Major rework of getting captured quests and mechanics.

- new feature: added Tixa as another prison where capture mercs can be held (Alma is still primary choice though)
- fix: all mercs in the map will be taken POW when surrendered, however only 3 will appear in Alma/Tixa/N7, rest will be POW forever without chance of getting free
- fix: whenever player liberates any of the POW sectors (Alma, Tixa, N7) the respective quest/cutscene with POW will be disabled in that sector until enemy recapture the sector
- robot will be destroyed when surrendered as it makes no sense to inprison mechanical units
- externalized the GridNos for freeing POW mercs into Mod_Settings.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-06-21 13:53:56 +00:00
parent 0101ed3c58
commit f779c0cb37
11 changed files with 155 additions and 57 deletions
+1
View File
@@ -1448,6 +1448,7 @@ void InternalEndQuest( UINT8 ubQuest, INT16 sSectorX, INT16 sSectorY, BOOLEAN fU
case QUEST_KINGPIN_IDOL :
case QUEST_CHITZENA_IDOL :
case QUEST_HELD_IN_ALMA :
case QUEST_HELD_IN_TIXA :
case QUEST_RUNAWAY_JOEY :
case QUEST_ESCORT_TOURISTS :
GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE );