diff --git a/GameVersion.cpp b/GameVersion.cpp index 0c953d23..151a34a3 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.332" }; + INT16 zVersionLabel[256] = { L"Release v1.13.336" }; #endif -INT8 czVersionNumber[16] = { "Build 06.07.06" }; +INT8 czVersionNumber[16] = { "Build 06.07.08" }; INT16 zTrackingNumber[16] = { L"Z" }; diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index 8637081d..1551372b 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -1127,7 +1127,7 @@ BOOLEAN CheckForGunJam( SOLDIERTYPE * pSoldier ) //iChance = (80 - pObj->bGunStatus); //rain - iChance = (80 - 90 - pObj->bGunStatus) + gGameExternalOptions.ubWeaponReliabilityReductionPerRainIntensity * gbCurrentRainIntensity; + iChance = (80 - pObj->bGunStatus) + gGameExternalOptions.ubWeaponReliabilityReductionPerRainIntensity * gbCurrentRainIntensity; //end rain