-restored previous light check changes

-fixed enemies getting closer w/out firing

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@283 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-21 19:16:31 +00:00
parent 2c26924256
commit f83af12336
3 changed files with 21 additions and 13 deletions
+1 -1
View File
@@ -262,7 +262,7 @@ void CalcBestShot(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestShot, BOOLEAN shootUns
// consider the various aiming times
if ( !Weapon[pSoldier->usAttackingWeapon].NoSemiAuto )
{
for (ubAimTime = AllowedAimingLevels(pSoldier); ubAimTime <= ubMaxPossibleAimTime; ubAimTime++)
for (ubAimTime = AP_MIN_AIM_ATTACK; ubAimTime <= ubMaxPossibleAimTime; ubAimTime++)
{
//HandleMyMouseCursor(KEYBOARDALSO);