- Fixed wrong x-location of IMP title texts

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6562 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-07 13:42:05 +00:00
parent c55cb02a6a
commit f7f07d4897
10 changed files with 31 additions and 30 deletions
+4 -3
View File
@@ -57,7 +57,6 @@
#define IMP_SKILL_TRAIT__TITLE_X LAPTOP_SCREEN_UL_X - 111
#define IMP_SKILL_TRAIT__TITLE_Y iScreenHeightOffset + 53
#define IMP_SKILL_TRAIT__TITLE_WIDTH ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X )
#define IMP_SKILL_TRAIT__GREY_BOX_OFFSET_X 5
#define IMP_SKILL_TRAIT__GREY_BOX_OFFSET_Y 7
@@ -801,6 +800,8 @@ void IMPSkillTraitDisplaySkills()
UINT8 uiNumSkillsToStartRightColumn;
HVOBJECT hImageHandle;
INT16 sWidth = (LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X + 1) + (2 * 111);
if ( gGameOptions.fNewTraitSystem )
{
uiCntMax = IMP_SKILL_TRAITS_NEW_NUMBER_MAJOR_SKILLS;
@@ -808,7 +809,7 @@ void IMPSkillTraitDisplaySkills()
usSpaceBetweenButtons = IMP_SKILL_TRAIT__SPACE_BTN_BUTTONS + 5;
//Display the title
DrawTextToScreen( gzIMPSkillTraitsTextNewMajor[ IMP_SKILL_TRAITS_NEW_NUMBER_MAJOR_SKILLS ], IMP_SKILL_TRAIT__TITLE_X, IMP_SKILL_TRAIT__TITLE_Y, IMP_SKILL_TRAIT__TITLE_WIDTH, IMP_SKILL_TRAIT__TITLE_FONT, IMP_SKILL_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
DrawTextToScreen( gzIMPSkillTraitsTextNewMajor[ IMP_SKILL_TRAITS_NEW_NUMBER_MAJOR_SKILLS ], IMP_SKILL_TRAIT__TITLE_X, IMP_SKILL_TRAIT__TITLE_Y, sWidth, IMP_SKILL_TRAIT__TITLE_FONT, IMP_SKILL_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
else
{
@@ -817,7 +818,7 @@ void IMPSkillTraitDisplaySkills()
usSpaceBetweenButtons = IMP_SKILL_TRAIT__SPACE_BTN_BUTTONS;
//Display the title
DrawTextToScreen( gzIMPSkillTraitsText[ IMP_SKILL_TRAITS__NUMBER_SKILLS ], IMP_SKILL_TRAIT__TITLE_X, IMP_SKILL_TRAIT__TITLE_Y, IMP_SKILL_TRAIT__TITLE_WIDTH, IMP_SKILL_TRAIT__TITLE_FONT, IMP_SKILL_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
DrawTextToScreen( gzIMPSkillTraitsText[ IMP_SKILL_TRAITS__NUMBER_SKILLS ], IMP_SKILL_TRAIT__TITLE_X, IMP_SKILL_TRAIT__TITLE_Y, sWidth, IMP_SKILL_TRAIT__TITLE_FONT, IMP_SKILL_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
// Stats