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Externalizations (by Buggler)
- Queen Palace & Interrogate meanwhile stuff - Initial POW stuff in Alma - Sectors for triggering Meduna outskirts meanwhile scene - Add Iggy to location when game progress condition met - Add Rat to location after creature meanwhile scene git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6479 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6080,16 +6080,16 @@ void TestMeanWhile( INT32 iID )
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INT32 cnt;
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SOLDIERTYPE *pSoldier;
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MeanwhileDef.sSectorX = 3;
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MeanwhileDef.sSectorY = 16;
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MeanwhileDef.sSectorX = gModSettings.ubMeanwhilePalaceSectorX; //3
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MeanwhileDef.sSectorY = gModSettings.ubMeanwhilePalaceSectorY; //16
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MeanwhileDef.ubNPCNumber = QUEEN;
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MeanwhileDef.usTriggerEvent = 0;
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MeanwhileDef.ubMeanwhileID = (UINT8)iID;
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if ( iID == INTERROGATION )
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{
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MeanwhileDef.sSectorX = 7;
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MeanwhileDef.sSectorY = 14;
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MeanwhileDef.sSectorX = gModSettings.ubMeanwhileInterrogatePOWSectorX; //7
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MeanwhileDef.sSectorY = gModSettings.ubMeanwhileInterrogatePOWSectorY; //14
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// Loop through our mercs and set gridnos once some found.....
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// look for all mercs on the same team,
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@@ -6103,8 +6103,8 @@ void TestMeanWhile( INT32 iID )
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ChangeSoldiersAssignment( pSoldier, ASSIGNMENT_POW );
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pSoldier->sSectorX = 7;
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pSoldier->sSectorY = 14;
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pSoldier->sSectorX = gModSettings.ubMeanwhileInterrogatePOWSectorX; //7
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pSoldier->sSectorY = gModSettings.ubMeanwhileInterrogatePOWSectorY; //14
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}
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}
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