Externalizations (by Buggler)

- Queen Palace & Interrogate meanwhile stuff
- Initial POW stuff in Alma
- Sectors for triggering Meduna outskirts meanwhile scene
- Add Iggy to location when game progress condition met
- Add Rat to location after creature meanwhile scene

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6479 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-10-11 06:55:31 +00:00
parent 3ab6da635f
commit f72e4424eb
11 changed files with 159 additions and 78 deletions
+6 -6
View File
@@ -6080,16 +6080,16 @@ void TestMeanWhile( INT32 iID )
INT32 cnt;
SOLDIERTYPE *pSoldier;
MeanwhileDef.sSectorX = 3;
MeanwhileDef.sSectorY = 16;
MeanwhileDef.sSectorX = gModSettings.ubMeanwhilePalaceSectorX; //3
MeanwhileDef.sSectorY = gModSettings.ubMeanwhilePalaceSectorY; //16
MeanwhileDef.ubNPCNumber = QUEEN;
MeanwhileDef.usTriggerEvent = 0;
MeanwhileDef.ubMeanwhileID = (UINT8)iID;
if ( iID == INTERROGATION )
{
MeanwhileDef.sSectorX = 7;
MeanwhileDef.sSectorY = 14;
MeanwhileDef.sSectorX = gModSettings.ubMeanwhileInterrogatePOWSectorX; //7
MeanwhileDef.sSectorY = gModSettings.ubMeanwhileInterrogatePOWSectorY; //14
// Loop through our mercs and set gridnos once some found.....
// look for all mercs on the same team,
@@ -6103,8 +6103,8 @@ void TestMeanWhile( INT32 iID )
ChangeSoldiersAssignment( pSoldier, ASSIGNMENT_POW );
pSoldier->sSectorX = 7;
pSoldier->sSectorY = 14;
pSoldier->sSectorX = gModSettings.ubMeanwhileInterrogatePOWSectorX; //7
pSoldier->sSectorY = gModSettings.ubMeanwhileInterrogatePOWSectorY; //14
}
}