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MERGED FEATURE FROM DEVELOPMENT TRUNK: Enlarging Strategy Map (Revision: 4527 - 4534)
- This feature enlarges the strategy map in 800x600 and 1024x768 (like in Wildfire 6.0) - You also have to update the GameDir folder from the official SVN GameDir folder with the latest graphics git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4551 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -139,9 +139,6 @@ void LevelMarkerBtnCallback(MOUSE_REGION * pRegion, INT32 iReason );
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void CommonBtnCallbackBtnDownChecks( void );
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void DrawTextOnMapBorder( void );
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/*
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void BtnScrollNorthMapScreenCallback( GUI_BUTTON *btn,INT32 reason );
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void BtnScrollSouthMapScreenCallback( GUI_BUTTON *btn,INT32 reason );
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@@ -151,31 +148,6 @@ void BtnLowerLevelBtnCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnRaiseLevelBtnCallback(GUI_BUTTON *btn,INT32 reason);
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*/
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void DrawTextOnMapBorder( void )
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{
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INT16 sX = 0, sY = 0;
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CHAR16 sString[ 64 ];
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// parse the string
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swprintf( sString, zMarksMapScreenText[ 24 ] );
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SetFontDestBuffer( guiSAVEBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
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//FindFontCenterCoordinates( MAP_INV_X_OFFSET + MAP_INVENTORY_POOL_SLOT_START_X, MAP_INVENTORY_POOL_SLOT_START_Y - 20, 630 - MAP_INVENTORY_POOL_SLOT_START_X, GetFontHeight( FONT14ARIAL ), sString, FONT14ARIAL, &sX, &sY );
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FindFontCenterCoordinates( 271, 18, SCREEN_WIDTH - 271, GetFontHeight( FONT14ARIAL ), sString, FONT14ARIAL, &sX, &sY );
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SetFont( FONT14ARIAL );
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SetFontForeground( FONT_WHITE );
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SetFontBackground( FONT_BLACK );
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mprintf( sX, sY, sString );
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SetFontDestBuffer( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
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}
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BOOLEAN LoadMapBorderGraphics( void )
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{
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// this procedure will load the graphics needed for the map border
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@@ -256,11 +228,6 @@ void RenderMapBorder( void )
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BltVideoObject( guiSAVEBUFFER , hHandle, 0, MAP_BORDER_X, MAP_BORDER_Y, VO_BLT_SRCTRANSPARENCY,NULL );
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}
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if (iResolution == 1 || iResolution == 2)
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{
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DrawTextOnMapBorder();
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}
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RestoreExternBackgroundRect( MAP_BORDER_X, MAP_BORDER_Y, SCREEN_WIDTH - MAP_BORDER_X, SCREEN_HEIGHT );
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// show the level marker
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@@ -325,13 +292,31 @@ void RenderMapBorderEtaPopUp( void )
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// get and blt ETA box
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GetVideoObject(&hHandle, guiMapBorderEtaPopUp );
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/*BltVideoObject( FRAME_BUFFER , hHandle, 0, MAP_BORDER_X + 215, 291, VO_BLT_SRCTRANSPARENCY,NULL );
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UINT16 offsetX = 0;
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UINT16 offsetY = 0;
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UINT16 offsetBorderY = 0;
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InvalidateRegion( MAP_BORDER_X + 215, 291, MAP_BORDER_X + 215 + 100 , 310);*/
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if (iResolution == 0)
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{
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offsetX = 215;
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offsetY = 291;
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offsetBorderY = offsetY + 19;
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}
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else if (iResolution == 1)
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{
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offsetX = 215 + 80;
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offsetY = 291 + 120;
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offsetBorderY = offsetY + 19;
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}
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else if (iResolution == 2)
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{
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offsetX = 215 + 180;
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offsetY = 291 + 285;
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offsetBorderY = offsetY + 19;
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}
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BltVideoObject( FRAME_BUFFER , hHandle, 0, MAP_BORDER_X + MAP_BORDER_X_OFFSET + 215, MAP_BORDER_Y_OFFSET + 291, VO_BLT_SRCTRANSPARENCY,NULL );
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InvalidateRegion( MAP_BORDER_X + MAP_BORDER_X_OFFSET + 215, MAP_BORDER_Y_OFFSET + 291, MAP_BORDER_X + MAP_BORDER_X_OFFSET + 215 + 100 , MAP_BORDER_Y_OFFSET + 310);
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BltVideoObject( FRAME_BUFFER , hHandle, 0, MAP_BORDER_X + MAP_BORDER_X_OFFSET + offsetX, MAP_BORDER_Y_OFFSET + offsetY, VO_BLT_SRCTRANSPARENCY,NULL );
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InvalidateRegion( MAP_BORDER_X + MAP_BORDER_X_OFFSET + offsetX, MAP_BORDER_Y_OFFSET + offsetY, MAP_BORDER_X + MAP_BORDER_X_OFFSET + offsetX + 100 , MAP_BORDER_Y_OFFSET + offsetBorderY);
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return;
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}
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@@ -1884,23 +1869,25 @@ void MapBorderButtonOn( UINT8 ubBorderButtonIndex )
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// HEADROCK HAM 4: Init the coordinates for all Map Border buttons
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void InitMapBorderButtonCoordinates()
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{
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UINT32 buttonOffset = 155; // 160
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MAP_BORDER_TOWN_BTN_X = MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 - 152);
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MAP_BORDER_TOWN_BTN_Y = (SCREEN_HEIGHT - 160);
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MAP_BORDER_TOWN_BTN_Y = (SCREEN_HEIGHT - buttonOffset);
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MAP_BORDER_MINE_BTN_X = MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 - 109);
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MAP_BORDER_MINE_BTN_Y = (SCREEN_HEIGHT - 160);
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MAP_BORDER_MINE_BTN_Y = (SCREEN_HEIGHT - buttonOffset);
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MAP_BORDER_TEAMS_BTN_X = MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 - 66);
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MAP_BORDER_TEAMS_BTN_Y = (SCREEN_HEIGHT - 160);
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MAP_BORDER_TEAMS_BTN_Y = (SCREEN_HEIGHT - buttonOffset);
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MAP_BORDER_AIRSPACE_BTN_X = MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 + 20);
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MAP_BORDER_AIRSPACE_BTN_Y = (SCREEN_HEIGHT - 160);
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MAP_BORDER_AIRSPACE_BTN_Y = (SCREEN_HEIGHT - buttonOffset);
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MAP_BORDER_ITEM_BTN_X = MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 + 63);
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MAP_BORDER_ITEM_BTN_Y = (SCREEN_HEIGHT - 160);
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MAP_BORDER_ITEM_BTN_Y = (SCREEN_HEIGHT - buttonOffset);
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MAP_BORDER_MILITIA_BTN_X = MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 - 23);
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MAP_BORDER_MILITIA_BTN_Y = (SCREEN_HEIGHT - 160);
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MAP_BORDER_MILITIA_BTN_Y = (SCREEN_HEIGHT - buttonOffset);
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MAP_BORDER_MOBILE_BTN_X = 0;
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MAP_BORDER_MOBILE_BTN_Y = 0;
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MAP_LEVEL_MARKER_X = (MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 + 114));
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MAP_LEVEL_MARKER_Y = (SCREEN_HEIGHT - 160); //(SCREEN_HEIGHT - 157) //323
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MAP_LEVEL_MARKER_Y = (SCREEN_HEIGHT - buttonOffset); //(SCREEN_HEIGHT - 157) //323
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MAP_LEVEL_MARKER_DELTA = 8;
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MAP_LEVEL_MARKER_WIDTH = 55; //( (SCREEN_WIDTH - 20) - MAP_LEVEL_MARKER_X )
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@@ -1908,7 +1895,7 @@ void InitMapBorderButtonCoordinates()
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{
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// Mobile button appears next to Militia button.
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MAP_BORDER_MOBILE_BTN_X = MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 + 16);
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MAP_BORDER_MOBILE_BTN_Y = (SCREEN_HEIGHT - 160);
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MAP_BORDER_MOBILE_BTN_Y = (SCREEN_HEIGHT - buttonOffset);
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// Airspace, Items, ZLevel buttons all moved to the right (+22px, +22px, +10px).
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MAP_BORDER_AIRSPACE_BTN_X = MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 + 42);
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