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Major rework of getting captured quests and mechanics.
- new feature: added Tixa as another prison where capture mercs can be held (Alma is still primary choice though) - fix: all mercs in the map will be taken POW when surrendered, however only 3 will appear in Alma/Tixa/N7, rest will be POW forever without chance of getting free - fix: whenever player liberates any of the POW sectors (Alma, Tixa, N7) the respective quest/cutscene with POW will be disabled in that sector until enemy recapture the sector - robot will be destroyed when surrendered as it makes no sense to inprison mechanical units - externalized the GridNos for freeing POW mercs into Mod_Settings.ini git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7,7 +7,8 @@
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// Quest.ubStatus values
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#define QUESTNOTSTARTED 0
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#define QUESTINPROGRESS 1
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#define QUESTDONE 2
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#define QUESTDONE 2
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#define QUESTCANNOTSTART 255
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#define MAX_QUESTS 255
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#define MAX_OLD_QUESTS 30
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@@ -80,6 +81,7 @@ enum Quests
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QUEST_KILL_DEIDRANNA = 25,
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QUEST_KINGPIN_ANGEL_MARIA, // Flugente: new quest: if the player rescued Maria without implicating himself, Kingpin hires bounty hunters to kill them
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QUEST_HELD_IN_TIXA,//shadooow: new quest: captured mercs can appear in Tixa prison if conditions are met for players to free them
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#endif
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} ;
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/*
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