Fix loading item temp files (#245)

Call PruneWorldItems() before sectorinfo gets written to the save file.
Resetting the SF_ITEM_TEMP_FILE_EXISTS  would not transfer correctly into the save file.
This commit is contained in:
Asdow
2023-10-22 14:52:21 +03:00
committed by GitHub
parent 3f7b35c1a1
commit f88b07b99b
2 changed files with 6 additions and 1 deletions
+5
View File
@@ -149,6 +149,11 @@ void PruneWorldItems(void)
}
else
{
auto x = gAllWorldItems.sectors[i].x;
auto y = gAllWorldItems.sectors[i].y;
auto z = gAllWorldItems.sectors[i].z;
ReSetSectorFlag(x, y, z, SF_ITEM_TEMP_FILE_EXISTS);
gAllWorldItems.sectors.erase(gAllWorldItems.sectors.begin() + i);
gAllWorldItems.NumItems.erase(gAllWorldItems.NumItems.begin() + i);
gAllWorldItems.Items.erase(gAllWorldItems.Items.begin() + i);