mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
Major rework of getting captured quests and mechanics.
- new feature: added Tixa as another prison where capture mercs can be held (Alma is still primary choice though) - fix: all mercs in the map will be taken POW when surrendered, however only 3 will appear in Alma/Tixa/N7, rest will be POW forever without chance of getting free - fix: whenever player liberates any of the POW sectors (Alma, Tixa, N7) the respective quest/cutscene with POW will be disabled in that sector until enemy recapture the sector - robot will be destroyed when surrendered as it makes no sense to inprison mechanical units - externalized the GridNos for freeing POW mercs into Mod_Settings.ini git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2177,12 +2177,16 @@ typedef struct
|
||||
UINT8 ubInitialPOWSectorY;
|
||||
INT32 iInitialPOWGridNo[3];
|
||||
INT32 iInitialPOWItemGridNo[3];
|
||||
INT32 iInitialPOWGetFreeGridNo[3];
|
||||
|
||||
//[Grumm]
|
||||
|
||||
//[Tixa]
|
||||
UINT8 ubTixaPrisonSectorX;
|
||||
UINT8 ubTixaPrisonSectorY;
|
||||
INT32 iTixaPrisonPOWGridNo[3];
|
||||
INT32 iTixaPrisonPOWItemGridNo[3];
|
||||
INT32 iTixaPrisonPOWGetFreeGridNo[3];
|
||||
|
||||
//Dynamo Captive Sector
|
||||
UINT8 ubDyanmoCaptiveSectorX;
|
||||
|
||||
Reference in New Issue
Block a user