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Major rework of getting captured quests and mechanics.
- new feature: added Tixa as another prison where capture mercs can be held (Alma is still primary choice though) - fix: all mercs in the map will be taken POW when surrendered, however only 3 will appear in Alma/Tixa/N7, rest will be POW forever without chance of getting free - fix: whenever player liberates any of the POW sectors (Alma, Tixa, N7) the respective quest/cutscene with POW will be disabled in that sector until enemy recapture the sector - robot will be destroyed when surrendered as it makes no sense to inprison mechanical units - externalized the GridNos for freeing POW mercs into Mod_Settings.ini git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2725,12 +2725,24 @@ void LoadModSettings(){
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gModSettings.iInitialPOWItemGridNo[0] = iniReader.ReadInteger("Alma", "INITIAL_POW_ITEM_POSITION_1", 12246);
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gModSettings.iInitialPOWItemGridNo[1] = iniReader.ReadInteger("Alma", "INITIAL_POW_ITEM_POSITION_2", 12406);
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gModSettings.iInitialPOWItemGridNo[2] = iniReader.ReadInteger("Alma", "INITIAL_POW_ITEM_POSITION_3", 12086);
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gModSettings.iInitialPOWGetFreeGridNo[0] = iniReader.ReadInteger("Alma", "INITIAL_POW_GETFREE_GRIDNO_1", 10492);
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gModSettings.iInitialPOWGetFreeGridNo[1] = iniReader.ReadInteger("Alma", "INITIAL_POW_GETFREE_GRIDNO_2", 10482);
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gModSettings.iInitialPOWGetFreeGridNo[2] = iniReader.ReadInteger("Alma", "INITIAL_POW_GETFREE_GRIDNO_3", 9381);
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//[Grumm]
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//[Tixa]
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gModSettings.ubTixaPrisonSectorX = iniReader.ReadInteger("Tixa", "PRISON_SECTOR_X", 9);
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gModSettings.ubTixaPrisonSectorY = iniReader.ReadInteger("Tixa", "PRISON_SECTOR_Y", 10);
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gModSettings.iTixaPrisonPOWGridNo[0] = iniReader.ReadInteger("Tixa", "PRISON_POW_POSITION_1", 12691);
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gModSettings.iTixaPrisonPOWGridNo[1] = iniReader.ReadInteger("Tixa", "PRISON_POW_POSITION_2", 15891);
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gModSettings.iTixaPrisonPOWGridNo[2] = iniReader.ReadInteger("Tixa", "PRISON_POW_POSITION_3", 13980);
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gModSettings.iTixaPrisonPOWItemGridNo[0] = iniReader.ReadInteger("Tixa", "PRISON_POW_ITEM_POSITION_1", 10619);
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gModSettings.iTixaPrisonPOWItemGridNo[1] = iniReader.ReadInteger("Tixa", "PRISON_POW_ITEM_POSITION_2", 10619);
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gModSettings.iTixaPrisonPOWItemGridNo[2] = iniReader.ReadInteger("Tixa", "PRISON_POW_ITEM_POSITION_3", 10619);
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gModSettings.iTixaPrisonPOWGetFreeGridNo[0] = iniReader.ReadInteger("Tixa", "PRISON_POW_GETFREE_GRIDNO_1", 14145);
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gModSettings.iTixaPrisonPOWGetFreeGridNo[1] = iniReader.ReadInteger("Tixa", "PRISON_POW_GETFREE_GRIDNO_2", 14135);
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gModSettings.iTixaPrisonPOWGetFreeGridNo[2] = iniReader.ReadInteger("Tixa", "PRISON_POW_GETFREE_GRIDNO_3", 13646);
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gModSettings.ubDyanmoCaptiveSectorX = iniReader.ReadInteger("Tixa", "DYNAMO_CAPTIVE_SECTOR_X", 9);
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gModSettings.ubDyanmoCaptiveSectorY = iniReader.ReadInteger("Tixa", "DYNAMO_CAPTIVE_SECTOR_Y", 10);
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