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Externalizations (by Buggler)
- Queen Palace & Interrogate meanwhile stuff - Initial POW stuff in Alma - Sectors for triggering Meduna outskirts meanwhile scene - Add Iggy to location when game progress condition met - Add Rat to location after creature meanwhile scene git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6479 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-3
@@ -1710,6 +1710,12 @@ typedef struct
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//[Alma]
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INT32 sRocketRifleGridNo;
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//POW stuff for QUEST_HELD_IN_ALMA
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UINT8 ubInitialPOWSectorX;
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UINT8 ubInitialPOWSectorY;
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INT32 iInitialPOWGridNo[3];
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INT32 iInitialPOWItemGridNo[3];
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//[Grumm]
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@@ -1725,6 +1731,11 @@ typedef struct
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UINT8 ubHospitalSectorY;
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UINT8 ubHospitalSectorZ;
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//add Rat to location after creature meanwhile scene
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UINT8 ubAddRatSectorX;
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UINT8 ubAddRatSectorY;
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UINT8 ubAddRatSectorZ;
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//[San Mona]
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//Porn Quest
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UINT16 usPornShopRoomHans;
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@@ -1755,12 +1766,10 @@ typedef struct
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UINT8 ubKingpinMoneySectorY;
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UINT8 ubKingpinMoneySectorZ;
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//Joey Primary Location to be found
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//Joey primary and alternate Location to be found
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UINT8 ubJoeyPrimarySectorX;
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UINT8 ubJoeyPrimarySectorY;
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UINT8 ubJoeyPrimarySectorZ;
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//Joey Alternate Location
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UINT8 ubJoeyAlternateSectorX;
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UINT8 ubJoeyAlternateSectorY;
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UINT8 ubJoeyAlternateSectorZ;
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@@ -1768,6 +1777,12 @@ typedef struct
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//Spike new location when assassins are sent
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UINT8 ubSpikeNewSectorX;
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UINT8 ubSpikeNewSectorY;
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UINT8 ubSpikeNewSectorZ;
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//add Iggy to location when game progress condition met
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UINT8 ubAddIggySectorX;
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UINT8 ubAddIggySectorY;
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UINT8 ubAddIggySectorZ;
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//[Estoni]
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@@ -1792,6 +1807,26 @@ typedef struct
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UINT8 ubWeaponCache5X;
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UINT8 ubWeaponCache5Y;
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//Meanwhile scenes
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//palace sector
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UINT8 ubMeanwhilePalaceSectorX;
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UINT8 ubMeanwhilePalaceSectorY;
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//interrogate and second POW stuff
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UINT8 ubMeanwhileInterrogatePOWSectorX;
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UINT8 ubMeanwhileInterrogatePOWSectorY;
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INT32 iMeanwhileInterrogatePOWGridNo[3];
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INT32 iMeanwhileInterrogatePOWItemGridNo[3];
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//row sectors to trigger meduna outskirts meanwhile
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UINT8 ubMeanwhileMedunaOutskirtsRowMinX;
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UINT8 ubMeanwhileMedunaOutskirtsRowMaxX;
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UINT8 ubMeanwhileMedunaOutskirtsRowY;
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//column sectors to trigger meduna outskirts meanwhile
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UINT8 ubMeanwhileMedunaOutskirtsColX;
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UINT8 ubMeanwhileMedunaOutskirtsColMinY;
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UINT8 ubMeanwhileMedunaOutskirtsColMaxY;
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}MOD_SETTINGS;
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// silversurfer: item property modifiers
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