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- Optimized a few code bits
- Enemy ranks has now size 20 instead of 500 - Fix: losing your disguise makes you lose your disguise again git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5687 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -61,7 +61,7 @@ typedef struct
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} ENEMY_RANK_VALUES;
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extern ENEMY_RANK_VALUES zEnemyRank[500];
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extern ENEMY_RANK_VALUES zEnemyRank[20];
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typedef struct
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{
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