Externalizations (by Buggler)

- Queen Palace & Interrogate meanwhile stuff
- Initial POW stuff in Alma
- Sectors for triggering Meduna outskirts meanwhile scene
- Add Iggy to location when game progress condition met
- Add Rat to location after creature meanwhile scene

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6479 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-10-11 06:55:31 +00:00
parent 3ab6da635f
commit f72e4424eb
11 changed files with 159 additions and 78 deletions
+38 -3
View File
@@ -1710,6 +1710,12 @@ typedef struct
//[Alma]
INT32 sRocketRifleGridNo;
//POW stuff for QUEST_HELD_IN_ALMA
UINT8 ubInitialPOWSectorX;
UINT8 ubInitialPOWSectorY;
INT32 iInitialPOWGridNo[3];
INT32 iInitialPOWItemGridNo[3];
//[Grumm]
@@ -1725,6 +1731,11 @@ typedef struct
UINT8 ubHospitalSectorY;
UINT8 ubHospitalSectorZ;
//add Rat to location after creature meanwhile scene
UINT8 ubAddRatSectorX;
UINT8 ubAddRatSectorY;
UINT8 ubAddRatSectorZ;
//[San Mona]
//Porn Quest
UINT16 usPornShopRoomHans;
@@ -1755,12 +1766,10 @@ typedef struct
UINT8 ubKingpinMoneySectorY;
UINT8 ubKingpinMoneySectorZ;
//Joey Primary Location to be found
//Joey primary and alternate Location to be found
UINT8 ubJoeyPrimarySectorX;
UINT8 ubJoeyPrimarySectorY;
UINT8 ubJoeyPrimarySectorZ;
//Joey Alternate Location
UINT8 ubJoeyAlternateSectorX;
UINT8 ubJoeyAlternateSectorY;
UINT8 ubJoeyAlternateSectorZ;
@@ -1768,6 +1777,12 @@ typedef struct
//Spike new location when assassins are sent
UINT8 ubSpikeNewSectorX;
UINT8 ubSpikeNewSectorY;
UINT8 ubSpikeNewSectorZ;
//add Iggy to location when game progress condition met
UINT8 ubAddIggySectorX;
UINT8 ubAddIggySectorY;
UINT8 ubAddIggySectorZ;
//[Estoni]
@@ -1792,6 +1807,26 @@ typedef struct
UINT8 ubWeaponCache5X;
UINT8 ubWeaponCache5Y;
//Meanwhile scenes
//palace sector
UINT8 ubMeanwhilePalaceSectorX;
UINT8 ubMeanwhilePalaceSectorY;
//interrogate and second POW stuff
UINT8 ubMeanwhileInterrogatePOWSectorX;
UINT8 ubMeanwhileInterrogatePOWSectorY;
INT32 iMeanwhileInterrogatePOWGridNo[3];
INT32 iMeanwhileInterrogatePOWItemGridNo[3];
//row sectors to trigger meduna outskirts meanwhile
UINT8 ubMeanwhileMedunaOutskirtsRowMinX;
UINT8 ubMeanwhileMedunaOutskirtsRowMaxX;
UINT8 ubMeanwhileMedunaOutskirtsRowY;
//column sectors to trigger meduna outskirts meanwhile
UINT8 ubMeanwhileMedunaOutskirtsColX;
UINT8 ubMeanwhileMedunaOutskirtsColMinY;
UINT8 ubMeanwhileMedunaOutskirtsColMaxY;
}MOD_SETTINGS;
// silversurfer: item property modifiers