- Bugfix: CTD when enemies retreat (by Heinz)

- Updated Chinese Text files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2572 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-02-02 17:55:46 +00:00
parent c23dc27c7b
commit f7de64d294
5 changed files with 16 additions and 3 deletions
+1
View File
@@ -170,6 +170,7 @@ void SetupProfileInsertionDataForSoldier( SOLDIERTYPE *pSoldier );
BOOLEAN HandlePotentialBringUpAutoresolveToFinishBattle( int pSectorX, int pSectorY, int pSectorZ );
BOOLEAN EscapeDirectionIsValid( INT8 * pbDirection );
//Used for determining the type of error message that comes up when you can't traverse to
//an adjacent sector. THESE VALUES DO NOT NEED TO BE SAVED!
extern BOOLEAN gfInvalidTraversal;