From f7ffba090ea19271f1696c1119c3ac8d611ae157 Mon Sep 17 00:00:00 2001 From: ChrisL Date: Fri, 19 Sep 2008 18:25:17 +0000 Subject: [PATCH] Fixed an assertion error that occurs if you try and save a game immediately after an autobattle has completed. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2356 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Strategic/strategicmap.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Strategic/strategicmap.cpp b/Strategic/strategicmap.cpp index 2e322b6a..137bd456 100644 --- a/Strategic/strategicmap.cpp +++ b/Strategic/strategicmap.cpp @@ -5698,6 +5698,9 @@ BOOLEAN CheckAndHandleUnloadingOfCurrentWorld() gfCaves = FALSE; gfBasement = FALSE; + //CHRISL: If we're unloading the world, shouldn't be reset the gfWorldLoaded flag? + gfWorldLoaded = FALSE; + return TRUE; }