diff --git a/Tactical/SoldierTooltips.cpp b/Tactical/SoldierTooltips.cpp index 1b4be4e4e..a3c308820 100644 --- a/Tactical/SoldierTooltips.cpp +++ b/Tactical/SoldierTooltips.cpp @@ -89,7 +89,7 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier ) return; } - // SCORE: If UDT range, we work it out as half actual LOS + //SCORE: If UDT range, we work it out as half actual LOS if ( gGameExternalOptions.gfAllowUDTRange ) { uiMaxTooltipDistance = (UINT32)( MercPtrs[ gusSelectedSoldier ]->GetMaxDistanceVisible(MercPtrs[ gusUIFullTargetID ]->sGridNo, 0, CALC_FROM_WANTED_DIR) * (gGameExternalOptions.ubUDTModifier));