Major rework of getting captured quests and mechanics.

- new feature: added Tixa as another prison where capture mercs can be held (Alma is still primary choice though)
- fix: all mercs in the map will be taken POW when surrendered, however only 3 will appear in Alma/Tixa/N7, rest will be POW forever without chance of getting free
- fix: whenever player liberates any of the POW sectors (Alma, Tixa, N7) the respective quest/cutscene with POW will be disabled in that sector until enemy recapture the sector
- robot will be destroyed when surrendered as it makes no sense to inprison mechanical units
- externalized the GridNos for freeing POW mercs into Mod_Settings.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-06-21 13:53:56 +00:00
parent 0101ed3c58
commit f779c0cb37
11 changed files with 155 additions and 57 deletions
+16
View File
@@ -523,6 +523,22 @@ BOOLEAN SetThisSectorAsEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BO
UpdateRefuelSiteAvailability( );
}
//shadooow: re-enable quest if player loses control of the N7 prison and quest was disabled previously
if (sMapX == gModSettings.ubMeanwhileInterrogatePOWSectorX && sMapY == gModSettings.ubMeanwhileInterrogatePOWSectorY && gubQuest[QUEST_INTERROGATION] == QUESTCANNOTSTART)
{
gubQuest[QUEST_INTERROGATION] = QUESTNOTSTARTED;
}
//shadooow: re-enable quest if player loses control of the Alma prison and quest was disabled previously
if (sMapX == gModSettings.ubInitialPOWSectorX && sMapY == gModSettings.ubInitialPOWSectorY && gubQuest[QUEST_HELD_IN_ALMA] == QUESTCANNOTSTART)
{
gubQuest[QUEST_HELD_IN_ALMA] = QUESTNOTSTARTED;
}
//shadooow: re-enable quest if player loses control of the Tixa prison and quest was disabled previously
if (sMapX == gModSettings.ubTixaPrisonSectorX && sMapY == gModSettings.ubTixaPrisonSectorY && gubQuest[QUEST_HELD_IN_TIXA] == QUESTCANNOTSTART)
{
gubQuest[QUEST_HELD_IN_TIXA] = QUESTNOTSTARTED;
}
// Flugente: reduce workforce
SectorInfo[SECTOR( sMapX, sMapY )].usWorkers = SectorInfo[SECTOR( sMapX, sMapY )].usWorkers * gGameExternalOptions.dInitialWorkerRate;