diff --git a/gamedir/Data-1.13/TableData/Items.xml b/gamedir/Data-1.13/TableData/Items.xml
index ae5493445..27cabb6fa 100644
--- a/gamedir/Data-1.13/TableData/Items.xml
+++ b/gamedir/Data-1.13/TableData/Items.xml
@@ -45701,7 +45701,7 @@
Stim
Stim Drug
Allows great physical feats and increases your endurance, while your mind goes haywire.
- Stim Drug
+ Stim Drug
Not for sale through BR.
268435456
1
@@ -45728,7 +45728,7 @@
1539
Antidote
Antidote
- This antidote can cure poison over time. WARNING: May cause temporary blindness and a severe migraine.
+ This antidote can cure poison over time. WARNING: May cause temporary blindness and a severe migraine.
Antidote
Not for sale through BR.
268435456
diff --git a/gamedir/Data/TableData/Drugs.xml b/gamedir/Data/TableData/Drugs.xml
index 6cb83442a..8aefdccab 100644
--- a/gamedir/Data/TableData/Drugs.xml
+++ b/gamedir/Data/TableData/Drugs.xml
@@ -46,6 +46,8 @@ How do you make a drug?
131072 DRUG_VISION increases sight range 10% on drug effect, decreases it 10% as a side effect
262144 DRUG_TUNNELVISION increases tunnelvison, side effect only
524288 DRUG_LIFEDAMAGE damages life, sideeffect only
+ 1048576 DRUG_CUREPOISON cures poison
+
You can combine "mix" different drug effects.
For example, the new drug 'Occulin' has a 425984. This gives it the effects of DRUG_BLIND, DRUG_VISION and DRUG_TUNNELVISION. I've set the effects so that