From f7afa4ed4afbfa30097ae44e3e55ab1f27b7e9a2 Mon Sep 17 00:00:00 2001 From: Flugente Date: Thu, 28 Jan 2016 22:55:35 +0000 Subject: [PATCH] RADIO_OPERATOR_REINFORCEMENT_SETTING in Skills_Settings.ini controls under what conditions radio operators can call militia reinforcements. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2289 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Skills_Settings.INI | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/gamedir/Data-1.13/Skills_Settings.INI b/gamedir/Data-1.13/Skills_Settings.INI index ac952e2ab..221e70edd 100644 --- a/gamedir/Data-1.13/Skills_Settings.INI +++ b/gamedir/Data-1.13/Skills_Settings.INI @@ -765,6 +765,14 @@ RADIO_OPERATOR_MORTAR_RADIUS = 10 ; the initial signal shell lands within x tiles radius of their target RADIO_OPERATOR_MORTAR_SIGNAL_SHELL_RADIUS = 2 +; controls whether player-ctonrtolled operators can call militia reinforcements from adjacent sectors +; This also requires AllowReinforcements to be 1 in DifficultySettings.xml +; 0: not at all +; 1: if they are in the same town +; 2: if either this or the adjacent sector is in a town +; 3: possible in all sectors +RADIO_OPERATOR_REINFORCEMENT_SETTING = 2 + ; scan assignment: detect enemies up to x sectors away RADIO_OPERATOR_ASSIGNMENT_SCAN_BASE_RANGE = 5