diff --git a/Tactical/Soldier Ani.cpp b/Tactical/Soldier Ani.cpp index d787ae27..8cbe8d47 100644 --- a/Tactical/Soldier Ani.cpp +++ b/Tactical/Soldier Ani.cpp @@ -3347,9 +3347,9 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse ) } ////////////////////////////////////////////////////////////// - - // WANNE: This should fix crash in a MP game, when someone quits playing - if ( (is_networked && pSoldier->ubAttackerID < 254) || !is_networked ) + + // WANNE: This should fix crash that could occur if enemy bleeds to death + if ( pSoldier->ubAttackerID < 254 ) { // IF this guy has an attacker and he's a good guy, play sound if ( ubAttacker != NOBODY )