diff --git a/gamedir/Data-1.13/TableData/Items.xml b/gamedir/Data-1.13/TableData/Items.xml index ae5493445..27cabb6fa 100644 --- a/gamedir/Data-1.13/TableData/Items.xml +++ b/gamedir/Data-1.13/TableData/Items.xml @@ -45701,7 +45701,7 @@ Stim Stim Drug Allows great physical feats and increases your endurance, while your mind goes haywire. - Stim Drug + Stim Drug Not for sale through BR. 268435456 1 @@ -45728,7 +45728,7 @@ 1539 Antidote Antidote - This antidote can cure poison over time. WARNING: May cause temporary blindness and a severe migraine. + This antidote can cure poison over time. WARNING: May cause temporary blindness and a severe migraine. Antidote Not for sale through BR. 268435456 diff --git a/gamedir/Data/TableData/Drugs.xml b/gamedir/Data/TableData/Drugs.xml index 6cb83442a..8aefdccab 100644 --- a/gamedir/Data/TableData/Drugs.xml +++ b/gamedir/Data/TableData/Drugs.xml @@ -46,6 +46,8 @@ How do you make a drug? 131072 DRUG_VISION increases sight range 10% on drug effect, decreases it 10% as a side effect 262144 DRUG_TUNNELVISION increases tunnelvison, side effect only 524288 DRUG_LIFEDAMAGE damages life, sideeffect only + 1048576 DRUG_CUREPOISON cures poison + You can combine "mix" different drug effects. For example, the new drug 'Occulin' has a 425984. This gives it the effects of DRUG_BLIND, DRUG_VISION and DRUG_TUNNELVISION. I've set the effects so that