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- Bugfix: CTD when enemies retreat (by Heinz)
- Updated Chinese Text files git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2572 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1334,7 +1334,7 @@ INT16 FindSpotMaxDistFromOpponents(SOLDIERTYPE *pSoldier)
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iSpotClosestThreatRange = 1500;
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if ( pSoldier->bTeam == ENEMY_TEAM && GridNoOnEdgeOfMap( sGridNo, &bEscapeDirection ) )
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if ( pSoldier->bTeam == ENEMY_TEAM && GridNoOnEdgeOfMap( sGridNo, &bEscapeDirection ) && EscapeDirectionIsValid( &bEscapeDirection ) )
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{
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// We can escape! This is better than anything else except a closer spot which we can
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// cross over from.
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