diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index e0b6a8c2..2b183122 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -2907,30 +2907,30 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] = L"生命: %d/%d\n精力: %d/%d\n士气: %s\n口渴: %d%s\n饥饿: %d%s", L"生命: %d/%d\n毒性: %d/%d\n精力: %d/%d\n士气: %s\n口渴: %d%s\n饥饿: %d%s", - // added by Flugente: selection of a function to call in tactical // TODO.Translate - L"What do you want to do?", - L"Fill canteens", - L"Clean gun", - L"Clean all guns", - L"Take off clothes", + // added by Flugente: selection of a function to call in tactical + L"你想要做的是什么?", + L"装满水壶", + L"清理枪支污垢", + L"清理所有枪支污垢", + L"脱掉衣服", // added by Flugente: decide what to do with the corpses - L"What do you want to do with the body?", - L"Decapitate", - L"Gut", - L"Take Clothes", - L"Take Body", + L"你想要对尸体做什么?", + L"砍掉头颅", + L"取出内脏", + L"脱掉衣服", + L"拿起尸体", // Flugente: weapon cleaning - L"%s cleaned %s", + L"%s 清理了 %s", // added by Flugente: decide what to do with prisoners - L"You have no prison for these prisoners, you have to let them go", - L"Yes - Send prisoners to jail No - Let them go", - L"What do you want to do?", - L"Demand surrender", - L"Offer surrender", - L"Talk", + L"你现在没有可用的监狱关押这些俘虏,你不得不放他们走。", //L"You have no prison for these prisoners, you have to let them go", + L"Yes - 将俘虏送入监狱 No - 放俘虏离开这里", //L"Yes - Send prisoners to jail No - Let them go", + L"你想要做什么?", + L"劝说敌人投降", + L"Offer surrender",//TODO.Translate + L"交谈", }; //Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface. @@ -5145,21 +5145,21 @@ STR16 zOptionsToggleText[] = #ifdef ENABLE_ZOMBIES L"僵尸模式", #endif - L"区域物品栏弹窗匹配拾取", // the_bob : enable popups for picking items from sector inv + L"区域物品栏弹窗匹配拾取", // the_bob : enable popups for picking items from sector inv L"标记剩余敌人", L"显示LBE(携行具)物品", - L"Invert mouse wheel", // TODO.Translate + L"反转鼠标滚轮", //L"Invert mouse wheel", L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER, - L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments - L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END + L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments + L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END L"--DEBUG 选项--", // an example options screen options header (pure text) - L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. - L"重置所有选项", // failsafe show/hide option to reset all options - L"确定要重置?", // a do once and reset self option (button like effect) - L"Debug Options in other builds", // allow debugging in release or mapeditor - L"DEBUG Render Option group", // an example option that will show/hide other options - L"Render Mouse Regions", // an example of a DEBUG build option - L"-----------------", // an example options screen options divider (pure text) + L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. + L"重置所有选项", // failsafe show/hide option to reset all options + L"确定要重置?", // a do once and reset self option (button like effect) + L"Debug Options in other builds", // allow debugging in release or mapeditor + L"DEBUG Render Option group", // an example option that will show/hide other options + L"Render Mouse Regions", // an example of a DEBUG build option + L"-----------------", // an example options screen options divider (pure text) // this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist) L"THE_LAST_OPTION", @@ -5264,7 +5264,7 @@ STR16 zOptionsScreenHelpText[] = L"打开时,在区域物品栏界面,点击佣兵身上空白的携行具位置会弹窗匹配拾取物品。", L"打开时,会直接显示该区域最后一个敌人的大致位置。", L"打开时,在区域物品栏界面,右键点击装有物品的携行具时可直接显示包含的物品。", - L"When ON, inverts mouse wheel directions.", // TODO.Translate + L"打开时,反转鼠标滚轮方向。", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"强制 Bobby Ray 出货", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",