New Feature: gear templates allow us to save and load a merc's equipment, thereby speeding up the equipment process.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23462&goto=350497&#msg_350497

Requires GameDir >= r2384

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8440 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-08-06 21:06:49 +00:00
parent 35cdd64a92
commit f7423782db
15 changed files with 1345 additions and 108 deletions
+15 -1
View File
@@ -10,7 +10,7 @@
/**
* @brief A basic class for popup menus
* Use this to create mensu calling other menus, each having various sub-options
* Use this to create menus calling other menus, each having various sub-options
* I tried to make this as orderly as possible. It's ugly, but much more clean than the first solution, which was a hardcoded mess.
* You will, however, still need wrapper functions (we use callbacks on member functions), see Implementation.
*/
@@ -162,4 +162,18 @@ private:
*/
void TraitsMenu( INT32 usMapPos );
// C17
// not skill-related, but while we're here...
class EquipmentSelection : public SkillMenuItem
{
public:
EquipmentSelection() {}
void Setup(UINT32 aVal);
void Functions(UINT32 aVal);
};
void EquipmentListMenu();
void EquipmentListMenuCancel();
#endif