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- Fixed wrong x-location of IMP title texts
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6562 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -52,7 +52,6 @@
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#define IMP_BACKGROUND__TITLE_X LAPTOP_SCREEN_UL_X - 111
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#define IMP_BACKGROUND__TITLE_X LAPTOP_SCREEN_UL_X - 111
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#define IMP_BACKGROUND__TITLE_Y iScreenHeightOffset + 53
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#define IMP_BACKGROUND__TITLE_Y iScreenHeightOffset + 53
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#define IMP_BACKGROUND__TITLE_WIDTH ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X )
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#define IMP_BACKGROUND__GREY_BOX_OFFSET_X 5
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#define IMP_BACKGROUND__GREY_BOX_OFFSET_X 5
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#define IMP_BACKGROUND__GREY_BOX_OFFSET_Y 7
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#define IMP_BACKGROUND__GREY_BOX_OFFSET_Y 7
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@@ -367,8 +366,10 @@ void IMPBackgroundDisplaySkills()
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UINT16 usBoxPosX, usBoxPosY;
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UINT16 usBoxPosX, usBoxPosY;
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HVOBJECT hImageHandle;
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HVOBJECT hImageHandle;
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INT16 sWidth = (LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X + 1) + (2 * 111);
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//Display the title
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//Display the title
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DrawTextToScreen( L"I.M.P. Background", IMP_BACKGROUND__TITLE_X, IMP_BACKGROUND__TITLE_Y, IMP_BACKGROUND__TITLE_WIDTH, IMP_BACKGROUND__TITLE_FONT, IMP_BACKGROUND__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DrawTextToScreen( L"I.M.P. Background", IMP_BACKGROUND__TITLE_X, IMP_BACKGROUND__TITLE_Y, sWidth, IMP_BACKGROUND__TITLE_FONT, IMP_BACKGROUND__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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// Stats
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// Stats
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GetVideoObject(&hImageHandle, guiIMPBackground_GreyGoldBox );
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GetVideoObject(&hImageHandle, guiIMPBackground_GreyGoldBox );
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@@ -45,10 +45,6 @@
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#define IMP_CHARACTER_TRAIT__TEXT_OFFSET_X 65
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#define IMP_CHARACTER_TRAIT__TEXT_OFFSET_X 65
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#define IMP_CHARACTER_TRAIT__TEXT_OFFSET_Y 12
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#define IMP_CHARACTER_TRAIT__TEXT_OFFSET_Y 12
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#define IMP_CHARACTER_TRAIT__TITLE_X LAPTOP_SCREEN_UL_X - 111
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#define IMP_CHARACTER_TRAIT__TITLE_Y iScreenHeightOffset + 53
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#define IMP_CHARACTER_TRAIT__TITLE_WIDTH ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X )
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#define IMP_CHARACTER_TRAIT__GREY_BOX_OFFSET_X 5
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#define IMP_CHARACTER_TRAIT__GREY_BOX_OFFSET_X 5
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#define IMP_CHARACTER_TRAIT__GREY_BOX_OFFSET_Y 7
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#define IMP_CHARACTER_TRAIT__GREY_BOX_OFFSET_Y 7
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@@ -174,14 +170,16 @@ void EnterIMPCharacterTrait( void )
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void RenderIMPCharacterTrait( void )
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void RenderIMPCharacterTrait( void )
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{
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{
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INT16 sWidth = (LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X + 1) + (2 * 111);
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//render the metal background graphic
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//render the metal background graphic
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RenderProfileBackGround();
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RenderProfileBackGround();
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//Display the title
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//Display the title
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if ( gGameOptions.fNewTraitSystem )
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if ( gGameOptions.fNewTraitSystem )
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DrawTextToScreen( gzIMPCharacterTraitText[IMP_NUMBER_CHARACTER_TRAITS], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X ), FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DrawTextToScreen( gzIMPCharacterTraitText[IMP_NUMBER_CHARACTER_TRAITS], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, sWidth, FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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else
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else
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DrawTextToScreen( gzIMPAttitudesText[IMP_NUMBER_ATTITUDES], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X ), FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DrawTextToScreen( gzIMPAttitudesText[IMP_NUMBER_ATTITUDES], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, sWidth, FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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IMPCharacterTraitDisplayCharacterTraits();
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IMPCharacterTraitDisplayCharacterTraits();
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}
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}
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@@ -490,4 +488,4 @@ void AssignCharacterTraitHelpText( UINT8 ubNumber )
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SetRegionHelpEndCallback( &gMR_CharacterTraitHelpTextRegions[ubNumber], MSYS_NO_CALLBACK );
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SetRegionHelpEndCallback( &gMR_CharacterTraitHelpTextRegions[ubNumber], MSYS_NO_CALLBACK );
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return;
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return;
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}
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}
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@@ -92,8 +92,10 @@ void CreateIMPCharacterAndDisabilityEntranceButtons( void )
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void WriteIMPCharacterAndDisabilityEntranceText( void )
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void WriteIMPCharacterAndDisabilityEntranceText( void )
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{
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{
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INT16 sWidth = (LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X + 1) + (2 * 111);
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//Display the title
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//Display the title
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DrawTextToScreen( pCharacterTraitBeginIMPStrings[ 0 ], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X ), FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DrawTextToScreen( pCharacterTraitBeginIMPStrings[ 0 ], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, sWidth, FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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// The personality part
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// The personality part
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DisplayWrappedString( LAPTOP_SCREEN_UL_X + 106, LAPTOP_SCREEN_WEB_UL_Y + 63, ( 400 - 100 ), 2, FONT12ARIAL, FONT_WHITE, pCharacterTraitBeginIMPStrings[ 1 ],FONT_BLACK,FALSE,CENTER_JUSTIFIED);
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DisplayWrappedString( LAPTOP_SCREEN_UL_X + 106, LAPTOP_SCREEN_WEB_UL_Y + 63, ( 400 - 100 ), 2, FONT12ARIAL, FONT_WHITE, pCharacterTraitBeginIMPStrings[ 1 ],FONT_BLACK,FALSE,CENTER_JUSTIFIED);
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@@ -384,6 +384,8 @@ void EnterIMPColorChoice( void )
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void RenderIMPColorChoice( void )
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void RenderIMPColorChoice( void )
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{
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{
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INT16 sWidth = (LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X + 1) + (2 * 111);
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//render the metal background graphic
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//render the metal background graphic
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RenderProfileBackGround();
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RenderProfileBackGround();
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@@ -397,14 +399,14 @@ void RenderIMPColorChoice( void )
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DisplayWrappedString( LAPTOP_SCREEN_UL_X + 127, LAPTOP_SCREEN_WEB_UL_Y + 50, ( 426 - 200 ), 2, FONT10ARIAL, 142, gzIMPColorChoosingText[2],FONT_BLACK,FALSE,CENTER_JUSTIFIED);
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DisplayWrappedString( LAPTOP_SCREEN_UL_X + 127, LAPTOP_SCREEN_WEB_UL_Y + 50, ( 426 - 200 ), 2, FONT10ARIAL, 142, gzIMPColorChoosingText[2],FONT_BLACK,FALSE,CENTER_JUSTIFIED);
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// title
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// title
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DrawTextToScreen( gzIMPColorChoosingText[0], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X ), FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DrawTextToScreen( gzIMPColorChoosingText[0], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, sWidth, FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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}
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}
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else
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else
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{
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{
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DisplayWrappedString( LAPTOP_SCREEN_UL_X + 127, LAPTOP_SCREEN_WEB_UL_Y + 50, ( 426 - 200 ), 2, FONT10ARIAL, 142, gzIMPColorChoosingText[3],FONT_BLACK,FALSE,CENTER_JUSTIFIED);
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DisplayWrappedString( LAPTOP_SCREEN_UL_X + 127, LAPTOP_SCREEN_WEB_UL_Y + 50, ( 426 - 200 ), 2, FONT10ARIAL, 142, gzIMPColorChoosingText[3],FONT_BLACK,FALSE,CENTER_JUSTIFIED);
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// title
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// title
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DrawTextToScreen( gzIMPColorChoosingText[1], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X ), FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DrawTextToScreen( gzIMPColorChoosingText[1], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, sWidth, FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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}
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}
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// figure and frame
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// figure and frame
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@@ -1201,4 +1203,4 @@ void SetBadAss( BOOLEAN fSetTrue )
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bBadAss = TRUE;
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bBadAss = TRUE;
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else
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else
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bBadAss = FALSE;
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bBadAss = FALSE;
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}
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}
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@@ -53,10 +53,6 @@ enum
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#define IMP_DISABILITY_TRAIT__TEXT_OFFSET_X 65
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#define IMP_DISABILITY_TRAIT__TEXT_OFFSET_X 65
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#define IMP_DISABILITY_TRAIT__TEXT_OFFSET_Y 12
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#define IMP_DISABILITY_TRAIT__TEXT_OFFSET_Y 12
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#define IMP_DISABILITY_TRAIT__TITLE_X LAPTOP_SCREEN_UL_X - 111
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#define IMP_DISABILITY_TRAIT__TITLE_Y iScreenHeightOffset + 53
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#define IMP_DISABILITY_TRAIT__TITLE_WIDTH ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X )
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#define IMP_DISABILITY_TRAIT__GREY_BOX_OFFSET_X 5
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#define IMP_DISABILITY_TRAIT__GREY_BOX_OFFSET_X 5
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#define IMP_DISABILITY_TRAIT__GREY_BOX_OFFSET_Y 7
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#define IMP_DISABILITY_TRAIT__GREY_BOX_OFFSET_Y 7
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@@ -176,11 +172,13 @@ void EnterIMPDisabilityTrait( void )
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void RenderIMPDisabilityTrait( void )
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void RenderIMPDisabilityTrait( void )
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{
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{
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INT16 sWidth = (LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X + 1) + (2 * 111);
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//render the metal background graphic
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//render the metal background graphic
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RenderProfileBackGround();
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RenderProfileBackGround();
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// Display title
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// Display title
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DrawTextToScreen( gzIMPDisabilityTraitText[IMP_DISABILITIES_NUMBER], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X ), FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DrawTextToScreen( gzIMPDisabilityTraitText[IMP_DISABILITIES_NUMBER], LAPTOP_SCREEN_UL_X - 111, iScreenHeightOffset + 53, sWidth, FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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IMPDisabilityTraitDisplayDisabilityTraits();
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IMPDisabilityTraitDisplayDisabilityTraits();
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}
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}
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@@ -362,10 +360,6 @@ void IMPDisabilityTraitDisplayDisabilityTraits()
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UINT16 usBoxPosX, usBoxPosY;
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UINT16 usBoxPosX, usBoxPosY;
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HVOBJECT hImageHandle;
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HVOBJECT hImageHandle;
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//Display the title
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//DrawTextToScreen( gzIMPSkillTraitsText[ IMP_DISABILITY_TRAIT__TITLE_TEXT ], IMP_DISABILITY_TRAIT__TITLE_X, IMP_DISABILITY_TRAIT__TITLE_Y, IMP_DISABILITY_TRAIT__TITLE_WIDTH, IMP_DISABILITY_TRAIT__TITLE_FONT, IMP_DISABILITY_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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// Stats
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// Stats
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GetVideoObject(&hImageHandle, guiIST_GreyGoldBox3 );
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GetVideoObject(&hImageHandle, guiIST_GreyGoldBox3 );
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@@ -129,7 +129,6 @@ void RenderImpHomePage( void )
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// render the activation string
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// render the activation string
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DisplayPlayerActivationString( );
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DisplayPlayerActivationString( );
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return;
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return;
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}
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}
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@@ -55,7 +55,7 @@
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#define IMP_MINOR_TRAIT__TITLE_X LAPTOP_SCREEN_UL_X - 111
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#define IMP_MINOR_TRAIT__TITLE_X LAPTOP_SCREEN_UL_X - 111
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#define IMP_MINOR_TRAIT__TITLE_Y iScreenHeightOffset + 53
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#define IMP_MINOR_TRAIT__TITLE_Y iScreenHeightOffset + 53
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#define IMP_MINOR_TRAIT__TITLE_WIDTH ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X )
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#define IMP_MINOR_TRAIT__GREY_BOX_OFFSET_X 5
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#define IMP_MINOR_TRAIT__GREY_BOX_OFFSET_X 5
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#define IMP_MINOR_TRAIT__GREY_BOX_OFFSET_Y 7
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#define IMP_MINOR_TRAIT__GREY_BOX_OFFSET_Y 7
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@@ -432,8 +432,10 @@ void IMPMinorTraitDisplaySkills()
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UINT16 usBoxPosX, usBoxPosY;
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UINT16 usBoxPosX, usBoxPosY;
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HVOBJECT hImageHandle;
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HVOBJECT hImageHandle;
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INT16 sWidth = (LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X + 1) + (2 * 111);
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//Display the title
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//Display the title
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DrawTextToScreen( gzIMPSkillTraitsTextNewMinor[ IMP_SKILL_TRAITS_NEW_NUMBER_MINOR_SKILLS ], IMP_MINOR_TRAIT__TITLE_X, IMP_MINOR_TRAIT__TITLE_Y, IMP_MINOR_TRAIT__TITLE_WIDTH, IMP_MINOR_TRAIT__TITLE_FONT, IMP_MINOR_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DrawTextToScreen( gzIMPSkillTraitsTextNewMinor[ IMP_SKILL_TRAITS_NEW_NUMBER_MINOR_SKILLS ], IMP_MINOR_TRAIT__TITLE_X, IMP_MINOR_TRAIT__TITLE_Y, sWidth, IMP_MINOR_TRAIT__TITLE_FONT, IMP_MINOR_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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// Stats
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// Stats
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GetVideoObject(&hImageHandle, guiIMT_GreyGoldBox );
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GetVideoObject(&hImageHandle, guiIMT_GreyGoldBox );
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@@ -42,7 +42,7 @@
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#define IMP_PREJUDICE__TITLE_X LAPTOP_SCREEN_UL_X - 111
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#define IMP_PREJUDICE__TITLE_X LAPTOP_SCREEN_UL_X - 111
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#define IMP_PREJUDICE__TITLE_Y iScreenHeightOffset + 53
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#define IMP_PREJUDICE__TITLE_Y iScreenHeightOffset + 53
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#define IMP_PREJUDICE__TITLE_WIDTH ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X )
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#define IMP_PREJUDICE__TITLE_WIDTH ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X + 1) + (2 * 111)
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//*******************************************************************
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//*******************************************************************
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//
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//
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@@ -298,6 +298,7 @@ void HandleIMPPrejudice( void )
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void IMPPrejudiceDisplay()
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void IMPPrejudiceDisplay()
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{
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{
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UINT16 usPosX, usPosY;
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UINT16 usPosX, usPosY;
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INT16 sWidth = (LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X + 1) + (2 * 111);
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//Display the title
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//Display the title
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DrawTextToScreen( L"I.M.P. Prejudices", IMP_PREJUDICE__TITLE_X, IMP_PREJUDICE__TITLE_Y, IMP_PREJUDICE__TITLE_WIDTH, FONT14ARIAL, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DrawTextToScreen( L"I.M.P. Prejudices", IMP_PREJUDICE__TITLE_X, IMP_PREJUDICE__TITLE_Y, IMP_PREJUDICE__TITLE_WIDTH, FONT14ARIAL, IMP_PREJUDICE__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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@@ -57,7 +57,6 @@
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#define IMP_SKILL_TRAIT__TITLE_X LAPTOP_SCREEN_UL_X - 111
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#define IMP_SKILL_TRAIT__TITLE_X LAPTOP_SCREEN_UL_X - 111
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#define IMP_SKILL_TRAIT__TITLE_Y iScreenHeightOffset + 53
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#define IMP_SKILL_TRAIT__TITLE_Y iScreenHeightOffset + 53
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#define IMP_SKILL_TRAIT__TITLE_WIDTH ( LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X )
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#define IMP_SKILL_TRAIT__GREY_BOX_OFFSET_X 5
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#define IMP_SKILL_TRAIT__GREY_BOX_OFFSET_X 5
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#define IMP_SKILL_TRAIT__GREY_BOX_OFFSET_Y 7
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#define IMP_SKILL_TRAIT__GREY_BOX_OFFSET_Y 7
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@@ -801,6 +800,8 @@ void IMPSkillTraitDisplaySkills()
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UINT8 uiNumSkillsToStartRightColumn;
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UINT8 uiNumSkillsToStartRightColumn;
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HVOBJECT hImageHandle;
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HVOBJECT hImageHandle;
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INT16 sWidth = (LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X + 1) + (2 * 111);
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if ( gGameOptions.fNewTraitSystem )
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if ( gGameOptions.fNewTraitSystem )
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{
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{
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uiCntMax = IMP_SKILL_TRAITS_NEW_NUMBER_MAJOR_SKILLS;
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uiCntMax = IMP_SKILL_TRAITS_NEW_NUMBER_MAJOR_SKILLS;
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@@ -808,7 +809,7 @@ void IMPSkillTraitDisplaySkills()
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usSpaceBetweenButtons = IMP_SKILL_TRAIT__SPACE_BTN_BUTTONS + 5;
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usSpaceBetweenButtons = IMP_SKILL_TRAIT__SPACE_BTN_BUTTONS + 5;
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//Display the title
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//Display the title
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DrawTextToScreen( gzIMPSkillTraitsTextNewMajor[ IMP_SKILL_TRAITS_NEW_NUMBER_MAJOR_SKILLS ], IMP_SKILL_TRAIT__TITLE_X, IMP_SKILL_TRAIT__TITLE_Y, IMP_SKILL_TRAIT__TITLE_WIDTH, IMP_SKILL_TRAIT__TITLE_FONT, IMP_SKILL_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DrawTextToScreen( gzIMPSkillTraitsTextNewMajor[ IMP_SKILL_TRAITS_NEW_NUMBER_MAJOR_SKILLS ], IMP_SKILL_TRAIT__TITLE_X, IMP_SKILL_TRAIT__TITLE_Y, sWidth, IMP_SKILL_TRAIT__TITLE_FONT, IMP_SKILL_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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}
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}
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else
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else
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{
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{
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@@ -817,7 +818,7 @@ void IMPSkillTraitDisplaySkills()
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usSpaceBetweenButtons = IMP_SKILL_TRAIT__SPACE_BTN_BUTTONS;
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usSpaceBetweenButtons = IMP_SKILL_TRAIT__SPACE_BTN_BUTTONS;
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//Display the title
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//Display the title
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DrawTextToScreen( gzIMPSkillTraitsText[ IMP_SKILL_TRAITS__NUMBER_SKILLS ], IMP_SKILL_TRAIT__TITLE_X, IMP_SKILL_TRAIT__TITLE_Y, IMP_SKILL_TRAIT__TITLE_WIDTH, IMP_SKILL_TRAIT__TITLE_FONT, IMP_SKILL_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DrawTextToScreen( gzIMPSkillTraitsText[ IMP_SKILL_TRAITS__NUMBER_SKILLS ], IMP_SKILL_TRAIT__TITLE_X, IMP_SKILL_TRAIT__TITLE_Y, sWidth, IMP_SKILL_TRAIT__TITLE_FONT, IMP_SKILL_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
||||||
}
|
}
|
||||||
|
|
||||||
// Stats
|
// Stats
|
||||||
|
|||||||
@@ -133,7 +133,7 @@ void InitializeImpRecordLengthList( void )
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|||||||
|
|
||||||
void PrintImpText( void )
|
void PrintImpText( void )
|
||||||
{
|
{
|
||||||
INT16 sWidth = LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X + 1;
|
INT16 sWidth = (LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X + 1) + (2 * 111);
|
||||||
|
|
||||||
// looks at current page and prints text needed
|
// looks at current page and prints text needed
|
||||||
switch( iCurrentImpPage )
|
switch( iCurrentImpPage )
|
||||||
@@ -167,6 +167,7 @@ void PrintImpText( void )
|
|||||||
break;
|
break;
|
||||||
case ( IMP_MAIN_PAGE ):
|
case ( IMP_MAIN_PAGE ):
|
||||||
// title
|
// title
|
||||||
|
|
||||||
LoadAndDisplayIMPText( LAPTOP_SCREEN_UL_X - 111, LAPTOP_SCREEN_WEB_UL_Y + 19, sWidth, IMP_MAIN_1, FONT14ARIAL, FONT_WHITE, TRUE, CENTER_JUSTIFIED);
|
LoadAndDisplayIMPText( LAPTOP_SCREEN_UL_X - 111, LAPTOP_SCREEN_WEB_UL_Y + 19, sWidth, IMP_MAIN_1, FONT14ARIAL, FONT_WHITE, TRUE, CENTER_JUSTIFIED);
|
||||||
|
|
||||||
// set up for IMP text for title box area
|
// set up for IMP text for title box area
|
||||||
|
|||||||
Reference in New Issue
Block a user