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New Feature: gear templates allow us to save and load a merc's equipment, thereby speeding up the equipment process.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23462&goto=350497&#msg_350497 Requires GameDir >= r2384 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8440 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -10,7 +10,7 @@
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/**
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* @brief A basic class for popup menus
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* Use this to create mensu calling other menus, each having various sub-options
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* Use this to create menus calling other menus, each having various sub-options
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* I tried to make this as orderly as possible. It's ugly, but much more clean than the first solution, which was a hardcoded mess.
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* You will, however, still need wrapper functions (we use callbacks on member functions), see Implementation.
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*/
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@@ -162,4 +162,18 @@ private:
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*/
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void TraitsMenu( INT32 usMapPos );
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// C17
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// not skill-related, but while we're here...
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class EquipmentSelection : public SkillMenuItem
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{
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public:
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EquipmentSelection() {}
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void Setup(UINT32 aVal);
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void Functions(UINT32 aVal);
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};
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void EquipmentListMenu();
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void EquipmentListMenuCancel();
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#endif
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