New feature: the trade menu is now resolution dependent, as a result more items can be traded at the same time. Trader budget is now also displayed.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8389 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-02-26 16:08:03 +00:00
parent ec7f15f1d7
commit f65f97a27a
11 changed files with 516 additions and 1618 deletions
File diff suppressed because it is too large Load Diff
-22
View File
@@ -3,25 +3,6 @@
#include "Store Inventory.h"
#define SKI_NUM_TRADING_INV_SLOTS 12
#define SKI_NUM_TRADING_INV_ROWS 2
#define SKI_NUM_TRADING_INV_COLS 6
//Enums used for when the user clicks on an item and the item goes to..
enum
{
@@ -83,9 +64,6 @@ public:
#define SIZEOF_INVENTORY_IN_SLOT_POD offsetof (INVENTORY_IN_SLOT, endOfPod)
extern INVENTORY_IN_SLOT PlayersOfferArea[ SKI_NUM_TRADING_INV_SLOTS ];
extern INT32 giShopKeepDialogueEventinProgress;