- Fixed wrong x-location of IMP title texts

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6562 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-07 13:42:05 +00:00
parent c55cb02a6a
commit f7f07d4897
10 changed files with 31 additions and 30 deletions
+5 -7
View File
@@ -45,10 +45,6 @@
#define IMP_CHARACTER_TRAIT__TEXT_OFFSET_X 65
#define IMP_CHARACTER_TRAIT__TEXT_OFFSET_Y 12
#define IMP_CHARACTER_TRAIT__TITLE_X LAPTOP_SCREEN_UL_X - 111
#define IMP_CHARACTER_TRAIT__TITLE_Y iScreenHeightOffset + 53
#define IMP_CHARACTER_TRAIT__TITLE_WIDTH ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X )
#define IMP_CHARACTER_TRAIT__GREY_BOX_OFFSET_X 5
#define IMP_CHARACTER_TRAIT__GREY_BOX_OFFSET_Y 7
@@ -174,14 +170,16 @@ void EnterIMPCharacterTrait( void )
void RenderIMPCharacterTrait( void )
{
INT16 sWidth = (LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X + 1) + (2 * 111);
//render the metal background graphic
RenderProfileBackGround();
//Display the title
if ( gGameOptions.fNewTraitSystem )
DrawTextToScreen( gzIMPCharacterTraitText[IMP_NUMBER_CHARACTER_TRAITS], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X ), FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
DrawTextToScreen( gzIMPCharacterTraitText[IMP_NUMBER_CHARACTER_TRAITS], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, sWidth, FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
else
DrawTextToScreen( gzIMPAttitudesText[IMP_NUMBER_ATTITUDES], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X ), FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
DrawTextToScreen( gzIMPAttitudesText[IMP_NUMBER_ATTITUDES], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, sWidth, FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
IMPCharacterTraitDisplayCharacterTraits();
}
@@ -490,4 +488,4 @@ void AssignCharacterTraitHelpText( UINT8 ubNumber )
SetRegionHelpEndCallback( &gMR_CharacterTraitHelpTextRegions[ubNumber], MSYS_NO_CALLBACK );
return;
}
}