
<name>Assault Rifle</name>
</WeaponType>
<WeaponType>
<id>7</id>
<name>Light Machinegun</name>
</WeaponType>
<WeaponType>
<id>8</id>
<name>Shotgun</name>
</WeaponType>
</JA2Data>