diff --git a/Laptop/IMP Compile Character.cpp b/Laptop/IMP Compile Character.cpp index 50e684f11..ee2469523 100644 --- a/Laptop/IMP Compile Character.cpp +++ b/Laptop/IMP Compile Character.cpp @@ -212,6 +212,18 @@ void CreateACharacterFromPlayerEnteredStats( void ) gMercProfiles[LaptopSaveInfo.iIMPIndex].usApproachFactor[3] = 100; gMercProfiles[LaptopSaveInfo.iIMPIndex].uiBlinkFrequency = 3000; gMercProfiles[LaptopSaveInfo.iIMPIndex].uiExpressionFrequency = 2000; + gMercProfiles[LaptopSaveInfo.iIMPIndex].bBuddy[0] = 255; + gMercProfiles[LaptopSaveInfo.iIMPIndex].bBuddy[1] = 255; + gMercProfiles[LaptopSaveInfo.iIMPIndex].bBuddy[2] = 255; + gMercProfiles[LaptopSaveInfo.iIMPIndex].bBuddy[3] = 255; + gMercProfiles[LaptopSaveInfo.iIMPIndex].bBuddy[4] = 255; + gMercProfiles[LaptopSaveInfo.iIMPIndex].bLearnToLike = 255; + gMercProfiles[LaptopSaveInfo.iIMPIndex].bHated[0] = 255; + gMercProfiles[LaptopSaveInfo.iIMPIndex].bHated[1] = 255; + gMercProfiles[LaptopSaveInfo.iIMPIndex].bHated[2] = 255; + gMercProfiles[LaptopSaveInfo.iIMPIndex].bHated[3] = 255; + gMercProfiles[LaptopSaveInfo.iIMPIndex].bHated[4] = 255; + gMercProfiles[LaptopSaveInfo.iIMPIndex].bLearnToHate = 255; } void CreatePlayerAttitude( void )