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Externalizations (by Buggler)
- Queen Palace & Interrogate meanwhile stuff - Initial POW stuff in Alma - Sectors for triggering Meduna outskirts meanwhile scene - Add Iggy to location when game progress condition met - Add Rat to location after creature meanwhile scene git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6479 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1911,7 +1911,7 @@ void GetMapFileName(INT16 sMapX,INT16 sMapY, INT8 bSectorZ, STR8 bString, BOOLEA
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/* Ja25: No meanwhiles */
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#else
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// If we are in a meanwhile...
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if ( AreInMeanwhile( ) && sMapX == 3 && sMapY == 16 && !bSectorZ )//GetMeanwhileID() != INTERROGATION )
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if ( AreInMeanwhile( ) && sMapX == gModSettings.ubMeanwhilePalaceSectorX && sMapY == gModSettings.ubMeanwhilePalaceSectorY && !bSectorZ ) //GetMeanwhileID() != INTERROGATION ), (3, 16)
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{
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if( fAddAlternateMapLetter )
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{
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@@ -3114,7 +3114,7 @@ void UpdateMercsInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
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fPOWSquadSet = TRUE;
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// ATE: If we are in i13 - pop up message!
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if ( sSectorY == MAP_ROW_I && sSectorX == 13 )
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if ( sSectorX == gModSettings.ubInitialPOWSectorX && sSectorY == gModSettings.ubInitialPOWSectorY ) //(13, 9)
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{
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DoMessageBox( MSG_BOX_BASIC_STYLE, TacticalStr[ POW_MERCS_ARE_HERE ], GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_OK, NULL, NULL );
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}
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@@ -3127,7 +3127,7 @@ void UpdateMercsInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
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}
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else
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{
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if ( sSectorY != MAP_ROW_I && sSectorX != 13 )
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if ( sSectorX != gModSettings.ubInitialPOWSectorX && sSectorY != gModSettings.ubInitialPOWSectorY ) //(13, 9)
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{
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AddCharacterToSquad( pSoldier, ubPOWSquad );
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}
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