MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882

Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-01-18 11:58:16 +00:00
parent 3b393b7953
commit f647e94f49
4326 changed files with 221645 additions and 16 deletions
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<!--
This file handles sector variating through using or not using alternative maps.
Table represent game world. To disable randomness of sector, say E6, you have to
find its place in the table and put 0 (zero) there. Then JA2 will use only one map
for this sector: E6.DAT. If you put 1 (one) as a value in table, then the game will
choose from 2 map-files E6.DAT and E6_A.DAT to use it as map for sector E6. These 2
maps have equal chances to appear in game, 50/50.
NOTE1: this table is used only when you are starting a new game. Any changes to this
file require starting a new game.
NOTE2: some sectors in game already using alternative map in original JA2
It is Skyrider quest: B15, E14, D12, C16
weapon caches: E11, H5, H10, J12, M9
Madlab quest: H7, H16, I11, E4
Gabby: I4
Do not enable randomization of this sectors until you are know what you're doing
-->
<ALT_SECTORS_LIST>
<!-- index 1 1 1 1 1 1 1 -->
<!-- 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 -->
<!-- -->
<ROW y="A"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="B"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="C"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="D"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="E"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="F"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="G"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="H"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="I"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="J"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="K"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="L"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="M"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="N"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="O"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
<ROW y="P"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
</ALT_SECTORS_LIST>