-restored previous light check changes

-fixed enemies getting closer w/out firing

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@283 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-21 19:16:31 +00:00
parent 2c26924256
commit f83af12336
3 changed files with 21 additions and 13 deletions
+7
View File
@@ -1309,6 +1309,10 @@ INT16 FindSpotMaxDistFromOpponents(SOLDIERTYPE *pSoldier)
continue;
}
//Madd: skip lighted spots
if ( InLightAtNight( sGridNo, pSoldier->bLevel ) )
continue;
// OK, this place shows potential. How useful is it as cover?
//NumMessage("Promising seems gridno #",gridno);
@@ -2494,6 +2498,9 @@ INT16 FindFlankingSpot(SOLDIERTYPE *pSoldier, INT16 sPos, INT8 bAction )
continue;
}
//Madd: skip lighted spots
if ( InLightAtNight( sGridNo, pSoldier->bLevel ) )
continue;
// allow an extra direction for flanking
if ( bAction == AI_ACTION_FLANK_LEFT )