From f8b34b35d7557e0a0fde64a8cbc58690a2a4eaa2 Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Tue, 19 Dec 2017 11:17:32 +0000 Subject: [PATCH] NumberOfTeamMatesAdjacent: fix vanilla bug git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8511 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TacticalAI/FindLocations.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TacticalAI/FindLocations.cpp b/TacticalAI/FindLocations.cpp index 064e19f0..5cde47e4 100644 --- a/TacticalAI/FindLocations.cpp +++ b/TacticalAI/FindLocations.cpp @@ -565,7 +565,7 @@ UINT8 NumberOfTeamMatesAdjacent( SOLDIERTYPE * pSoldier, INT32 sGridNo ) sTempGridNo = NewGridNo( sGridNo, DirectionInc( ubLoop ) ); if ( sTempGridNo != sGridNo ) { - ubWhoIsThere = WhoIsThere2( sGridNo, pSoldier->pathing.bLevel ); + ubWhoIsThere = WhoIsThere2( sTempGridNo, pSoldier->pathing.bLevel ); if ( ubWhoIsThere != NOBODY && ubWhoIsThere != pSoldier->ubID && MercPtrs[ ubWhoIsThere ]->bTeam == pSoldier->bTeam ) { ubCount++;