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-restored previous light check changes
-fixed enemies getting closer w/out firing git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@283 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -262,7 +262,7 @@ void CalcBestShot(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestShot, BOOLEAN shootUns
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// consider the various aiming times
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if ( !Weapon[pSoldier->usAttackingWeapon].NoSemiAuto )
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{
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for (ubAimTime = AllowedAimingLevels(pSoldier); ubAimTime <= ubMaxPossibleAimTime; ubAimTime++)
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for (ubAimTime = AP_MIN_AIM_ATTACK; ubAimTime <= ubMaxPossibleAimTime; ubAimTime++)
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{
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//HandleMyMouseCursor(KEYBOARDALSO);
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