diff --git a/TacticalAI/FindLocations.cpp b/TacticalAI/FindLocations.cpp index 064e19f0..5cde47e4 100644 --- a/TacticalAI/FindLocations.cpp +++ b/TacticalAI/FindLocations.cpp @@ -565,7 +565,7 @@ UINT8 NumberOfTeamMatesAdjacent( SOLDIERTYPE * pSoldier, INT32 sGridNo ) sTempGridNo = NewGridNo( sGridNo, DirectionInc( ubLoop ) ); if ( sTempGridNo != sGridNo ) { - ubWhoIsThere = WhoIsThere2( sGridNo, pSoldier->pathing.bLevel ); + ubWhoIsThere = WhoIsThere2( sTempGridNo, pSoldier->pathing.bLevel ); if ( ubWhoIsThere != NOBODY && ubWhoIsThere != pSoldier->ubID && MercPtrs[ ubWhoIsThere ]->bTeam == pSoldier->bTeam ) { ubCount++;