- Bugfix: CTD when enemies retreat (by Heinz)

- Updated Chinese Text files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2572 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-02-02 17:55:46 +00:00
parent c23dc27c7b
commit f7de64d294
5 changed files with 16 additions and 3 deletions
+1 -1
View File
@@ -1334,7 +1334,7 @@ INT16 FindSpotMaxDistFromOpponents(SOLDIERTYPE *pSoldier)
iSpotClosestThreatRange = 1500;
if ( pSoldier->bTeam == ENEMY_TEAM && GridNoOnEdgeOfMap( sGridNo, &bEscapeDirection ) )
if ( pSoldier->bTeam == ENEMY_TEAM && GridNoOnEdgeOfMap( sGridNo, &bEscapeDirection ) && EscapeDirectionIsValid( &bEscapeDirection ) )
{
// We can escape! This is better than anything else except a closer spot which we can
// cross over from.